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Additions & Stuff Mod (Including Project: Vita 3.0)
ViktorH1488 and one other reacted to Çağan Ayyıldız for a topic
Do you like Age of History 3 but find its content insufficient? Introducing; Additions & Stuff. What is the purpose of Additions & Stuff? Additions & Stuff is a general megamod that aims to improve the existing features of the game at the best level. What has been added so far and what is planned to be added; A small-scale extended timeline for both maps; (16 of 245 scenarios were completed). There will be a total of 10 scenarios per 100 years. The ones on the main map will be vanilla level, and the ones in Project: Vita will be about 5 times more detailed than vanilla level (Since Project: Vita has about 5 times more provinces than t he main game, we will talk about them in the following articles). Better laws (to be developed); Most of the "laws" in the game are politically based, and as different tools, they can work in different situations. So, while lesser laws may not be as effective as their higher counterparts, they do provide you with additional advantages. This means you can restrict certain rights and generate revenue for your country at any time, especially in emergencies and in poor countries. However, there are still various problems and adjustments that need to be corrected (such as the artificial intelligence not changing any laws, the values of some laws being insufficient, missing or exaggerated) and they will be fixed in the future. Map improvements; Additions & Stuff comes with an improved version of the Map Tweaks mini-mod. Growth rates have been completely overhauled to be more proportional to population balance (growth rates will be further improved in the future), and resources have been reworked to be more realistic to align with real-world resource production. Large regions of the United Nations have been added instead of continents (the existing "regions" feature will be updated in the future, and continents will be added back as regular continents). The map overlays have a new look (by combining the 2 overlays published by Lukasz) and when you zoom out from the map a different map appears. Some cities have been changed to align with the administrative division capitals. New islands that weren't in the game are also being added to the map. In the future, terrain types will also receive a new renewal. Good news: once everything is finalized before the release of Additions & Stuff, you'll be able to subscribe to Map Tweaks v1.2 directly on Steam. Resource updates; As mentioned above, the distribution of resources has been completely renewed and made realistic. Future plans include giving resources a real function, rebalancing the returns you get from resources, balancing resource farming, and adding a few new resources. Project: Vita 3.0 announcement; In addition to the main map, the mod will include a map approximately four to five times larger than the main one, which I previously created for Project: Vita, version 3. The map will be created similarly, dividing the provinces of the main game but preserving their basic shapes. Like Map Tweaks, Project: Vita 3.0 is a sub-expansion of the mod, so it will be released as an additional mod once completed. While production on the map is not yet complete, I'd like to announce that production has begun. Other plans include; new units, research adjustments, more detailed civilization technologies, changes to the military, better tasks, time picker and more... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Triple Modders Presents Our Discord server for updates and more Steam page of the mod My YouTube Channel2 points -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
YouravaragebrazilianAoCfan and one other reacted to Beter Griffin for a topic
Alpha v0.1 of the mod is finally out! https://steamcommunity.com/sharedfiles/filedetails/?id=35690855092 points -
Additions & Stuff Mod (Including Project: Vita 3.0)
Beter Griffin and one other reacted to Çağan Ayyıldız for a topic
# Weekly Update Notes ***Summary;*** 1. Map Editing Tool was designed as a new .jar file. 2. New islands added for Bahamas 3. Some game values have been changed. 4. Some countries' flags have been revised. 5. New units have been added and units have been edited. 6. New laws (beta) 7. PV 3.0: New scenario: Administrative Divisions. 8. PV 3.0: Afghanistan is completed. 9. PV 3.0: One city was added to each province of Afghanistan. 10. PV 3.0: Major cities feature added (Indev). **v Scroll Down For Details v** # Weekly Update Notes ## Main mod: ***Map Editing Tool was designed as a new .jar file.*** 1. Its purpose is to provide more options for editing the map in-game. 2. For now, it only increases the max edit level of growth rate and base development level to 1000. 3. It may be possible to transfer it to the main game after determining whether it has any errors and resolving the errors found. ***New islands added for Bahamas.*** 1. All arrangements for the islands have been made (connections, growth rate etc.). 2. Added islands; - Ragged Island - Spanish Wells - Hope Town - Grand Cay - Black Point - Bimini - Long Cay - Green Turtle Cay ***Some game values have been changed.*** 1. The atomic bomb production price increase was reduced from 500 to 20 for each atomic bomb created. The time to create an atomic bomb was increased from 180 to 365 days. The initial production price for an atomic bomb was increased from 1000 to 2000. This allowed larger countries to produce atomic bombs more easily than smaller countries, and prevented the near-impossibility of producing atomic bombs in the late game. 2. You can now recruit obsolete units. 3. The base starting build slot for all provinces has been reduced from 3 to 2. The base starting build slot for the capital has been increased from 4 to 5. This limits the ability of provinces with weak economies to build large amounts of buildings and grow easily. While this feature will be more prominent in Project: Vita 3.0, it will also be useful in the main game. 4. The AI will no longer change its government if it can colonize a province. This means the AI will only attempt to change its government if it finds no colonizable provinces within its borders. This is an experimental feature only available for tribes. The aim is to gather all uncolonized provinces to form kingdoms. 5. The value of cheat codes has been doubled. This means cheats now give you 1000 gold instead of 500, 500 legacy instead of 250, 15000 manpower instead of 7500, 2 advantage points instead of 1, and 200 diplomacy points instead of 100. This change is to increase the rewards of cheats and make it easier to use cheat features when you decide to cheat. 6. The maximum number of alliances has been increased to 5 from 1. 7. The negative impact of aggressive expansion on becoming an alliance has been reduced from 0.75 to 0.10 per point of aggressive expansion. The negative effect of being in a different type of government on forming an alliance was increased from 5 to 10, the negative effect of being in a different type of government group on forming an alliance was increased from 15 to 20, the effect of being a member of a different religion on forming an alliance was increased from 5 to 10, and the effect of being a member of a different religion group on forming an alliance was increased from 20 to 25. 8. The negative effect of belonging to different governments or religious groups on signing a non-aggression pact was increased from 0.4 to 0.5. 9. The sales value of provinces has been increased from 1.5 to 6.0 per province. So this feature will actually gain a function 10. You will now experience a 15.0 increase in relations with civilizations that share technology, instead of 3.0. So this feature will actually gain a function too. 11. The quest menu opened from the Council now displays events, so if I add events to the game in the future, they can be easily controlled from there. 12. Now the electors will also protect the Holy Roman Empire from wars. 13. Added province income map mode. 14. The rebels will now change their form of government after gaining independence. 15. The points addition and subtraction rates in the Sandbox have been changed. The highest gold has been increased from 300 to 1000, the highest manpower from 2500 to 10000, the highest inheritance from 250 to 500, and the highest research from 200 to 500. 16. Pausing the game now also stops ship movements.***Some countries' flags have been revised.*** 1. Afghanistan, Armenia, Andorra and Argentina **New units have been added and units have been edited.** 1. Fixed incorrect unit settings. 2. New units added; - Archer type units; Railgun Battery [between "Future Artillery" and "Multiple Rocket Launcher System". Same stats as Future Artillery. (Future Artillery buffed)] - Fighter type units; Sniper (new lowest tier fighter unit), Surveillence (between Sniper and Anti-Aircraft Warfare), Anti-Aircraft Warfare (between Ground-to-Air Missile and Surveillence), Ground-to-Air Missile (between Early Fighter and Anti-Aircraft Warfare), Unmanned Fighter (between Modern Fighter and Laser Fighter), Laser Fighter (between Future Fighter and Unmaned Fighter) 3. Removed units; - The "elite", "early" and "heavy" variants of some units have been removed to bring the maximum level of all unit categories to 10. ***New laws (beta)*** 1. Now that you have all the vanilla laws you can move on to more systematic and philosophically based laws. 2. Since these laws provide a bonus of +3 monthly income, it is recommended to switch to these laws after reaching the required technology level. (I'm not sure about this. I plan to highlight new laws in different ways in the future.) 3. Instead of just giving you buffs, these laws promise buffs in some things and debuffs in others. ## Project Vita 3.0 map: ***New scenario: Administrative Divisions.*** 1. It's for testing purposes for now, but once the map is complete it will be a playable scenario. ***Afghanistan is completed.*** 1. It has a total of 313 provinces. 2. Each province is divided into approximately 6 parts, keeping the province borders from the main game. 3. Provinces are aligned with first level administrative divisions. 4. Below is how many provinces each province has; - Kandahar: 28 - Helmand: 26 - Badakshan: 22 - Herat: 19 - Ghazni: 19 - Nimruz: 16 - Farah: 14 - Bamyan: 12 - Badghis: 12 - Zabul: 12 - Paktika: 11 - Ghor: 10 - Wardak: 8 - Daykundi: 8 - Parwan: 7 - Khost: 7 - Takhar: 6 - Kunduz: 6 - Baghlan: 6 - Nangarhar: 6 - Paktia: 6 - Samangan: 6 - Balkh: 6 - Sar-e Pol: 6 - Jowzjan: 6 - Faryab: 6 - Uruzgan: 6 - Kabul: 5 - Logar: 4 - Nuristan: 2 - Panjshir: 2 - Laghman: 2 - Kapisa: 1 - Kunar: 1 ***One city was added to each province of Afghanistan.*** 1. One city was added to each province. 2. The position settings of the province names have been adjusted. ***Afghanistan's terrain types, growth rates, resources, and base development levels have been adjusted for the upcoming region update.*** 1. Also added connections. ***Major cities feature added (Indev).*** 1. The goal is to ensure that conquering all major cities of a country is enough to win the war, to ensure that the biggest cities of the regions lead the regions, and to bring a different feature to the resource system by ensuring that production resources are produced only in major cities. 2. In this context, the growth rates and base development levels of the city centers are higher than the region as a whole, and the values of the rest of the region are lower. 3. Future plans include adding a population editor and a province value editor to the Map Editing Tool (or the main game). A city terrain type will also be added.2 points -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
IIduce and one other reacted to Beter Griffin for a topic
The shattered world scenario is complete (for alpha 0.1). Might make a few touches here and there though.2 points -
1 point
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Earth Huge - Alpha v0.1 "Eastern Canada" released!
IIduce reacted to Beter Griffin for a topic
Though slowed by a temporary loss of motivation, New York has been added to the shattered world scenario!1 point -
Additions & Stuff Mod (Including Project: Vita 3.0)
ViktorH1488 reacted to Çağan Ayyıldız for a topic
1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
YouravaragebrazilianAoCfan reacted to Beter Griffin for a topic
Southern New England has been added to the shattered world scenario! Increased the provinces in Massachusetts to 98 and Connecticut to 56 (largely at the request of @YouravaragebrazilianAoCfan)1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
Beter Griffin reacted to YouravaragebrazilianAoCfan for a topic
Eliot Maine is on there with 6k people we need more CT towns https://en.wikipedia.org/wiki/List_of_municipalities_in_Connecticut1 point -
Thrones of Ice and Fire - Game of Thrones mod
PeteFromPat reacted to Redmemer101 for a topic
I do recommend checking out the server as well. The Ideas are flowing.1 point -
Zetamap - Large Europe Map - DOWNLOAD
PeteFromPat reacted to Apple for a topic
What did you use to make this map? Was it just normal map editor?1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
Beter Griffin reacted to daniiiiiii for a topic
Freedom Tower, Skytree (although that's in Ontario🫣) the SS Atlantic and all of the ivy league unis1 point -
Thrones of Ice and Fire - Game of Thrones mod
Redmemer101 reacted to PeteFromPat for a topic
1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
YouravaragebrazilianAoCfan reacted to Beter Griffin for a topic
It fits so it's in1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
Beter Griffin reacted to YouravaragebrazilianAoCfan for a topic
As someone who lives in Connecticut, my town ain't here, where the heck is Fairfield, it's the literal namesake of the county I live in? Also to not dox myself I ain't saying my town name.1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
bizacjum reacted to Beter Griffin for a topic
New York: 26 --> 293 provinces Added five new resources; Medicine, graphite, onions, corn, poultry.1 point -
AoH2 RED FLOOD: FORWARD!
wafflestein8 reacted to ImLolFrankberto for a topic
Due to the death of the original AoH2 Red Flood mod, I've decided not to let it die, but to try to adapt it to current engines, and above all, make it a complete experience. This is where it comes from RED FLOOD: FORWARD!, What was originally an AoH2 RF submod has become a complete rework of the mod in every way. Adding unique UI, editing the game, and adding new content to forgotten nations. At the moment the mod is only available for Android, because to play it on PC you need Java 17, but when possible I will adapt it as well. Credits to User AddPlck creator of Zetvl and his team, because this mod would not have been possible without him. Download Link and Discord Server1 point -
Additions & Stuff Mod (Including Project: Vita 3.0)
ViktorH1488 reacted to Çağan Ayyıldız for a topic
# Weekly Update Notes **Main mod:** - New formable countries added from HOI4 - A new resource: Fabric - A new resource building: Weaving Workshop - The legislative attempts were unsuccessful, and an update to the previous law was implemented. We will revisit this point in the future. Join our Discord for more in-depth reading; https://discord.gg/9qeCNmrkQw1 point -
Game of Thrones
PeteFromPat reacted to MOHMMAD STARK for a topic
Can any legendary developer make a map for (Game of Thrones) because I did not find anyone who made this mod for mobile1 point -
AOH3 Map Image Splitter&Joiner (REUP! ORIGINAL MADE BY UNITY)
Beter Griffin reacted to daniiiiiii for a topic
this post was originally made by unity (also idk why this got deleted) so credits to them! These tools were made in C# You need the .net 8.0 runtime installed link for installation https://dotnet.microsoft.com/en-us/download/dotnet/8.0 tools link Joiner https://github.com/nighttimeskyy-unity/AOH3-Image-Joiner-V1.0/releases Splitter https://github.com/nighttimeskyy-unity/Aoh3-Image-splitter-v1.0/releases Simple to use (Splitter) Step one, click EXE insert the path of image then input the tile size it depends on your size of map, so please try to make your map dividable Avoid Odd end numbers And try to make your maps Divisible by 2 Mine is 18600x14760 so I make each tile, 1860x1476 hit enter Results are found in SplitImages folder The joiner works the same way just input the folder path and width and height of tiles and the image is save where the program is joined image HOW TO IMPORT TO MAP EDITOR Take the Split images and put them in the map backgound folders it's 9_9 so add 1 (10_10) in the config finale result1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
mordred reacted to Beter Griffin for a topic
I have considered doing so, for example norse paganism. I haven't mentioned this, but I've added leaders for the regional royale scenario.1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
Beter Griffin reacted to daniiiiiii for a topic
just played, ts is insane broo. can you do brazil next?1 point -
Religions impact in AoH2
YouravaragebrazilianAoCfan reacted to Wooodex for a topic
Religion as of now feels like a feature that is just kinda... there? I believe some stuff can be made to possibly improve religion and make it more impactfull. Religion should be divided into groups, and religions in simular groups should give different bonuses for alliances, ex. Catholic country making an alliance with another catholic country is +10, Catholic country with an Orthodox would be +5, but a Catholic country with a Muslim one is -5. In addition there should be an option to promote your countries religion in other provinces you own, and a section in the event editor where we can edit what provinces have what religion majority. When releasing a puppet there should be an option to force our religion on them or let them stay as their own. And finally, maybe give religions certain buffs? Like more taxation or more defense for certain religions. @Łukasz Jakowski1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
IIduce reacted to Beter Griffin for a topic
Expect an alpha 0.1 release in the next 24 hours1 point -
Additions & Stuff Mod (Including Project: Vita 3.0)
ViktorH1488 reacted to Çağan Ayyıldız for a topic
Join our Discord for more in-depth reading; https://discord.gg/9qeCNmrkQw1 point -
Additions & Stuff Mod (Including Project: Vita 3.0)
Çağan Ayyıldız reacted to ViktorH1488 for a topic
Ok1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
Beter Griffin reacted to mordred for a topic
The progress on this map looks cool, good luck! (I've been gone for so long because I forgot my password for this account lol)1 point -
Additions & Stuff Mod (Including Project: Vita 3.0)
ViktorH1488 reacted to Çağan Ayyıldız for a topic
You can vote for units now!1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
Beter Griffin reacted to bizacjum for a topic
Imagine Second American Civil War this map1 point -
Earth Huge - Alpha v0.1 "Eastern Canada" released!
bizacjum reacted to Beter Griffin for a topic
To unite Quebec you must conquer 20 trillion civilizations1 point -
AoH3 East Showdown mod of Android
VladimirP reacted to Code Engineer for a topic
Would you like Ukrainian one?1 point -
AoH2 RED FLOOD: FORWARD!
wafflestein8 reacted to ImLolFrankberto for a topic
Zetvl and some effort lol1 point -
Extra Earth (+10 new provinces)
capitalist hit or miss reacted to FuseSelf555 for a topic
I didn't have one but I know Its 3 Australian External territories are Cocos (Keeling) Island, Christmas Island & Norfolk Island are missing and belong to Australia. https://en.wikipedia.org/wiki/States_and_territories_of_Australia#External1 point -
Yep, I added tutorials in steam: [ru] https://steamcommunity.com/sharedfiles/filedetails/?id=3454094158 [en] https://steamcommunity.com/sharedfiles/filedetails/?id=34541578801 point
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I will present this idea in a very specific way to expose exactly what I mean; the details are actually of little importance. war_score "war_score" trigger would make event check if the sides are at war AND one side is winning with a specific war score advantage Example of code: war_score=ger=pol=50 This trigger would check if Germany is winning with Poland with at least 50+ war score. War score would be checked from the perspective of the first tag. If we swapped tags, for example: war_score=pol=ger=50 It would mean that Poland has to be winning with at least 50+ war score in a war against Germany. Optionally we could be able to insert: war_score=pol=50 It would check if civilization (any) has at least 50+ war score in a war against Poland. province_occupied_by We used to have this trigger in AOH2. It would check if province is occupied (or more precisely, if is either owned directly or occupied). Usage would be very simple: province_occupied_by=1024=ger It would be true if Germany either controls (owns) or occupies province 1024. Alternatively the already existing "province_controlled_by" would work that way and gain new opportunity to be passed. Then if someone would want province owned by country directly, they could combine "Province_controlled_by" with "civ_is_not_at_war=true" white_peace We should also be able to enforce white peace in events for the purposes of scripted wars, for example: white_peace=ger=pol It automatically ends the war between Germany and Poland with White Peace. white_peace=ger It white peaces every single war waged by ger. I don't think there is any further philosophy with it. surrender It would be grateful if there was "surrender" outcome, like: surrender=ger It would make Germany have -100 war score in every war it is currently at. Optionally we could expand code so that germany surrenders only in a specific war: surrender=ger=pol Now Germany would only surrender only in a war with Poland. Thank you for reading.1 point
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Hello there. Download Link (PC) Download Link (Android) Warning: if there are any issues with Android version, ask Aryan, not me, I work only with PC version. AoC2 Star Wars mod (v 1.3.1 - Wonders of the Galaxy Addon).zip (PC) I present the mod you'd never seen like this before - the mod which will deliver you in the Galaxy Far Far Away and make you as a ruler of interstellar civilization of the Star Wars Universe! This mod was developed for 3 months: one week for the (most of) Galaxy map and the rest of all time for events. I wanted to create a mod as comperhensive as it possible for its fictional universe. I wanted to create a mod which would please not only casual AoC2 players but also potential Star Wars fans who may play this game. I studied Wookiepedia for hours to create a single events. I searched details to make it as accurate as it possible to the Star Wars canon, both Legendary and Disney Canon. It was a great work which would be sinful to not be shared. What's New: The Galaxy Far Far Away map containing 1039 provinces. Not everywhere, but I tried to make their borders organic to each other to make them less border-gorish. The borders were made in account with the history and astrographical division of the galaxy. Star Wars galaxy map has its own Continents and Regions packs. Continents are Galactic Rims, and Regions are... Regions and some notable sectors. New biomes for the alien worlds. One province = one planet. Most of them have very valueable bonuses and/or fines since most of them are extraterrestrial and hostile for the organic life (Molten Worlds, Toxic Worlds) or over-developed (Ecumenopolises and Forge Worlds). Just check my map on the Landscape mode... The worlds I couldn't find an information for their landscape have the Hill or Space Station biome. 300+ new, Editor-made Star Wars civilizations, from the all-known Republic and Empire to the minor species and factions probably only complete Star Wars nerds ever heard or read of. Some of these civilizations have different flags and names for different governments. 21 new ages scoping the period since 38000 BBY (Pre-Republican Era) till 500 ABY (end of Post-Imperial Age). "BBY" and "ABY" stands for "before/after the Battle of Yavin", if someone doesn't knows. 17 scenarios scoping (almost) complete history of the Star Wars galaxy since the foundation of the Republic 25,000 years before the film events till the Second Imperial Civil War 130 years after. Most of these scenarios have events with 225 pictures included. Most of them were borrowed from Wookiepedia and some from Stellaris. Some of scenarios have even "alternate history" events! 6 new government types (if you possess Addon+): Corporate, Stratocracy, Criminal Organization, Magocracy, Hive Mind, Machine Intelligence. Each of them has their own crown. 120+ new leaders and their portraits. Some of them have poritraits in Hearts of Iron IV-style. The most well-known leaders (such as Palpatine, Dooku or Darth Revan) have their linkages to Wikipedia. 28 new tracks to better immersion in the Star Wars atmosphere. New main theme. (1.3.1) "Wonders of the Galaxy" for notable locations featured in films, games (primarily Knights of the Old Republic) and in some universe lore. (1.3.1) New fonts.1 point
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This mod is completely made by UlutasErn. Europe's Nightmare is a version of the Voltaire's Nightmare II mod for Age of History II. 589 / 7299 Provinces is done! Featured Scenarios: The Great Schism: 1054 The First Crusade: 1099 The Battle of Hattin: 1187 The Latin Empire: 1204 The Battle of Parma: 1248 Babylonian Captivity: 1309 Hundrer Years War: 1337 The Golden Bull: 1355 In Nomine: 1399 Rise of the Ottomans: 1444 The Fall of Byzantium: 1453 War of the League of Cambrai: 1508 Eighty Years War: 1579 Thirty Years War: 1618 War of the Spanish Succestion: 1701 War of the Quadruple Alliance: 1718 Seven Years' War: 1756 The French Revolution: 1789 What does this mod add to the game? New 7299 Provinces New 18 Scenarios Realistic Background EU4 Musics All Voltaire's Nightmare II religions (43 Religions). (Religions were added instead of type of government.) New Countries New Civilizations Colors Pallets New Leaders Changable Leaders With Events Some Images From Mod Image - 1 Image - 2 Image - 3 Image - 4 Note: Europe's Nightmare offers you content from 1054 to 1789. And remember, the point of this mod is to give you an experience as if you were playing Voltaire's Nightmare mod. Download Europe's Nightmare Test-Alpha Now! Join Europe's Nightmare Discord0 points
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AoH2 how to get custom scenario to mod
Das Moss Man reacted to Johor for a question
Hello, I'm a bit new about modding AOH2, but how do you keep or transfer your custom scenarios or civs to a mod? (I'm on Android, use MT manager and using TNO to mod fyi)0 points -
Long loading of mod in Steam Workshop
IlyaRU reacted to sanitar4ick for a question
Can u help me guys? @IlyaRU @Das Moss Man0 points -
[Cancelled]AoC II: The Kings of Dynasties Download available!!!
Druper reacted to krauser3ful for a topic
Hello, my dear AoH players, I bring you bad news, and that is, the mod will be canceled, I have had many problems lately, which have discouraged me a lot, and I do not want to work on this mod, at least for now, so I know It will cancel, I do not know if I will resume it in the future, but for now it will be a goodbye, the mod will continue to be available on its download page, but there will be no more updates. I wish you all the best, I hope you do super well, and bye !!! Tired of travelers in time? Tired of the leaders who only take the water of life? Well then, I have the solution! AoC II: The Kings of Dynasties!!! AOC II: The Kings of Dynasties: It is a mod based on the Middle Ages that tries to be an expansion for the Age of Civilization II game. Play as a county, kingdom, or empire and survive through time, expand your domains throughout the troubled Christian Europe, subdue Muslim Africa, fight against the different Indian kingdoms, and defend yourself against the mighty advancing Asian kingdoms and empires to the west. Play in several of the scenarios created by Ple2 and form powerful civilizations either diplomatically or by force. The mod contains: -Dynasties for each of the playable civilizations found on the stages -559 Different dynasties -1120 new playable civilizations -185 new formable civilizations -New scenarios based on the era of feudalism -New forms of governments for the different religions / Cultures of the time -New Soundtrack I want to say and make it clear, that the mod will probably have some historical error, and that is because of the scant information that is found about some dynasties, but if you know the kingdom, county or duchy that belonged to such a dynasty I would appreciate it Tell me. Frequent questions: What languages is the mod in? At the moment the mod is only in English and Spanish. Are there events in the mod? At the moment there is not, but I plan to add them in a future update. Do I need to install something to be able to play mod? No, all you have to do is download the mod and when you extract it you can start playing the mod. When I change the HUD scale the letters get smaller. What can I do? It is simple, to correct this, you just have to go to Options, and go down to the Fonts section, and then change the size to your liking. You can now download the mod here!!! Downloads - AOC II: The Kings of Dynasties mod for Age of Civilizations II - Mod DB Credits and Thanks: -Krauser3ful -MurphyLocke -PLe20 points