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Showing content with the highest reputation since 11/19/2025 in Posts

  1. sorry for lack of progress, things will be back up soon. Tomorrow I will post a Showcase to the YouTube channel.
    2 points
  2. 1 point
  3. I resolved this problem.
    1 point
  4. bizacjum

    Project Civilization 2

    Egypt in crisis
    1 point
  5. Remember when Megamod existed? Do you also remember when there was this era of combining AoH2 mods together to make absolute amalgamations? Well I have been working on a project and it is called: Amalganation! What is the mod about? This mod combines many mods across the AoH2 community (including Russian mods and a couple of Chinese mods) and it shall be one of the largest AoH2 mods of all time. The concept came from my previous combination projects and also how influential Megamod was before that collapsed. This includes NWR, Sieg Redux, World Ablaze, World Crisis, QBAM and many, many others! Are there any issues with the mod? There are a few problems with the mod though and it is that a port of the mod to the smaller screens won't be available due to the file integer limit so it is only exclusively on PCs unless if someone finds a way to port the mod. There are also many bugs in the mod as I'm typing this and because of my personal life piloting when I can mod, it will take quite a long time to get everything to function properly. Will there be any release of the mod? For now, the mod is in private until further notice. Apologies for not getting your hopes up for this huge mod I worked on. PC: [Unavailable until further notice]
    1 point
  6. download link:https://steamcommunity.com/sharedfiles/filedetails/?id=3375326356 Version: 1.0.0 Author: RedreamR Assistance: Greyeon Supported Languages: Simplified Chinese, Traditional Chinese, English Mod Description: Rainfall Strategy is a mod that modifies the combat system in Age of History 3 (AoH3). It introduces new naval units, new combat strategies tailored for naval forces, and new occupation mechanics. The mod is built on the Finality Framework. New Naval Units and Combat System: - When recruiting naval units, if there are naval forces on the battlefield, ground units will automatically be excluded from the battle. Once all naval units are exhausted, the attacking ground units’ offense and defense become zero. Therefore, ground units effectively lose all combat power when forced into battle at sea. Similarly, when naval units are on land, if there are ground forces in the same army, the navy will not participate in combat until all the ground units are exhausted. The navy will then enter the battle with zero offense and defense (effectively no combat power). - When ground armies fight at sea, the battle outcome is determined by the number of troops, dice rolls, and commanders (if assigned). - When assembling units for sea operations, only the speed of naval units is considered. If the army consists only of ground units at sea, their speed is reduced by 40%. On land, only the speed of ground units is considered; if a navy unit is used exclusively on land, their speed is reduced by 40%. - The current tech tree includes 10 main battleships (starting from ancient times) and 2 auxiliary ships (introduced in modern times). New Optional Occupation/Advancement Mechanism: - Prevents attacking another province across unoccupied provinces (rainfall mechanic). - After besieging a province, other provinces will not be automatically occupied regardless of their defense level (AoH2-style occupation mechanism). These settings can be adjusted in the rfStrategy.json file. By default, the mod uses the rainfall mechanic. To use the original game’s mechanic, set the value of battleLineMode from "rainfall" to "aoh3". ———————————————— Instructions: For Players (No Experience Required): - Ensure this mod is enabled (subscribing through the Steam Workshop will automatically enable it). - Download the latest Finality Framework command line loader from: https://github.com/Finality-Framework/loader/releases/ . - Place the downloaded loader-1.0-SNAPSHOT-all.jar file in your game’s root directory. - Double-click the loader-1.0-SNAPSHOT-all.jar file to start the game. For Modders (Some Coding Knowledge Required): - Open the mod’s folder and locate the Rainfall/rfStrategy.json file to customize the settings. - battleLineMode: String / Choose the advancement mechanism ("aoh3", "aoh2", or "rainfall"). When set to "aoh3", the system behaves like the original game; "aoh2" disables chain occupation and prevents attacking through unoccupied provinces; "rainfall" enables chain occupation and prevents attacking through unoccupied provinces. - To integrate this mod into your own mod, there is no need to copy the entire plugin. Instead, set your mod to depend on Rainfall Strategy Next in the Steam Workshop. Create a Rainfall folder in your mod's directory, and copy and modify the rfStrategy.json file. Usually, the configuration files in your mod’s folder will be prioritized (the plugin reads configuration files based on priority: mods > Steam Workshop > game default). ———————————————— Dependencies: Requires Java 8: https://www.java.com/en/download/ Alternative Loader Download: Google:https://drive.google.com/drive/folders/1OefYeAGYm3WnNuWqyBL0ByQwpyl0TOKM?usp=sharing ———————————————— Contact: Discord Channel: https://discord.gg/n4gnrXFEQk
    1 point
  7. IlyaRU

    Metro 2033 Mod

    Well, in a future update, provinces will appear for transitions between stations
    1 point
  8. Its sad. But Mod frozen. Because Autor @Rus_Penguin going to serve in Russian Army (Conscription). Its sad. Im not happy. But, I hope its 1 year will pass quickly and Mod creating will continue. Sorry for this guys. Just wait 1 year Chat, where you can talk - https://t.me/+B6vK-RiPZLs5Yjhi TG channel of mod - https://t.me/+LNQ9fdycbYFmNDUy
    1 point
  9. LildawgGaming

    Small Earth Project

    I decided to start creating large Earth Scenarios on the small earth. Using the 1440 map as a guide, I made a small version of the 1440 map. I plan to recreate small versions of every FULL WORLD start dates. Maps that don’t have the full world is a lost cause. They would be way too small. Sadly, this is android, and if Lukasz doesn’t give an ability to release scenarios from android, then there will be no way for me to release it. Results from test: Also, I fixed Native American placements, it just isn’t shown in these pictures.
    1 point
  10. GyLala

    AoH2 My custom maps archive

    here my file archive https://drive.google.com/file/d/1r6D7EFhaJq5ieQ3DVRAAtrVeBifpo5B-/view?usp=sharing I tries AoH2 to AoH3 convert I have no idea sorry you try help good luck zip password: AOC2-GYLALA-MAPS (because encryption anti-copyright images map)
    0 points
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