Ideas
2,780 topics in this forum
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Will we? @Łukasz Jakowski Also u forgot the spanish Civil war in the ww2 scenrio
Last reply by Warnnexx, -
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- 2 replies
- 582 views
Recently posted time lapse shows development and growth of Eurasian and some African civilization. It can be seen that AI had tendencies to expand weirdly and chaotically after some time (eg. Hungary controlling big part of Sahara). I think it'd be great if there was a possibility, that world could be split into continents and regions. Each civilization would be given priority to expand in certain places. For example, Hungary would have priority of conquering in Europe, and much lower in Africa or Americas. By regions, Hungary could have priority of expansion in central and eastern Europe, with slightly smaller interest in western. I think this could be achieved by a hidd…
Last reply by POLANDjapan, -
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- 862 views
Addition of exchange population button to peace treaties and trade Example: when playing as greece after winning war with turkey you take european part of turkey and exchange of population, your grece population from turkey will go to you and turkey population of your land will go to turkey so you don't have to asimilate your new land.
Last reply by panszop, -
Corruption
by ExoWiz- 1 follower
- 2 replies
- 742 views
after watching the 1440 scenario and other videos of like the Spain 1 I have seen the larger nations usually wins unlike in irl where smaller nation have also won against the larger nations so i think to there should be corruption in the game as the empire get older or some people should be greedy of money and cause corruption by this the time to research technologies should be longer and buildings construction would also be slower and sometime would require more money and will give low effectiveness duo to like people taking money for them selves and not working as hard and using cheap products. this should also effect the armies as their equipment would not be also…
Last reply by ExoWiz, -
- 0 replies
- 382 views
U forgot @Łukasz Jakowski
Last reply by xox, -
Hi i would like to ask how many provinces are on the mobile Version 2. Can it be optional that mobile players get both maps for whoever's device is strong @Łukasz Jakowski
Last reply by xox, -
- 0 replies
- 442 views
Could you give mercenary armies or armies overall a loyalty feature, were if they have low loyalty, they will rebel, but if they have high loyalty, they get attack or defence buffs
Last reply by mordred, -
So ya
Last reply by xox, -
- 2 replies
- 775 views
Can they?
Last reply by OwnM3Z0, -
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- 256 views
Kindoff like National spirits in hoi4 @Łukasz Jakowski
Last reply by xox, -
@Łukasz Jakowski as u can see each does a specfic action and is for a specfic purpose
Last reply by xox, -
Is it? @Łukasz Jakowski
Last reply by xox, -
- 1 follower
- 0 replies
- 391 views
@Łukasz Jakowski Please, if this cannot be added in the release, please consider an update containing this feature. this mechanic would be like this: the country could claim provinces around it and focus on them first in treaties and wars, this would facilitate the creation of formable nations through AI especially in the 1440 scenario, and could be configurable by the scenario editor, in-game by the country the player is playing in, or if the AI conquers all of its territorial claims, it would automatically add more nearby provinces to its ambitions, and this could increase the chance of a coalition against the country If you liked the suggestion, help this po…
Last reply by Dominus, -
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- 283 views
I noticed something in your last video. Immediately after the collapse of the Ottoman Empire, it established many different states and the process of collapse happened twice, but the Ottoman Empire, which has most of the regions of Italy and the Balkans, ruled the regions for at least 100 years. They probably changed the culture and religion of the people there. After the collapse, I think no Muslim state emerged or States founded as Christians have hardly encountered any problems. That's why I have a question for you. When a state starts to rebel and be established in an assimilated piece of land. If the original origin of that state is a Christian state, but the people …
Last reply by muhoaga, -
- 1 follower
- 1 reply
- 476 views
Hello Lukasz i wish a good day to you. I watched ur video which u showed scenarios when u showed ww2 in video i noticed that u put Ippolito Massimino (king of Italy) as the leader of the italy. Please change it to Benito Mussolini. Not only me but also my Turkish friend group wants to see Benito Mussolini's photo. Don't understand wrong my friendgroup is not F*schist we are just fan to Benito's courage and braveness in history also it is for we want to see His photo in the game as H*tler's. Also actually in the history King did not even control and rule italy all control belonged to Benito. So please fix that I'm Sure that everybody wants to see him instead of italy's kin…
Last reply by Fuad2099, -
- 0 replies
- 320 views
In the latest video, countries exceed their regiment limits by more than 15 times. This makes them too large and will make it difficult for the players to have fun playing with as big numbers What I think needs to be changed: Newer and better units cost the same as older ones, even though they are harder to train and maintain, and countries are constantly developing and becoming richer. If a unit is twice as good, it should also be ALMOST twice as expensive. IT CANNOT BE THAT A MODERN AIRCRAFT COSTS THE SAME AS A CAVEMAN After exceeding the regiment limit, recruiting new units should be 5 times more expensive, and maintaining an army larger than the reg…
Last reply by Rodak Polak, -
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- 319 views
Kindoff like in hoi4 & eu4 when u puppet a country or colonize a area the colony is known as (lord's name) then region name for example when u zoom out it says for example its ur territory but when u zoom out it says for example spanish middle africa or spanish kongo Or when u puppet a existing country for example british raj --> german raj Frech west africa --> soviet west africa @Łukasz Jakowski Plz add this thx
Last reply by xox, -
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- 293 views
Age of history 3 supports multilingual translation events and if we create events can it support other languages display? LUKASZ Please answer me
Last reply by GREAT VIỆT, -
- 1 reply
- 327 views
Zaobserwowałem, że jeśli jakiś kraj przegra wojnę z koalicją to się rozpada. Jest to genialny pomysł, jestem fanem. Jest tylko jeden mały problem - za każdym razem uwalniają się te same państwa i "gra zaczyna się na nowo" z tymi samymi cywilizacjami. Tutaj z pomocą mogą przyjść formowalne cywilizacje ze swoim potencjałem - jeśli kraj utworzy formowalną cywilizację to znikają wszystkie rdzenne prowincje państw w twoim kraju poza twoimi własnymi korami. Dzięki temu po utworzeniu formowalnej cywilizacji jeśli przegrasz wojnę z koalicją to twoje państwo nie rozpada się w pył, tylko rozpada się do ostatniego checkpointa jakim było utworzona ostatnio formowalna cywili…
Last reply by Rodak Polak, -
- 1 follower
- 0 replies
- 538 views
In Age of History 3 videos, cities are shown when a player zooms into the provinces, but I'm not sure if I'm fully informed. However, I would like it if the appearance of the city changed depending on the era and the constructions the player makes. A different PNG could be used; in a modern era, the city would appear larger or at least different. I know this is a small detail since it's just a PNG of a city, but I really enjoy the small details.
Last reply by DRM, -
- 10 replies
- 948 views
Why 😞 @Łukasz Jakowski i asked 2 questions and had like 3or 4 other ideas why didnt u reply to any or answer my questions:(
Last reply by HaSa, -
- 1 follower
- 0 replies
- 404 views
Hello community, I want to share an idea I had for the game, but unfortunately, it doesn't seem to be very popular among the community. However, I’ll mention it here anyway. We could have political parties (as I’ve mentioned in another post before), but now I've made some changes. Political parties could be an optional "mechanic" that players can enable in the editor, allowing them to create political parties with their respective names. There, the player would decide the pros and cons of each political party. What do you think? For example, political parties could indirectly affect the economy, providing either buffs or debuffs. They could also "alter" diplom…
Last reply by Distopia, -
- 1 reply
- 493 views
Armies must get tired if they are used too much and replenish their energy through military hospitals. In this way, even strong armies will be easily defeated because they do not have enough energy to attack or defend.
Last reply by qxz, -
- 0 replies
- 501 views
Maybe you could add that, if the country hit by rebellions has cores within it, if the rebels win the war, the entire (or only those without any dispute with another civilization [initials]) proclaimed territory of some civilization will be liberated, preventing it from having the occupied territories, generating strange borders or make the AI not move too randomly in a war...
Last reply by Joaoj, -
- 0 replies
- 265 views
Whenever troops pass thru that province they recive damage/casualties @Łukasz Jakowski
Last reply by xox,