Jump to content
Age of History 3

Saxurz

Exploits

Recommended Posts

I may start with one i found some time ago, but since game hasnt been updated after it, this should work just fine.

I am not 100% sure about needed relation level, it has worked for example at +87 for me, may work lower as well, but mostly i have played it safe, and done it with +100 relations. I have noticed that AI gets angry after some time, but it needs many trades to get mad. Or it may get mad for other reasons, i dont know. And when i say it gets "mad" it just lowers the relations with you, via insult.

 

OK, but heres how it works:

-You have good relations with any AI country, rebels with no money work as well.

-Then you ask for trade deal with them, you will ask 100 000 money from them, because it is max limit at the r´trade deal.

-You offer them no attack pact, idk how it is called, i am Finnish.

-Then you just send trade request, and they will accept it always, if you have good enough relations with them.

NOTES

-Do not ask for trade with the same AI country every turn, you must keep at least 1 turn between trades for this to work.

-If your relations are low, make sure to send diplomat before asking for trade, in fact best case would be if you would always have diplomat improving relations.

-It doesnt matter whether or not AI controlled country actually has money, i guess it just borrows it and ruins its economy forever, never checked.

Share this post


Link to post
Share on other sites

I have found another exploit in age of civilization2. 

Here is how it works.

You have decent relations with a country like +80 and above so you give someone however much money you want for example 10,000 and ask them to do anything they will most likely do it then the next turn ask for that money back maybe even a little more so they did whatever you want for no money for example I once made Mexico and Canada go to war with the USA and I spent no money 

Share this post


Link to post
Share on other sites

The classic puppet annex exploit. Let's say you are an European country that has conquered most of the continent and can sustain a 200k+ army. Wanna annex whole Africa without moving a single man there? Easy. Send ultimatums to every single nation there demanding vassalization and threaten with max troops. They will accept and you will have a (45 or 50?) turns truce. Once it is over you can issue another ultimatum demanding annexation (available only for puppets) and there you go free real estate without war. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now

  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
      • 602 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
      • 1,743 replies
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 162 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
      • 178 replies
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
      • 195 replies
  • Tell a friend

    Love Age of History 3? Tell a friend!

  • Posts

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games