Hahol2 1 Posted April 9, 2024 You can add a spy, a traitor, some spies betrayed you and told your secrets to the country in which the spy is located who betrayed you Quote Share this post Link to post Share on other sites More sharing options...
Iceman 295 Posted April 11, 2024 My suggestion for an Intelligence Agency tab: Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded Missions explanation: Spy = It would work like the spy in this video. Spread Propaganda = Maybe reduce the manpower, or the growth rate. Cause Unrest = Increase the unrest. Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline. Infiltrate Province = Maybe reduce the siege time. Steal Technology = Self-explanatory Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy. Sabotage Resources = Damage the resource production, so they will produce less. ThatTest, Fire Quickly, wbladew5 and 6 others 8 1 Quote Share this post Link to post Share on other sites More sharing options...
QuanaKhrea 17 Posted April 27, 2024 Starting and increasing strength of rebellions, reducing stability, ability to sabotage, ability to create and manage sleeper cells to cause sabotage and opposition, ability to spy and reveal information like buildings, fortifications, and military Quote Share this post Link to post Share on other sites More sharing options...
Naval 212 Posted May 15, 2024 On 4/11/2024 at 7:09 PM, Iceman said: My suggestion for an Intelligence Agency tab: Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded Missions explanation: Spy = It would work like the spy in this video. Spread Propaganda = Maybe reduce the manpower, or the growth rate. Cause Unrest = Increase the unrest. Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline. Infiltrate Province = Maybe reduce the siege time. Steal Technology = Self-explanatory Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy. Sabotage Resources = Damage the resource production, so they will produce less. wow, nice illustration Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,636 Posted May 23, 2024 (edited) On 4/11/2024 at 5:09 PM, Iceman said: My suggestion for an Intelligence Agency tab: Legend: 3 = Agency Level ; 1 = Number of Operatives ; 0 = Missions concluded Missions explanation: Spy = It would work like the spy in this video. Spread Propaganda = Maybe reduce the manpower, or the growth rate. Cause Unrest = Increase the unrest. Support Rebels = Supporting the rebels after they started a civil war. Maybe the rebels army would get more discipline. Infiltrate Province = Maybe reduce the siege time. Steal Technology = Self-explanatory Sabotage Production = The enemy would get penalties on the production efficiency, damaging their economy. Sabotage Resources = Damage the resource production, so they will produce less. I hope it will be in the game Edited May 23, 2024 by Wayne23lololh wbladew5 1 Quote Share this post Link to post Share on other sites More sharing options...
Mantle22 10 Posted June 18, 2024 I think spies can show us the location of the enemy army in foreign territories in the fog of war. It's like infiltrating spies into the enemy camp Quote Share this post Link to post Share on other sites More sharing options...
Asssssssbigone 9 Posted July 1, 2024 Spies can get caught and killed by the civ you're spying on, when this happens the relations with the civ goes down by 10-20 points. Also makes it harder for you to spy on them again(a cool down timer or the spies wouldnt agree to spy on that country) etc. If spies are going to be OP they should cost a large sum of gold to be hired. wbladew5 1 Quote Share this post Link to post Share on other sites More sharing options...
New port 13 Posted July 10, 2024 I should add assassinations. Assassinations you can support, or do your own and then is highter change to success, but when that person will survive you will have worse relations. When assassinations success, then new ruler is his main advisor, but when he doesn' t have main advisor, then any his neighbour can be a ruler of civilization ( like in Hungary after battle of mohac ) I think it will be interesting when you add this. wbladew5 1 Quote Share this post Link to post Share on other sites More sharing options...
New port 13 Posted July 10, 2024 You should add propaganda, with this other civilization would overvalue you ( That' s same for other civilization too ). Because this you should send spy to know real information. I should add it. Quote Share this post Link to post Share on other sites More sharing options...
man_s_our 4 Posted August 23, 2024 how about adding ability to send stealthy brigads. like through a country that didn't give you military accesss. the bigger the army and the more time spent in those territories the higher risk for being exposed and maybe trigger a conflict. this can be also done for sneak attacks ofcourse. there can be technologies to make it harder/ to easier to expose the stealthy units. Quote Share this post Link to post Share on other sites More sharing options...
khang 0 Posted November 22, 2024 How spies work in Age of History 3: Intelligence: Spies can infiltrate enemy territory to gather information about their military, economy, technology, and plans. This helps players make more accurate strategic decisions. Sabotage: Spies can carry out sabotage activities such as destroying infrastructure, weakening the enemy army, and causing internal chaos. Assassination: In some cases, spies may be tasked with assassinating important enemy figures to weaken their morale and leadership. Propaganda: Spies may spread rumors, incite rebellion, or change public opinion to weaken popular support for the opposing government. Plunder: Spies can carry out plundering activities to gather resources and weaken the enemy's economy. What spies can do: Collect information about the enemy army: Number of troops, types of weapons, station positions, combat strength... Collect information about the enemy's economy: Agricultural output, industry, gold reserves, weapon production ability... Collect information about enemy technology: Level of military and civil technology development, ability to research new technology... Destroy buildings: Factories, armories, bridges, roads... Weaken the enemy army: Causes rebellions, reduces fighting spirit, slows down movement... Assassinate generals and kings: Weaken the enemy's leadership ability, causing internal chaos. Spreading rumors, inciting rebellion: Weakening popular support for the enemy government. Note: Using spies requires players to carefully consider costs and risks. Spies can be captured or destroyed if discovered. The effectiveness of spies depends on many factors such as the spies' skills, the enemy's security level, and the general situation of the war. Tactics for using spies: Combine with the military: Use spies to gather information about the enemy before attacking. Surprise attack: Use spies to sabotage important enemy structures before attacking. Weaken the enemy from within: Use spies to cause rebellions, weakening popular support for the enemy government. Protect your territory: Use spies to detect and destroy enemy spies. Advice: Invest in intelligence network: Build a widespread network of spies to collect information effectively. Spy training: Providing spies with necessary skills such as camouflage, assassination, sabotage... Information security: Protect the secrets of spies' activities to avoid being discovered by the enemy. Quote Share this post Link to post Share on other sites More sharing options...