Jump to content
Age of History 3


Reasons to Own a Gun Safe

Recommended Posts

1. Firearm Safety 

Controlling who approaches your weapons is major to firearm security. Thieves are most importantly, yet in addition any other person who might be in your home: youngsters, guests, sitters, house-sitters, companions with extra keys, and so on. 

Various sorts of insurance are required relying upon who you're attempting to square access to. A glass-front bureau offers little security from robbers, who are generally glad to break glass to get your weapons. Youngsters are commonly less slanted to for all time harm a firearm bureau to get entrance. Be that as it may, youngsters regularly have bunches of time. Indeed, even 10 minutes per day after school before a parent returns home over the long haul could enable a shrewd kid to give a huge number of mixes a shot your lock. 

2. Secure Your Rights 

The message of most enemy of weapon political gatherings is that firearms are risky in anybody's grasp. They state that weapons are a danger to open security. Accordingly, their proposed answer for dispense with that danger is to dispose all things considered. These gatherings regularly endeavor to portray honest firearm proprietors as unreliable, best case scenario, and underhandedness at the very least. 

Catastrophes and mishaps including weapons are misused by hostile to firearm gatherings to push their messages. Indeed, even non-lethal weapon mishaps draw in national and nearby administrative consideration, particularly those including youngsters. Notwithstanding how uncommon these mishaps are, when weapons are included there will be media inclusion. 

Bolting up your firearms is an approach to secure your second Amendment rights by showing dependable weapon possession. 

3. Tyke Access Prevention Laws 

While there is no government legitimate prerequisite, 25 states and the District of Columbia have necessities that firearms be bolted up to avoid access to youngsters, at times regardless of whether you don't have kids yourself. The punishments for permitting a kid access to a weapon change in these states, however you may confront criminal risk for careless capacity whether the youngster accesses a gun or uses it to cause damage. Check your nearby laws. 

Keep in mind that you might not have kids at home, yet now and again may have youthful guests like grandkids, visitors, international students, and so forth.. 

4. Gun Locking Device Laws 

Indeed, even in situations where there are no youngsters present in your home, numerous states require bolting up your firearms. Eleven states and the District of Columbia require a type of locking gadget sooner or later among buy and capacity. One state and the District of Columbia necessitate that all guns are put away with a lock set up. California even has weapon safe administrative measures which must be met for the safe to be viewed as a California Department of Justice-endorsed guns wellbeing gadget. Check your neighborhood laws.


click here to read reviews before buying gun safes

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Popular Now

  • Our picks

    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 155 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!


    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 


      So the AoH 3 will have new battle system.

      Representation of the battlefield in the game.

      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


      Each unit can be unlocked by researching technology and then upgraded.


      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane


      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

    • Age of History 3 - Buildings ideas
      Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.


      The buildings will be grouped into four categories:

      1. Administration

      2. Military

      3. Economy

      4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization


      All of the buildings can be upgraded, here is example:

      Library -> University -> Academy

      Each building costs differently and gives different bonuses.



      This is what your building idea post should look like, example


      Building Group: Administration

      Name: Tax Office

      Cost: 60 Gold

      Construction Time: 90 Days

      Maintenance Cost: 0.2 gold per month

      The name of the technology that unlocks this building (Optional)

      And write here what bonuses this building provides. Example:


      Local Tax Efficiency: +10%

      Manpower per month: +25


      The same goes for building upgrades.


      The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game


      Template for the post:


      Building Group:



      Construction Time:

      Maintenance Cost: 

      The name of the technology that unlocks this building:






      • 265 replies
  • Tell a friend

    Love Age of History 3? Tell a friend!

  • Posts

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games