Jump to content
Age of History Games
Kozima

Ideas for earthquake and disaster systems in Age of History 3

Recommended Posts

 

Earthquakes

  • Make earthquake frequency and magnitude vary based on geography and history

In the current version of Age of History 3, earthquake frequency and magnitude are constant. However, in reality, earthquake frequency and magnitude vary based on geography and history. Therefore, by making earthquake frequency and magnitude vary based on geography and history, a more realistic earthquake system can be realized.

  • More detailed representation of earthquake damage

In the current version of Age of History 3, earthquake damage is limited to the destruction of buildings and units. However, in reality, earthquake damage can have a significant impact on human life and the economy in addition to the destruction of buildings and units. Therefore, by more accurately representing earthquake damage, a more realistic earthquake system can be realized.

  • More emphasis on earthquake mitigation

In the current version of Age of History 3, earthquake mitigation is limited to the seismic reinforcement of buildings. However, in reality, earthquake mitigation includes a variety of elements, such as the establishment of early warning systems and the implementation of evacuation drills in addition to seismic reinforcement of buildings. Therefore, by placing more emphasis on earthquake mitigation, a more realistic earthquake system can be realized.

Disasters

  • Add a variety of disasters

In addition to earthquakes, the only other disasters in the current version of Age of History 3 are floods and volcanic eruptions. However, there are actually many different types of disasters. Therefore, by adding a variety of disasters, a more realistic disaster system can be realized.

  • More complex representation of disaster damage

In the current version of Age of History 3, disaster damage is limited to the simple destruction of buildings and units. However, in reality, disaster damage can have a significant impact on human life and the economy in addition to the destruction of buildings and units. Therefore, by more accurately representing disaster damage, a more realistic disaster system can be realized.

  • More diverse mitigation measures

In the current version of Age of History 3, disaster mitigation is limited to the seismic reinforcement of buildings and the establishment of early warning systems. However, disaster mitigation includes a variety of elements. Therefore, by making disaster mitigation more diverse, a more realistic disaster system can be realized.

These ideas are just a few examples. It will be interesting to see what elements are added in future updates or DLCs.

Additional elements

By adding the following additional elements to these ideas, a more realistic earthquake and disaster system can be realized.

  • Prediction of earthquakes and disasters

Earthquakes and disasters are predicted in the real world in a variety of ways, and their accuracy is improving year by year. Therefore, by realizing the prediction of earthquakes and disasters in the game, a more realistic gameplay can be realized.

  • International cooperation for earthquakes and disasters

Earthquakes and disasters can cause damage across borders. Therefore, by realizing international cooperation for earthquakes and disasters in the game, a more realistic gameplay can be realized.

These additional elements could also make the game more challenging and allow for more strategic gameplay.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now

  • Our picks

    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
    • Age of History 3 - Buildings ideas
      Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.

       

      The buildings will be grouped into four categories:

      1. Administration

      2. Military

      3. Economy

      4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization

       

      All of the buildings can be upgraded, here is example:

      Library -> University -> Academy

      Each building costs differently and gives different bonuses.

       

       

      This is what your building idea post should look like, example

       

      Building Group: Administration

      Name: Tax Office

      Cost: 60 Gold

      Construction Time: 90 Days

      Maintenance Cost: 0.2 gold per month

      The name of the technology that unlocks this building (Optional)

      And write here what bonuses this building provides. Example:

      Bonuses:

      Local Tax Efficiency: +10%

      Manpower per month: +25

       

      The same goes for building upgrades.

       

      The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game

       

      Template for the post:

       

      Building Group:

      Name:

      Cost:

      Construction Time:

      Maintenance Cost: 

      The name of the technology that unlocks this building:

      Bonuses:

       

       


       

       

       
      • 213 replies
    • Fate of Kingdoms | British Isles map
      Fate of Kingdoms — the local mod about history of British Isles.

      · A great new map of Britain and Ireland, consisting of more than 3k provinces based on historical borders;
      · More than 20 main historical, elaborated scenarios, including time frames from the VI to the XVII centuries;
      · A huge number of new civilizations
      · Rebalance of ages;
      · Redesigned forms of government;
      · Atmospheric soundtrack;
      · Small changes in the interface;
      Et cetera...
      • 23 replies
    • 𝐓𝐡𝐞 𝐖𝐚𝐫 𝐨𝐟 𝐑𝐞𝐯𝐨𝐥𝐮𝐭𝐢𝐨𝐧𝐬​ | Planned to be Released This Week
      First, greetings to all of you, The story of our mod will take place between 1756-1760-1776-1789-1803 and after. If we need to explain briefly; It will be equipped with Events and other new mechanics that will include the 7 Years' War, the Beginning of the Industrial Revolution, America's Struggle for Independence, the outbreak of the French Revolution, and finally the Napoleonic Wars and subsequent historical issues.
      • 208 replies
    • (1Mn Views) Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!
      Age of Civilizations II - Conqueror's II Mod
  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games