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An idea I had while playing AoCII (Influence)

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Hi

(First off, sorry if someone already recommended this)

So i was playing the game and i had an idea

What if there was an influence mechanic

Some ways you could earn influence:

Being a great power and have good relations with a small nation (maybe more gain if ur a stronger power)

New action like Boost Popularity which would add influence

You could gain influence with gifts

Or maybe having units on the border?

Ways you could lose influence:

Having bad relations with the target country

a decision "Look for influence" or smth

maybe assimilating

Ways you could use influence

Limited recruitment when invading

higher stability after invading

Enemy soldiers losing morale/training when you invade (in game this would be explained as them wanting to join your side)

So, what do you guys think? Some form of this would be super cool to see in the game imo. Tbh i got inspiration from the millennium dawn influence mechanic, and while MD is to complex to wrap my head around, i still think that, in a simpler form, it would be cool to see in AoCIII

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