Ideas
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In the latest video, countries exceed their regiment limits by more than 15 times. This makes them too large and will make it difficult for the players to have fun playing with as big numbers What I think needs to be changed: Newer and better units cost the same as older ones, even though they are harder to train and maintain, and countries are constantly developing and becoming richer. If a unit is twice as good, it should also be ALMOST twice as expensive. IT CANNOT BE THAT A MODERN AIRCRAFT COSTS THE SAME AS A CAVEMAN After exceeding the regiment limit, recruiting new units should be 5 times more expensive, and maintaining an army larger than the reg…
Last reply by Rodak Polak, -
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Kindoff like in hoi4 & eu4 when u puppet a country or colonize a area the colony is known as (lord's name) then region name for example when u zoom out it says for example its ur territory but when u zoom out it says for example spanish middle africa or spanish kongo Or when u puppet a existing country for example british raj --> german raj Frech west africa --> soviet west africa @Łukasz Jakowski Plz add this thx
Last reply by xox, -
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Age of history 3 supports multilingual translation events and if we create events can it support other languages display? LUKASZ Please answer me
Last reply by GREAT VIỆT, -
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Zaobserwowałem, że jeśli jakiś kraj przegra wojnę z koalicją to się rozpada. Jest to genialny pomysł, jestem fanem. Jest tylko jeden mały problem - za każdym razem uwalniają się te same państwa i "gra zaczyna się na nowo" z tymi samymi cywilizacjami. Tutaj z pomocą mogą przyjść formowalne cywilizacje ze swoim potencjałem - jeśli kraj utworzy formowalną cywilizację to znikają wszystkie rdzenne prowincje państw w twoim kraju poza twoimi własnymi korami. Dzięki temu po utworzeniu formowalnej cywilizacji jeśli przegrasz wojnę z koalicją to twoje państwo nie rozpada się w pył, tylko rozpada się do ostatniego checkpointa jakim było utworzona ostatnio formowalna cywili…
Last reply by Rodak Polak, -
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In Age of History 3 videos, cities are shown when a player zooms into the provinces, but I'm not sure if I'm fully informed. However, I would like it if the appearance of the city changed depending on the era and the constructions the player makes. A different PNG could be used; in a modern era, the city would appear larger or at least different. I know this is a small detail since it's just a PNG of a city, but I really enjoy the small details.
Last reply by DRM, -
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Why 😞 @Łukasz Jakowski i asked 2 questions and had like 3or 4 other ideas why didnt u reply to any or answer my questions:(
Last reply by HaSa, -
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Hello community, I want to share an idea I had for the game, but unfortunately, it doesn't seem to be very popular among the community. However, I’ll mention it here anyway. We could have political parties (as I’ve mentioned in another post before), but now I've made some changes. Political parties could be an optional "mechanic" that players can enable in the editor, allowing them to create political parties with their respective names. There, the player would decide the pros and cons of each political party. What do you think? For example, political parties could indirectly affect the economy, providing either buffs or debuffs. They could also "alter" diplom…
Last reply by Distopia, -
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Armies must get tired if they are used too much and replenish their energy through military hospitals. In this way, even strong armies will be easily defeated because they do not have enough energy to attack or defend.
Last reply by qxz, -
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Maybe you could add that, if the country hit by rebellions has cores within it, if the rebels win the war, the entire (or only those without any dispute with another civilization [initials]) proclaimed territory of some civilization will be liberated, preventing it from having the occupied territories, generating strange borders or make the AI not move too randomly in a war...
Last reply by Joaoj, -
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Whenever troops pass thru that province they recive damage/casualties @Łukasz Jakowski
Last reply by xox, -
So we may have atleast 2 mechnics for descion making in game Maybe on that is more visual like the small Icons like in hoi4 in which every focus has a Emblem and eu4 Mission they have Icons too yk soemthing visual & custoizable maybe a research tree of focuses that goes diagonal instead of vertical if u wanna be unique just a similer system to the focuses like system of hoi4 & Mission like system in eu4 @Łukasz Jakowski Also please check ur messegess & hope u saw my other posts please reply to them if whether u tjink they are good or not good yk implment & why or why not yk?
Last reply by xox, -
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please add custom council Positions ( for Player created custom roles & stuff for example ministers & diplomats, with custom advanatges it will be so good for mod making u can create anyone with any role into ur council such as ministers) @Łukasz Jakowski
Last reply by xox, -
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Maybe as a future dlc who knows Basically a simple 3 types of puppet things that um it depends on the puppet level wheher its lower it can be called and cant declare wars on its own and its higher level then it has more autonomy/Power and be less depenedent on its owner What do u think a 3 degree/level system where vassals are more or less depenedent based on their role which determines their ablities to do stuff/dependence on their owner for things like declaring war on their own, being able to being called, having puppets of their own, etc! I think Lukas that a autonmy system even a simple 3 level system would be most realisitc, it can also …
Last reply by xox, -
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1. Crusader era 2. Rise of Islam 3. Rise of mongols 4. Black death spread @Łukasz Jakowski
Last reply by xox, -
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@Łukasz Jakowski
Last reply by xox, -
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Are they customazible? @Łukasz Jakowski
Last reply by xox, -
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it is absurd that a small province and a huge metropolis look the same on the map
Last reply by YusufAliDE, -
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Could you make it so vassals names get overwritten by their lord's name when you zoom out So in zoom out it will look like one kingdom
Last reply by Yahya, -
Add that @Łukasz Jakowski
Last reply by Łukasz Jakowski, -
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Add them
Last reply by xox, -
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I came up with an idea with ideologies, if we choose some ideology, then in the election year the power will change to the leader of the local party of this ideology. For example, if in 1992 we choose the ideology of communism, then in 1995 Zyuganov will become the ruler.
Last reply by Maxim Lavrov, -
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There is a lot of progress compared to the last 2-hour film. What I wonder: why did the HRE countries expand so quickly, while e.g. Poland, Hungary, Lithuania and Moscow did almost nothing? I hope that the collapse of Ming is only for demonstration purposes and this event will be removed from the final version of AoH3 (if this is event) after all, the borders are not an eyesore (it was nice to watch) when France defeated England, it should have taken its colonies first, not the British Isle how did the collapse of this Asian country happen at 16:35? Was it an event? do I understand correctly that the collapse occurs after losing the w…
Last reply by Rodak Polak, -
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When we choose to move from a monarchy to a democratic parliamentary system, it should lead to the outbreak of civil war. We should not just click the button to change the political system and then change it without any consequences. The mechanism for changing the political system that leads to national civil war should be applied to all political system changes, whether it is a monarchy becoming a democracy, or a democracy becoming a communist system, unless there is an additional system designed to peacefully change the political system. Otherwise, according to the current system, players only need to spend part of the resources to change the political system.…
Last reply by Taquito_Dictador, -
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unless there are two faiths in the HRE (catholic and protestant) the HRE has had very few wars actually inside it (outside of small scale wars) the HRE map only changed because of two things historically 1- the napoleonic wars 2- the habsburgs inheriting a bunch of kingdoms number 1 is logical and can happen inside the actual game, we already got confirmation that we're not getting number 2 though (for now atleast) so i think a good solution would be to make the higher ranks within the hre be the only ones able to declare wars inside the HRE, also if a civ inside the hre declares war on an outside civ the HRE won't get involved, t…
Last reply by Wayne23lololh, -
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This will be a project I @OwnM3Z0 will be working on once the game releases, the idea will be worked on through multiple phases PHASE 1- Testing It's Possibility This Will be done by attempting this idea on one nation first, in this case the ottomans, I will add an entire event tree detailing the ottoman beylik growing into its maximum size then deteriorating with accurate historical dates up until modern day turkiye, in this phase I will understand how to best make the events, incorporate them, and likely make ai aggressiveness 0% and play around with that, if this works well, I will then start working on the next phase PHASE 2- First Group…
Last reply by xox,