davidcalebe 30 Posted May 17, 2024 if possible make a event that the leader dies/lose in a election and a new leader showns up Wayne23lololh, Joey_Tugf, Turtley and 2 others 5 Share this post Link to post Share on other sites More sharing options...
Joey_Tugf 0 Posted May 23, 2024 On 1/10/2024 at 3:06 PM, Iceman said: Not sure if this fits in this topic, but I would like to see News Events. Those events would be sent to every civilization, and would just tell what's happening in the world. For example: x declared war to y, x annexed y, x ruler died, etc. ik im reasponding very late lmfao but yess and it would be very cool if the events looked like actual news papers/websites! whenever i make events for my scenarios i do this because i find it very cool Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted May 26, 2024 Would it be possible to add as... triggers : civ rank level (over/below) civ government civ law civ total/province population (over/below) civ corruption (over/below) And outcome : civ government changes to civ law changes to civ flag change to civ religion change to wbladew5 and Денис Живков 2 Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted May 29, 2024 Will you add those I proposed ? Or I must explain more Денис Живков 1 Share this post Link to post Share on other sites More sharing options...
ORBITAL Player 4 Posted June 7, 2024 We need super events on AOH3 for obvious reasons: BECAUSE IT'S COOL... It is necessary to have some tool in the game that allows you to add songs to the game that can be used in super events!!!! wbladew5, The Baller, Turtley and 2 others 3 1 1 Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 15, 2024 (edited) Will it be possible to add an event trigger, an army that is close to the border : Edit : this could be useful when there is a large army at the edge of the border, this could be a sign of war Edited June 16, 2024 by Wayne23lololh wbladew5, Zayn and Turtley 3 Share this post Link to post Share on other sites More sharing options...
Ezsteban 7 Posted June 25, 2024 Title: A large number of volunteers volunteered for the war. Simple description: Due to the recent declaration of war by our enemy, thousands of patriotic youth and adults have arrived at military bases to volunteer for war. Triggers: 20% chance, at war Result 1: His bravery will be remembered by his descendants: in the capital and its most important city, 4 divisions of basic soldiers will be created (I did not put a second result because of how difficult it is to achieve that event due to probability and a country would not reject that opportunity) wbladew5 and Turtley 2 Share this post Link to post Share on other sites More sharing options...
el estrategico 15 Posted June 26, 2024 Muy bueno esto le dara otro aire al juego Share this post Link to post Share on other sites More sharing options...
JonathanPaynee 0 Posted June 28, 2024 (edited) --- Edited June 28, 2024 by JonathanPaynee wbladew5 1 Share this post Link to post Share on other sites More sharing options...
Asssssssbigone 9 Posted July 1, 2024 Title: Mediation Simple Description: Friendly civilization X has declared war on Friendly civilization Y Triggers: When 2 civilizations the player has high relations with go to war with eachother. Outcome 1: can politically or militarily support X government (you can offer them some of your troops) Outcome 2: can politically or militarily support Y government (you can offer them some of your troops) Outcome 3: Mediation, allows you to put diplomatic pressure on both civilizations to seek peace at cost of both the civilizations losing some relation points with you. Turtley 1 Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted July 6, 2024 Suggestion: Simple, when each ship that brings provision from the trading country, an event could pop up : Title: A ship lash down ! Simple Description: A trade ship from "name of country" just docked to "name of province", bringing "name of resource". Triggers: A trade ship lash down Outcome: Resource bonus, relation between the two upgrades +0,2 points wbladew5 and Turtley 2 Share this post Link to post Share on other sites More sharing options...
Matvey 252 Posted July 8, 2024 If Lukasz makes it possible for countries to have a list of unique or regional decisions/missions that they can carry out/not carry out (something like EU4), then it’s possible to play up both the real timeline and alternative history with your own content and jokes. NOT FOR ALL COUNTRIES. AND WE NEED FUNCTION TO IGNORE IT. NOT THE EVENT, BUT THE DECISION/MISSION. Share this post Link to post Share on other sites More sharing options...
Ramenqw12 1 Posted August 5, 2024 Civilization creations or a great empire returns (if its easier make it just like famous or really known empires that impacted history in ways people wont forget so it could its easier ) Instead of simply (form empire) it could go like this (for just the really big ones) Title: You have combined the lands of the Roman Empire! would you like to form it? 1st Outcome Yes, let us Refom this former great kingdom! 2nd Outcome No, we will make our own history. 1st outcome = Leader becomes a living legend, If monarchy your dynasty becomes world renoun. Other Nations will would fear you and you could get better chances in getting alliances. +10 relations with non-border nations and -10 with bodering nations, and the chance of a coaliton with these bordering nations to fight you. if there arer other great nations, they will repect you more (+30) 2nd Outcome You will continue on with your own nation, and nothing will happen. wbladew5 1 Share this post Link to post Share on other sites More sharing options...
Italian Vanya 0 Posted August 15, 2024 (edited) On 1/10/2024 at 9:51 PM, kroxxa said: согласен А как скачать Age of History 3? У меня такой вопрос... Edited August 15, 2024 by Italian Vanya Share this post Link to post Share on other sites More sharing options...
ARWMA 1 Posted August 16, 2024 On 8/15/2024 at 1:33 PM, Italian Vanya said: А как скачать Age of History 3? У меня такой вопрос... Никак, она ещё не вышла Italian Vanya 1 Share this post Link to post Share on other sites More sharing options...
Nervaou 11 Posted August 16, 2024 On 1/10/2024 at 8:42 PM, Łukasz Jakowski said: That's great, I will try to add something in this kind Wave of National Fervour Only 1 Option "The Victory is ours!" Adds the following bonuses for the span of war +25% more Regiments recruitable without debuff -30% Military upkeep for the span of war +35% more Weekly manpower gain -40% Army cost (building divisions etc) May Trigger every 1-3 Occupied provinces wbladew5 1 Share this post Link to post Share on other sites More sharing options...
Nervaou 11 Posted August 16, 2024 Just now, Nervaou said: Wave of National Fervour Only 1 Option "The Victory is ours!" Adds the following bonuses for the span of war +25% more Regiments recruitable without debuff -30% Military upkeep for the span of war +35% more Weekly manpower gain -40% Army cost (building divisions etc) May Trigger every 1-3 Occupied provinces MAY Cancel if following happens - Lost atleast 90% of your army in a battle - Enemy has recaptured atleast 75% of land occupied by you - You failed to occupy more land in the simmilar span it took you to occupy the others - Enemy has attacked your Land while you're on the offensive (must be the same enemy) If one of the first 2 is True, an Event may trigger "Military Humiliation" After the suprising defeat of our army, we've been left decimated and Humiliated Only 1 Option "What a Disaster!" Adds the following - Removes the "Wave of National Fervour" -50% Manpower gain -Enemy may demand war reparation without cost -Enemy gets the "[Country's] Army completely decimated by us!" ( After which your enemy gets the same bonuses from "Wave of National Fervour") -Building a division is 1,5x slower (if it's a thing) - You may get an event which increases your weekly unrest - wbladew5 1 Share this post Link to post Share on other sites More sharing options...
Nervaou 11 Posted August 16, 2024 If your Unrest is drastically high in your Core provinces, an Event may happen "[Your country's] Civil war "After the current goverment has proven to be incompetent at management, the People have decided to take the situation into their own hands, and have organized the [ Random ideology (NOT TRIBAL OR CITY STATE) ] Uprising, taking control of [Lists the cities occupied] Option 1 "Give up power" The following Changes apply: -Your ideology will change and Unrest in core land will be significantly reduced - Administration cost will increase by 25% - Any wars you were in will end on the enemy terms (they may not take more than 5 provinces ( they may puppet and Liberate 2 countries weaker than them economically) -All reforms will be restarted Option 2 "Time to fight!" - Your Manpower gain is divided into 2 and promptly given to the rebellion - Rebellion annexes all the cities mentioned ( YOU MUST HAVE ATLEAST 40% of all cities during the Start of rebellion ) - The smaller you get, the bigger debuffs you will get for Army wbladew5 and Ouow 2 Share this post Link to post Share on other sites More sharing options...
Akif hal 0 Posted August 20, 2024 Здравствуйте Можете добавить функцию что бы когда создавал страну можно было поставить на флаг страны Фото из галереи что бы можно было вставлять свои флаги из хранилища. Share this post Link to post Share on other sites More sharing options...
man_s_our 4 Posted August 23, 2024 1- religion spread events. 2- not sure whether this should be an event or standalone mechanism. but, if you occupy a province and keep some units in it and the owner of the province didn't even send his army to retake it for enough time, the province ownership can be switched to the occupier. also, if the people were happy with the occupation the province would switch instantly. while if they weren't happy they would from time to time revolt to switch back to the homeland. Matvey and Ilovethisgame2 1 1 Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted August 25, 2024 Please Give us IOS Users Access To The Files so We Can Do This Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted September 15, 2024 I propose several triggers concerning wars. This can be useful to make wars have several consequences. Have x% of x civilization occupied land Have won more than x battles with x civilization x civilization has more than x% of aggressive expansion rate x civilization has more than x% of war weariness rate x civilization has more than x% of unrest rate Outcomes: Coalition is formed between A, B, and C civilizations A civilization alliance declares war to B civilization alliance A White Peace between A and B civilizations is made Iceman, Matvey, Fire Quickly and 1 other 4 Share this post Link to post Share on other sites More sharing options...