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Showing content with the highest reputation since 09/30/2025 in Posts
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Earth Huge - Alpha v0.2 "Big Apple" released!
BatataGamer55 reacted to Beter Griffin for a topic
New terrain type - Ice Sheet, basically means "don't bother developing here"1 point -
You know, I thought that AOH3 would keep most things from AOH2, but it got removed and the only way to get it back is mods. I am pretty fond that the Definitive edition of AOH2 is coming, althought I am not interested in Age of HIstory anymore.1 point
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Earth Huge - Alpha v0.2 "Big Apple" released!
IIduce reacted to Beter Griffin for a topic
In 1836, you can release and play as the Republic of Indian Stream, a small breakaway state which existed from 1832 to 1835.1 point -
Thrones of Ice and Fire - Game of Thrones mod
MOHMMAD STARK reacted to PeteFromPat for a topic
we are still making it1 point -
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Earth Huge - Alpha v0.2 "Big Apple" released!
daniiiiiii reacted to Beter Griffin for a topic
This tool will come of much use considering the gameciv editor already lags1 point -
Earth Huge - Alpha v0.2 "Big Apple" released!
Beter Griffin reacted to daniiiiiii for a topic
who wouldnt lol. also, i made a tool which makes creating civs way easier and less time consuming. i would be glad if you checked it out 😉 (and it would probably help on the shattered world scenario lmao)1 point -
Rebirth of Ukraine Mod
Chairman Baad reacted to daniiiiiii for a topic
lol i guess the grim reaper of AoH has (probably) been REAPED LOL (Vine Boom) uhhhh okay he just reacted to this so i guess i dont have a point anymore :v1 point -
Earth Huge - Alpha v0.2 "Big Apple" released!
IIduce reacted to Beter Griffin for a topic
Though slowed by a temporary loss of motivation, New York has been added to the shattered world scenario!1 point -
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Extra Earth (+10 new provinces)
capitalist hit or miss reacted to FuseSelf555 for a topic
I didn't have one but I know Its 3 Australian External territories are Cocos (Keeling) Island, Christmas Island & Norfolk Island are missing and belong to Australia. https://en.wikipedia.org/wiki/States_and_territories_of_Australia#External1 point -
Thank you fo rthe quick reply and the info. I managed to fix the issue and the logs will definitely be useful for the futre.1 point
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Yep, I added tutorials in steam: [ru] https://steamcommunity.com/sharedfiles/filedetails/?id=3454094158 [en] https://steamcommunity.com/sharedfiles/filedetails/?id=34541578801 point
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Mod not uploading, taking a long time.
MOHMMAD STARK reacted to PHDanone for a topic
######## If your mod in the Workshop is not being published and is taking too long, don't worry, I will teach you how to solve this. First, make sure that your mod's logo.png is BELOW 1MB, if it is above that, try to adjust its size, the correct resolution is 1024x1024. ######## If this doesn't work and there is a file called "id.txt" and you haven't published your mod yet, delete it and publish immediately, the file is only needed to update your mod in the Workshop! ######## If that doesn't work either, look in the "mod.txt" file, and if there is a description or a "changeNote" that is too long, try renaming it to just "Test", this was the solution I managed to do.1 point -
I will present this idea in a very specific way to expose exactly what I mean; the details are actually of little importance. war_score "war_score" trigger would make event check if the sides are at war AND one side is winning with a specific war score advantage Example of code: war_score=ger=pol=50 This trigger would check if Germany is winning with Poland with at least 50+ war score. War score would be checked from the perspective of the first tag. If we swapped tags, for example: war_score=pol=ger=50 It would mean that Poland has to be winning with at least 50+ war score in a war against Germany. Optionally we could be able to insert: war_score=pol=50 It would check if civilization (any) has at least 50+ war score in a war against Poland. province_occupied_by We used to have this trigger in AOH2. It would check if province is occupied (or more precisely, if is either owned directly or occupied). Usage would be very simple: province_occupied_by=1024=ger It would be true if Germany either controls (owns) or occupies province 1024. Alternatively the already existing "province_controlled_by" would work that way and gain new opportunity to be passed. Then if someone would want province owned by country directly, they could combine "Province_controlled_by" with "civ_is_not_at_war=true" white_peace We should also be able to enforce white peace in events for the purposes of scripted wars, for example: white_peace=ger=pol It automatically ends the war between Germany and Poland with White Peace. white_peace=ger It white peaces every single war waged by ger. I don't think there is any further philosophy with it. surrender It would be grateful if there was "surrender" outcome, like: surrender=ger It would make Germany have -100 war score in every war it is currently at. Optionally we could expand code so that germany surrenders only in a specific war: surrender=ger=pol Now Germany would only surrender only in a war with Poland. Thank you for reading.1 point
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Long loading of mod in Steam Workshop
IlyaRU reacted to sanitar4ick for a question
Can u help me guys? @IlyaRU @Das Moss Man0 points