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Age of History 3
The dark

Mine Ideas (Border conflict cataloging scenarios etc.)

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Weather System
Adding weather conditions that behave specifically in different parts of the world, you can add a climate map like in aoh2 and each type of climate will have different weather behaviors + adding rare weather disasters + temperature weather can also influance to army like when rainy its making mud and give some minuses to army especially tanks

you can base on this mapKppen-Geiger_climate_classification_1980

Types of Weather:

 

 

 

  • Sunny
  • Partly Sunny
  • Cloudy
  • Dew
  • Showers
  • Rainy
  • Heavy Rain
  • Hail
  • Stormy
  • Thunderstorm
  • Occasional snow
  • Snowy
  • Blizzard
  • Winter Storm
  • Windy
  • Heavy Wind
  • Foggy
  • Dry Thunderstorms
  • Monsoon

Weather Disaster Events:

  • Wildfires
  • Floods
  • Avalanche
  • Snownado
  • Cyclones
  • Dust Storm
  • Hurricane
  • Tornado
  • Drought

 

It would be cool to have it visualised on map + sounds for diffrrent weathers

Edited by The dark

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15 hours ago, The dark said:

Weather System
Adding weather conditions that behave specifically in different parts of the world, you can add a climate map like in aoh2 and each type of climate will have different weather behaviors + adding rare weather disasters + temperature

you can base on this mapKppen-Geiger_climate_classification_1980

Types of Weather:

 

 

 

  • Sunny
  • Partly Sunny
  • Cloudy
  • Dew
  • Showers
  • Rainy
  • Heavy Rain
  • Hail
  • Stormy
  • Thunderstorm
  • Occasional snow
  • Snowy
  • Blizzard
  • Winter Storm
  • Windy
  • Heavy Wind
  • Foggy
  • Dry Thunderstorms
  • Monsoon

Weather Disaster Events:

  • Wildfires
  • Floods
  • Avalanche
  • Snownado
  • Cyclones
  • Dust Storm
  • Hurricane
  • Tornado
  • Drought

 

It would be cool to have it visualised on map + sounds for diffrrent weathers

this is my favorite idea. I need it so much. Przeproszam pan Łukaszu add this!

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River Crossing

in aoh2 there was connection between provinces system i saw in aoh3 also there is so add special connection that will name river cross and make it between 2 provinces between which is river 

on map lets say dark blue is river and light blue will be a connection between provinces separate by river that specific type of connection give bonuses to defence and minuses to attack (possible add few types of rivers)

image.png.9d48077204f626e5fb36b8cff608f0e8.png

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2 hours ago, The dark said:

River Crossing

in aoh2 there was connection between provinces system i saw in aoh3 also there is so add special connection that will name river cross and make it between 2 provinces between which is river 

on map lets say dark blue is river and light blue will be a connection between provinces separate by river that specific type of connection give bonuses to defence and minuses to attack (possible add few types of rivers)

image.png.9d48077204f626e5fb36b8cff608f0e8.png

This one is very good 👍 

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Posted (edited)

Collapse System+

So i would like to see a collapse system it could works like when the state will be in debt for a long time or will have low happines for a long time or even some war fatigue, if there is such a statistic in the game then the state will fall apart like the Soviet Union, I would also see rebellions in the style of Cossack rebellions on the lands of the Polish-Lithuanian Commonwealth so it would be nice if the AI in the game focused more on liberating smaller countries after conquering them, if we are talking about larger wars, and possibly giving them as vassals. It would be cool also about rebellions if there was something like  ideological rebels that conquer all country and changing ideology and after success you can now play as country with that ideology (you cant change it till next ruler comes) or you can give up game .I would also like to propose a game mode in which there is no option to conquer the entire world, even if you control a large part of it, suddenly there will be a lot of rebellions to give maximum realism, because despite such a large number of countries that could conquer the entire world, no one has ever managed to do 

Another idea is some law about private armies and how much loyal they are to you and they can back stab you actually all armies should have like loyality level but about those private armies so you not have to pay for them but when you want them to join your war you have to rent them

 

Another idea is just to play underground state and make rebbelions

Edited by The dark

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IN-GAME Achivments

some basic achivments in game (not in steam) that could be editable so every modder could make own achivments for their mod (options like form union take some land as [example country] to get some leader to make [amount] army as some country or economy actually there should be multiple options it would be cool, also posible to add custom icon to achivments

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Posted (edited)
On 3/21/2024 at 6:44 PM, The dark said:

Collapse System+

So i would like to see a collapse system it could works like when the state will be in debt for a long time or will have low happines for a long time or even some war fatigue, if there is such a statistic in the game then the state will fall apart like the Soviet Union, I would also see rebellions in the style of Cossack rebellions on the lands of the Polish-Lithuanian Commonwealth so it would be nice if the AI in the game focused more on liberating smaller countries after conquering them, if we are talking about larger wars, and possibly giving them as vassals. It would be cool also about rebellions if there was something like  ideological rebels that conquer all country and changing ideology and after success you can now play as country with that ideology (you cant change it till next ruler comes) or you can give up game .I would also like to propose a game mode in which there is no option to conquer the entire world, even if you control a large part of it, suddenly there will be a lot of rebellions to give maximum realism, because despite such a large number of countries that could conquer the entire world, no one has ever managed to do 

Another idea is some law about private armies and how much loyal they are to you and they can back stab you actually all armies should have like loyality level but about those private armies so you not have to pay for them but when you want them to join your war you have to rent them

 

Another idea is just to play underground state and make rebbelions

Collapse system is nice but private armies mechanic I don't fully understand  

Edited by Alexey Navalny

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On 3/23/2024 at 8:56 PM, Alexey Navalny said:

Collapse system is nice but private armies mechanic I don't fully understand  

in aoh3 you have laws there should be law to private armies be legal or illigal if legal then there is a chance that the army will create on its own but you have to hire them, also the army can take part in war that your country is not in withourt your permision  also there should be in spy system something like you can you can try take private army of enemy country (but it should be hard to do)

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Some mechanic tweaks

so when make civilisation in game and set color there should be multiple options of picking a color i mean HSL, RGB, HSV, CMYK and HEX it helps when making civ as i remember there were only RGB in AOH2

next option we should be able to use ctrl+v in game when you try paste text from internet in every text box 

and Ctrl+Z in game editors (back to previous action)

 

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More Capitals

we should have option to add more than one capital ( depends on govrment ideology how much we can have) each capital should take cash from you but make more happiness in near provinces i would say monarchy related ideologies max 2 capital and democracy related max 3 all totalitarian should have max 1

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