Jump to content
Age of History 3

Recommended Posts

Much like in our world where nations can claim areas that are not in their control you should be able to do it in AOH3. Basically you can add a claim based on demographics, historical majority-ownership, economic influence, huge disconnect between the nation that owns it and the territory you claim, it has a majority of the religion your nation believes in or because you simply what to.

 The nation in which you claim areas has to have a relation with you which is below +20 and will reduce the relations between the two states by -70. If a nation recognizes your claim your relations will increase by +70. A puppet will be forced to recognize your claim on the area and a nation influenced by you will be more likely to recognize your claim

  In a claimed area you can forcefully send your citizens to switch the demographics in your favor,as well as recruit troops(which will lead to war with the nation that owns the province), build buildings, drop propaganda posters, extract resources and more!

  In case of war,if you win you can force the recognition of the claimed area by the nation that controls it, but if you lose you have to drop the claim as well as give up some land and pay heavy reparations(if you decisively lose) and just give up the claim if you lose undecisively. If you draw then a referendum will take place and whoever gets voted to control it gets it 

  If the majority of the world recognizes your claim(or just the great powers) they will force the nation that controls it to give it up. It's more likely to be recognized if you have the majority of the population pre-claim and will have a low chance of being recognized if you use the other reasons

 If you defeat another nation you can force them to recognize your claim in the area you claim, likewise if you get defeated by another nation you will be forced to give up your claim on the region 

That's what I think would be a great addition to the game to, not only make it more realistic, but to also give the game more of a strategic feeling. Thanks for your time reading this long idea that would(maybe) make the game better!

Edited by paul2kdj

Share this post

Link to post
Share on other sites

This honestly needs to get to Lukasz, if just so we get an answer on this, something like Paradox's "Fabricate claim" would come in handy alot. Especially if you could use it to convince nations to hand over provinces via trade.

(Edit: And AoC2 already has a Cores system, with events, where if you make a province core it does call it "Fabricate claim", but obviously that requires making the event)

Edited by Minemaster552

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language




      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it


      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text


      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}



      For now the game is translated to: Only English language!


    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 181 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!


    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 


      So the AoH 3 will have new battle system.

      Representation of the battlefield in the game.

      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


      Each unit can be unlocked by researching technology and then upgraded.


      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane


      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games