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PROMETHEUS | an actual AoH2 modloader | development thread
YouravaragebrazilianAoCfan and 5 others reacted to flaffymg for a topic
So… hear me out: instead of having to JAR‑mod the game to support mods, what if someone made an actual modloader that really works and lets you run multiple mods at once? Well, that’s exactly what I’m building, It’s very early in development, but… I present: PROMETHEUS: bringing light to this chaotic modding scene 😛 (cool title huh?) (placeholder logo) Prometheus is (or will be) a modloader that lets you modify the base game on runtime and load multiple mods simultaneously, Just drag and drop your mod.jar into the /mods folder and voilà: you have installed a mod! I made something similar in the past, but I was super inexperienced back then and didn’t really know what I was doing. Now I’m way better at coding than i was before and came back to this silly project.. So… how does it work? Prometheus is broken into two main parts: Overlays The modding API So, what is an “overlay”? Think of it like Fabric’s Mixins: it is an annotation‑driven system that lets you modify the game’s code at runtime. It lets you inject code, mirror (shadow) variables, listen for method calls, completely replace a function, or redirect all function calls to another implementation. That’s the core idea: the overlay class defines exactly how its target class will be modified, prometheus first processes each overlay to read its annotations and build a transformation "plan", then when the target class is loaded by the classloader, a transformer applies those changes by injecting code directly into the target's bytecode, - here is an example: This code will create a mirror of the iArmy variable and a listens for the setArmy call, this function will be called after setArmy runs (and before it returns), So this will set every new army call to 800, doesnt matter what value i put, when i confirm it will be 800 (it even glitched a litle bit since i didnt adjusted the text size), as you can see.. yeah it works, this is what an overlay is, basicaly a free pass to modify the game code on runtime What is the modding api? The modding API acts as a wrapper built on top of the overlay system, designed to simplify mod development by handling common tasks for you instead of having to write an overlay for every single feature you want to modify, the api will provide some higher-level tools and utilities to interact with the game, stuff like manage systems like event handling, acessing and modifying, and creating things in a easy way (e.g., civilizations, provinces, UI elements), and provide convenient hooks into game logic. Essentially, it abstracts the lower-level overlay work and gives mod developers a cleaner, easier way to create and integrate mods without needing to modify the game’s internals directly to do simpler stuff, for example, instead of doing an overlay like the previous images we could do something like a simple event listener, intercept the event and then modify the value and of course there will be some things that the api cant do and you will have to implement by hand (when the public beta/alpha relase i dont even think that i will have the api ready by then, it is a looot to implement) Final considerations: - My roadmap for Prometheus includes alpha and beta phases before the official release. It will evolve and improve over time based on community feedback and etc. I dont have a date for the open beta as prometheus is still in a very early stage of development, at the moment only the basic annotations are functional. I'm currently working on the @Inject annotation which has been the most hard to implement so far, and this thread will serve more as a devlog than anything else, where I’ll share updates and progress as things move forward and have some feedback of what ya think. - Prometheus does not modify the base game files, it operates entirely at runtime, it works pretty much like minecraft's forge or fabric, instead of altering game code or assets directly (as with jar modding), prometheus dynamically hooks into the game when it launches, this approach makes it way easier to distribute both prometheus (and its mods), since no copyrighted game files or code are included. - Prometheus has no restrictions on how you create or distribute your mods, youre not obligated to share your source code or even release your mod for free. while id love to see every mod be free and open source, I won’t pressure anyone into doing that 😛. The only hard rule is: no malware or harmful content, which i believe every sane human being can agree on, other than that: your mod, your rules. - Everyone is welcome to help! prometheus isn’t publicly available yet, but I’m totally open to suggestions, ideas, and feedback. oncee its released anyone will be welcome to report bugs, suggest new features, or even contribute directly to the code(im not the best coder there is so the code will need some work lol) - i can't work on this all day sadly, i have university and job, so my time is pretty limited, 😞 ill be dedicating as much of my free time as I can to it but development wont be super fast. I'm sorry about tha but i promise ill try to make prometheus as good as possible, as fast as I can! Prometheus aims to be a community built project, i don’t want to be like the “oh look I’ve created this, muahaha” kind of guy, yk? I just want to be the silly guy that sparked a new era in AoH2’s modding scene. So I’m counting on yall :3 Thanks for reading this far, I really hope this project turns into something that helps people and makes this game even better than it already is ❤️ join our discord server if you want! https://discord.gg/6pjSnFgzRt from the silly, kinda weird Brazilian guy flaffy :36 points -
This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and 4 others reacted to AddPlck for a topic
5 points -
Age of History 3 nominated for - Best Polish Game 2024
Gregor Hermann and 4 others reacted to Łukasz Jakowski for a topic
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4 points
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Dear friends! Version 0.3 is being released, which adds: - The storyline of the war with the Black Ones; - Legacy system for major countries; - New states and provinces; - A common mission tree for all countries; - New events and interface design! To make the events work better, you can remove the events from the vanilla game (optional) along the way .\Age of History 3\game\events Steam Download Links: https://steamcommunity.com/sharedfiles/filedetails/?id=34246848354 points
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This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and 3 others reacted to AddPlck for a topic
4 points -
like the vassal system but obviously you have the same control to your """vassals""" how you have for your nation, gaining more gameplay realism and dynamism. and it can be used to help you to administrate a massive country, like United States. can be used to manage the taxes or doing upgrades for provinces assigned for the state. You can manage the autonomy of the state too, but take careful: more autonomy, more distinction of laws and more feeling of popular uprising/separation. And if you take a low value of autonomy, it can happen the same too, the states search for more autonomy to control their states recommendations: You only can atribute a state or administrative region if the province you're trying to create a state is incorporated to your nation You can redraw the map of your country states, but it will costs gold.3 points
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What would happen if the Cold War went on? What would happen if the Soviet Union continued into the twenty-first century? The mod is set at the start of the new millennium and imagines a world in which the Soviet Union never fell apart. Rather, the Eastern Bloc changed, endured, and adjusted to the demands of a world that was becoming more interdependent. Explore the alternate history mod A New Millennium (ACM): What would the world be like in 2000 if the USSR had not fallen? https://discord.gg/PBsqBWcyfA We currently lack developers for various nations, but we plan to release a small demo by the end of 2025.3 points
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Welcome to the easy-to-use Event Generator for Age of History 3! This tool will help you create and customize events for your game, as well as translate them into any language. Generator Features: Choose from a full list of triggers with formatting tips; Choose from a full list of outcomes with formatting tips; Automatic event categorization: global, regular, and siege events; Support for translating the generator into other languages; Localization of events into any language! Download link: https://github.com/IlyaSalRCA/AoH_Event_Generator3 points
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This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and 2 others reacted to PeteFromPat for a topic
Okay this may just be the aoh2 comeback we need3 points -
This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and 2 others reacted to AddPlck for a topic
The sea provinces have been connected, but because the role of the map background is not obvious, the sea line will take effect after reloading the map.3 points -
This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and 2 others reacted to AddPlck for a topic
3 points -
This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and 2 others reacted to uwut for a topic
peak aoh2 modding i agree, aoh2 is a way better game then aoh3, we should keep it alive3 points -
THIS MOD IS ALIVE. UPDATES COMING SOON! Introducing... [ Summary ] The Q-BAM project is an AoH2 mod that redoes the Earth map, using as a base the Q-BAM resource you can find on the internet, that's where the name comes from. The main purpose of this mod is bringing the most accurate as possible scenarios, while being varied as well as bringing the ULTIMATE SCENARIO CREATION SCENE... Alright, that's quite an exaggeration, but you get the idea. [ Main Features ] Like, 4 different engines supported by the mod. - Vanilla - AoH 2.5 - Bloody Engine 1.3.1.1 - Uwut Engine 1.6.5 A map with around 7,4K provinces , trying to be as accurate as possible with the historical borders (mostly focused on recent centuries) 60 Tracks, 56 being replacements for the Vanilla music. (PC ONLY) Scenarios that are Detailed enough. Around 85 ideologies (ENABLE UNICODE IF SOMETHING BREAKS) New color palletes, being cool as hell, I guess. MAP EDITOR FILES WITH THE DOWNLOADS? Although almost everyone is unaware of the fact that going to the connections menu and pressing "ctrl + q" will get the map points, which are useful for the map editor because that's how you modify the provinces in the first place. [ Map Progress ] Provinces (7.4K, I think I am done with them.) Cities (6.200+) Scenarios (70 as of 1.1 RC2) Terrain Types (100%) Continents and Regions (100%) Growth Rates (100%) Easter Eggs (Here be dragons.) [ Links ] PLAYABLE MOD VERSIONS!!! DISCORD SERVER! A TRAILER IN YOUTUBE!?!?!? Preview the mod with some images! They are dope, I took them myself. Credits This is a work by bun_dha4/MonsieurB (Owner of "The Blue Dawn Archive" channel on Youtube). Mods.su will reupload it anyways so why bother on putting a copyright notice, I also literally allow you to use this for a base for your mods (Credit would be appreciated). Also, thank you Lukasz for hiding the original post. For real.2 points
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This forum has like 12 active people at this point yeesh2 points
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Lukasz went into his cave again..
YouravaragebrazilianAoCfan and one other reacted to general nepolean for a topic
Real2 points -
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PROMETHEUS | an actual AoH2 modloader | development thread
Apple and one other reacted to RostislavMerte for a topic
2 points -
if aoh2 mods can be considered zip bombs already then this is a ram bomb. minecraft af performance2 points
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🔱BCE MOD 🔱FULL RELEASE 2025✅
Apple and one other reacted to Italian PeC for a topic
The BCE mod is finally finished! After almost 3 years of no development when it was released back in 2022, I decided to go back to modding it for the sake of playing it myself, and this is the final result! The mod is focused on the Times before the common era , also called before Christ, and specifically on the Bronze Age and the epoque right at the end of the Bronze Age. The old version, which was called the 2022 BETA, only had one relevant scenario which was set in 1000 BCE . This new update reworks that and adds a whole new great scenario set at the APEX of the BRONZE AGE, in 1400 BCE! You will be able to play with many tribes and groups, as well as well-known empires like the Hittites, the Shang Dynasty (First chinese dynasty), the Ancient Egyptians, the Mycenean Greeks, the Indoeuropeans of the Steppes, the Babylonians, Mitanni and Assyrians, and so much more. I ALSO ADDED CITIES this update also fixes the map by adding many provinces that were absent in the original version, allowing a northern connection between Central Asia and China, which was not available in the BETA. Furthermore, it removes that big square province block in Siberia that I experimented on in the first version, making all provinces accessible and allowing you to actually win the game! I hope you enjoy the BCE FULL mod, and have a great time playing it. On our Discord server we have uploaded some achievements for you to try to complete in the mod, which will give you a role/title if completed, if you're interested in checking them out, here's the link to the server: https://discord.com/invite/H7EEf44QjS Links to download the mod: MOBILE: https://drive.google.com/file/d/1CBIqxqsX_mgY85Sp5MOo9hSNSVpwKywa/view?usp=drivesdk PC: https://drive.google.com/file/d/1C62APbpbxsriwYfZu-bIeVpoIABuSYES/view?usp=drivesdk2 points -
oh please do, as the forums go down every now and then, it will be useful.2 points
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oh btw, should i do a discord server or smth like that? even it the project still very early in development and stuff i dont know so its up to ya2 points
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im not messing with it rn btw, i have exams in my university so im out of time, but when the exams be over i will start doing it again, btw i discovered a lib that makes the same mixins-like thingy im trying to do, https://github.com/Lenni0451/ClassTransform, but now im already developing it so i will keep going and use class transform as a base for learning how to implement some of the stuff (sorry the broken english im eepy)2 points
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Yup, they basically run their same counter-part mods except there are some exclusive mods (like 10 or so), I think neoforge is planning on becoming its own thing however2 points
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It would be a dream to see new game Age of history 3 but turn based, so basically not AoH3 but something like advanced AoH2 maybe it could be named AoH2+ or something, but it would be a dream oh and also without AI generated stuff hope, we can see it one day @Łukasz Jakowski2 points
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jar modding the game is super painful, ive tried some times to jarmod aoh2, from what ive seen aoh3's code base is cleaner ive never tried to mod it since idk nothing about the codebase and im kinda lazy to learn it, at least from what ive seen it looks waay more cleaner than aoh2's code im trying to make a proper modloader for aoh2 recently, it is hard but im getting some things to work2 points
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minecraft's modding ecosystem is kinda messy rn, quilt neoforge forge fabric, the funny part is that neoforge is basically the same thing as forge and quilt is basically the same thing as fabric 😛2 points
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and it's for aoh2, thank god.2 points
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Still, it has some bugs Because it is based on vanilla, there are still some problems with vanilla that have not been fixed, For example, after a period of time in the game (e.g. 1000 turns), most civilizations have a relation of 0...... As he improves, he will do his best to try to fix them2 points
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This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and one other reacted to bun_dha4 for a topic
WE ARE SO BACK. well, i wonder if the lack of connection for the sea provinces are intentional or not.2 points -
This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and one other reacted to bun_dha4 for a topic
dear russian beaver, i fear every engine is buggy2 points -
Metro 2033 Mod
Łukasz Jakowski and one other reacted to IlyaRU for a topic
2 points -
Have you ever wanted to feel how enemy powers pose a threat to you, to feel the need for planning, to feel the challenge? Or did you think it was too easy to progress in the game? Have you ever wanted to play a more challenging Age of History 3? Age of Rebalances is a mod that increases the efficiency of artificial intelligence and improves the balance of the game! Play Age of History 3 in a new, exciting way. What this mod changes Complete rebalancing of all units types. Now their strength is balanced according to the epoch, and their cost - according to the quality (in the original Age of History 3, a medieval spearman was 40% stronger than a swordsman... and cost was the same); Various AI improvements, such as higher aggressiveness and better gold management Rebalance of capital buildings and some other buildings Uprisings will occur more often Increased terrain defense bonuses to emphasize its strategic importance; Removed some opportunities for players to upgrade their army too cheaply; Improved technology order to make technological development smoother; Other minor improvements, such as strengthening some advantages and reducing the price of mercenaries. New update! 15/04/2025 AE accumulates slower and vanishes faster Restored age bonuses from the original game The Age of Tomorrow will now last until year 5000 Buffed temple, some capital buildings and religions Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=33561536662 points
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This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and one other reacted to Apple for a topic
AoC2 will never diiiiieeee2 points -
This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and one other reacted to Apple for a topic
AOC2 FOREVERRRR2 points -
Ideas for aoh3 ( make aoh3 much better )
MisterT and one other reacted to general nepolean for a topic
Tell me your ideas and I am going to turn it a animation ( i will not try my best ) like this video :- And also subscribe this channel2 points -
fucking based, hopefully this leads me to replace 2.5 or uwut if done well2 points
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This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and one other reacted to Apple for a topic
I'm happy some people still care about AoH2.2 points -
This will be the path to the discovery of some unknown system
YouravaragebrazilianAoCfan and one other reacted to RostislavMerte for a topic
this is peak @bun_dha4 what do you think of this?2 points -
Game of Thrones
IlyaRU reacted to MOHMMAD STARK for a topic
Does anyone have a Game of Thrones mod for Age of Civilizations 3? My mod is for Part 2 only, and this is ( https://mods.su/ageofhistory-mods/age-of-asoiaf/) I'm sorry you might find some problems with it. Also my English is bad in editing 🥲1 point -
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This will be the path to the discovery of some unknown system
Apple reacted to YouravaragebrazilianAoCfan for a topic
AoH2 will never die, AoH3 isn't a true AoH game as it isn't turn based, AoH2 may live even live further than AoH3 as AoH3 is dying now and code modifications were very rare but very important for AoH2 and is the main reason why a part of the player base clings to the dying game1 point -
Cooking something... ( Better units blocks)
IlyaRU reacted to general nepolean for a topic
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Discord: https://discord.gg/yX5RpQePSx (This mod is in collaboration with Modern Day Melting Pot) Release is Unknown 🔥🔥🔥🔥🔥 It is 2020. The world holds it’s breath as a newly discovered coronavirus disease spirals out of control, and spreads like wildfire worldwide. Economies plunge into another recession, societies further radicalize, and worst of all, political instability is on the rise. Surely nothing worse could happen, right? With the collapse of Saudi Arabia into civil war, the Coronavirus Pandemic, and the nationwide riots against police brutality, at a scale worse than the 1992 LA riots, the United States of America is facing it’s darkest hour. It’s collapse is inevitable, and the world balance is at stake. With the death of the American Hegemony, her modern rivals eye their historic territories with an unfound vigor. The fire rises, and the stage is yours. The peace that has persisted across the globe for 80 years will falter, and war across all continent will bring about a New World, forged in the flames of war and christened with the blood of millions. The Fire Rises is a mod set in a world not too far from our own, and it's small differences... a dead king here, some increased tension there... set its universe on a completely different path, but still a path that feels eerily familiar to our own. All factions within TFR are real life organizations or closely built to mirror certain groups, and are represented as their organization would view themselves. Your play-through will always represent you as the right side of history, just as these groups believe. (This game is entirely based on the Hearts of Iron 4 mod and I do not claim to be them this is independent) Remember, the Fire Rises, and with it, the world burns… Disclaimer: This mod does not endorse any of the extreme ideologies that are depicted in the mod, this mod is simply for entertainment purposes.1 point
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Game of Thrones Mod (Based on mod Addon 2.0)
MOHMMAD STARK reacted to RealJusDen for a topic
Looking back at this, I understand how many mistakes I did. .1 point