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Age of History 3
Łukasz Jakowski

Events - Common events for every civilization in the game

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Title: Crusade of Varna
Simple Description: The ottoman threat is endlessly spreading in Eastern Europe, the Turks mercilessly destroy Churches, kill priests and endlessly keep corrupting our christian land with thier muslim beliefs. The scourge of Christendom will soon be done with Byzantium and at that point it will be so powerful that neither Hungary, Austria or even the entire Holy Roman Empire could stop it. To prevent Turks from expanding further into Europe and destroying our Faith the Pope decided to launch a crusade aganist the Turks, calling all of Europe to arms in a war which will be called the Crusade of Varna.
Triggers; Pope calls for a crusade aganist Ottomans; The year is anywhere from 1390-1480, Ottoman Turks own Edirne, Thessaloniki, Varna and Sofia; Byzantine Empire DOES exist (if the empire falls the crusade is no longer avilable); the event hasn't launched before; Kingdom of Hungary exists; Kingdom of Poland exists; Hungary is in a personal union with Poland; Ottoman turks are muslim,
Event reveivers; The event will be received by all Catholic nations located in Europe, and Byzantium.
Outcome 1; Deus Vult! It's time to expell Turks from Europe, once and for all!
(Country) declares war on Ottoman Empire, (Country) joins a coalition "Crusade of Varna", (Country) gains modifier "Crusade of Varna" giving it; 10% tax income, 25% manpower modifier, -5% troops recruitment cost, 20% faster unit movement, -15% cost of hiring advisors with catholic faith, -15% cheaper to hire religious orders, +50 diplomatic relation with Pope and +20 with all the catholic states in Europe (unless a catholic country is allied with Turks); +20 loyalty of cleregy,
Outcome; There crusade isn't our problem.
1. If country is NOT a part of the Holy Roman Empire and is located in Western Europe then there are no penalities, except for -50 opinion of Papal state, and -20 opinion of crusade participants. Venice is an exception falling under part 2.
2. If country is located in Eastern Europe, or is a part of Holy Roman Empire then it gets -70 opinion of Papal state and -30 opinion of Crusade members, if the opinion of Papal State becomes low enough pope might excommunicate a ruler, -10 loyalty of nobility and -20 of cleregy, the country gets "Refused to participate in Crusade of Varna" modifier giving; +4 unrest in all catholic provinces, -15% manpower, -5% tax income, -2% population growth in all catholic provines, -5% religious unity, +10% cost of recruiting cavalary, and unability to hire any religious orders; (Random Number) of religious zealots rise in random province(s); +100 opinion of Ottoman Empire.

The AI in Eastern Europe will always choose outcome 1, while AI in Western Europe will always choose outcome 2.

Edited by MamZupęMlecznąNaObiad
Minor changes

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Title: World War X (replace x with whatever number)

Simple Description: The world has descended into war, life has become bleak for most people.

Triggers: 5 or more major world powers at war with each other, maybe 10 or more minor countries at war with each other.

Outcome 1: Global happiness decreases 20%

Outcome 2: War Weariness increases 20%

 

Title: Moon Landing

Simple Description: [Insert Country Name] has successfully put a human on the moon! This is a great achievement for mankind!

Triggers: Must be a world power, must have sufficient technological development, must be in an industrial age, must have rockets and satellite technology researched. Once all that is met you must start the research/mission "Land on the Moon" which costs gold.

Outcome 1: Country that did the moon landing has a 30% increase in happiness, rest of the globe has a 10% increase in happiness

Outcome 2: None

 

Title: Pandemic

Simple Description: Scientists confirm that a new disease named [Insert disease name] has spread to multiple countries. Thousands of people have already died.

Triggers: World must be interconnected meaning industrialized and lots of trade going on. Pandemics didn't really happen in 372 AD. A random country will have a disease outbreak (epidemic) and if that country doesn't invest anything into medical research or trying to stop the disease it will spread out of the country to others.

Outcome 1: Global economic development lowers by 25%, people will die at a varying rate each month

Outcome 2: None

 

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If the country goes bankrupt then the event outcome should be "my [leader name] after countless wars and battle it is terrible to see that our civilization has run out of money." the outcome would end up with a decrease in happiness. Also for European nations it should say something like "my king our civilization has reached a new period in which a new continent has been discovered." as an example for when a new time period begins.

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On 1/10/2024 at 7:38 PM, Łukasz Jakowski said:

Hi,

in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.

Civilization have to do something or the level of something will be higher or lower. It is also possible to create a chain of events.

 

I'm also interested in Missions for every Civilization. Missions, unlike events, will be shown in a special menu with a list of missions to complete.

Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.

 

You can come up with anything and I'll try to add it if it's good.

 

Template

Title: 

Mission Description: (if this is a mission)

Simple Description:

Triggers: 

Outcome 1: 

Outcome 2: 

 

Example

Title: Agricultural Breakthrough

Simple Description: In a remarkable advancement, we have successfully revolutionized agriculture throughout our provinces.

Triggers: Civilization must increase the population growth rate of its provinces by 25 points, and the random chance is 77.5%

Outcome 1: Boost Population Growth - Random province will increase its growth rate by 5 points

Outcome 2: Expand Military Forces - Random province will increase its manpower level by 5 points

 

events.thumb.png.783f6550c7fc902e70706313a38ec60c.png

 

Will each scenario have a different list of common events ?

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Can you add more functions to trigger events? For example, the movement of troops into a particular area will trigger an event.Or when a war lasts for a specified amount of time, a corresponding event is triggered? Thank you very much.

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Hi Lucas, you might add an event like Christmas or Nowruz or an ancient event that is specific to any civilization. I'm sure it's a good idea.

 

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Posted (edited)

Event: Qing Restoration

Event Year: Between 1620-1650 

Event Trigger: Ming is alive

Option 1: Embrace the Qing Restoration

Description: In the face of the Ming dynasty's decline and internal turmoil, our nation sees an opportunity to support the rise of the Qing dynasty. Recognizing the potential for stability and prosperity under Qing rule, we pledge our allegiance to the new dynasty and offer our military and diplomatic support to ensure its success.

 

Effect: Change the country tag from "MNG" to "QNG". Gain access to unique Qing dynasty events and decisions.

 

Option 2: Preserve the Ming Dynasty

Description: Despite the challenges facing the Ming dynasty, our nation remains committed to preserving its rule and restoring stability. We mobilize our forces to suppress rebellions and strengthen the central authority, believing that the Ming dynasty can overcome its current difficulties and regain its former glory.

 

Effect: Spawn a rebel army of 300k troops. If Shanxi is controlled by Ming, the rebel army spawns there; otherwise, it spawns in Beijing. The rebel army must be defeated before unlocking new era bonuses or technologies. Gain a boost to prestige if successful in suppressing the rebellion. If not in "60 months" Option 1 happens.

 

Edited by IKayzerI

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28 minutes ago, Rodak Polak said:

I propose that there be an event about the crisis (-5% economy, +5% unrest, 10% slower technology development lasting a year)

Chance of a crisis: 0.01%

Or make the chances higher depending on the happiness &  in your country & Stability , how behind you are in technology, economy, etc

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On 1/10/2024 at 3:38 PM, Łukasz Jakowski said:

Hi,

in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.

Civilization have to do something or the level of something will be higher or lower. It is also possible to create a chain of events.

 

I'm also interested in Missions for every Civilization. Missions, unlike events, will be shown in a special menu with a list of missions to complete.

Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.

 

You can come up with anything and I'll try to add it if it's good.

 

Template

Title: 

Mission Description: (if this is a mission)

Simple Description:

Triggers: 

Outcome 1: 

Outcome 2: 

 

Example

Title: Agricultural Breakthrough

Simple Description: In a remarkable advancement, we have successfully revolutionized agriculture throughout our provinces.

Triggers: Civilization must increase the population growth rate of its provinces by 25 points, and the random chance is 77.5%

Outcome 1: Boost Population Growth - Random province will increase its growth rate by 5 points

Outcome 2: Expand Military Forces - Random province will increase its manpower level by 5 points

 

events.thumb.png.783f6550c7fc902e70706313a38ec60c.png

 

Title: Scandal in the Government!

Simple Description: During a investigation, it was discovered a great corruption scandal in the elections.

Triggers: Civilization must be a democracy, the civilization must have more than 25% of corruption, 50% of chance you get this eveny

Outcome 1: Stop the investigations! -75 Political Power, -10% of stability, +5% of corruption, -10000 money

Outcome 2: No one is perfect, -50 Political Power, -5% of stability, -5% of corruption, -50000 money

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Civil war? Maybe? Also you can make it so you can play as either side in the war

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Brief Description: Our state's swift economic and military advancement is unsettling the major powers, prompting them to potentially oppose us!

Triggers: Instances of accelerated state growth

Outcome: State prestige elevated by 10%, relations strained with the top 10 global powers.

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Title: Caliphal Seat

Mission Description: While playing as a Muslim state, you need to conquer the Mamluk sultanate (i. e. Egypt) which was the caliphate at that time. Of course, if another state conquerors Mamluks you have to conqueror it to get the caliphate

Simple Description: To take over the Caliphate, you conquer the state that was the caliphate at that time (does not apply to non-Muslim states.)

Triggers: Conquerors Caliphate State

Outcome 1: (If you are Ottoman E.) Your flag will change to the flag i left below and if you want, you can change to the red,green and yellow flag used in 1566

Outcome 2: Since you are the caliph, you can receive small aid from all muslim countries (Soldiers,Money, etc.), you do not have to pay for them, your only problem ih that if the is a crusade, you may be the first state to go to war +%50 Population Growth Bonus, +%30 Man Power İncrease, 30 gold Muslim every year (valid for states above 15 states.) and +%30 Happiness increase in every territory of the state.

ottoman_empire_green_flag__osmanli_yesil_sancak__by_ottomanpictures_da9vm92-fullview.jpg

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Just now, Aliadam931 said:

Title: Caliphal Seat

Mission Description: While playing as a Muslim state, you need to conquer the Mamluk sultanate (i. e. Egypt) which was the caliphate at that time. Of course, if another state conquerors Mamluks you have to conqueror it to get the caliphate

Simple Description: To take over the Caliphate, you conquer the state that was the caliphate at that time (does not apply to non-Muslim states.)

Triggers: Conquerors Caliphate State

Outcome 1: (If you are Ottoman E.) Your flag will change to the flag i left below and if you want, you can change to the red,green and yellow flag used in 1566

Outcome 2: Since you are the caliph, you can receive small aid from all muslim countries (Soldiers,Money, etc.), you do not have to pay for them, your only problem ih that if the is a crusade, you may be the first state to go to war +%50 Population Growth Bonus, +%30 Man Power İncrease, 30 gold Muslim every year (valid for states above 15 states.) and +%30 Happiness increase in every territory of the state.

ottoman_empire_green_flag__osmanli_yesil_sancak__by_ottomanpictures_da9vm92-fullview.jpg

 

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Posted (edited)

Hello Łukasz Jakowski, I would like to ask you a few things:

1. Can specific missions be done for certain civilizations?
I would like to propose a list of possible missions for Wallachia and Moldova, but I would like to know whether or not they can be added specifically so that I know if I start with a list of some missions.

2. If possible, I would like if you have time to send me some pictures of ALL Wallachia and Moldova to see the names of the provinces, I would like to get an idea of which provinces are for certain missions that add to the building or bonuses for provinces.

3. I looked in the file with the names of the provinces and the few fragments of the map that I could see, I came to the conclusion that there are some names that can be replaced with much more important cities, I will leave the notepad here. new-name-province-Romania.txt

4. I saw that the diacritics in the font are missing, the one that causes the missing letters on the map, here I mean the letters: Ă ă / Â â / Î î / Ț ț / Ș ș

image.png.45eb6fcb84cb9249dfd8346368def330.png


Besides, if I'm not asking too much, what kind of things can be added specifically for certain civilizations, apart from the portraits of the leaders and possibly missions and events.
For example, for Germany, could I put a specific image of this country for a certain technology in the Technology tree for that technology?
I want to help as much as possible for content ideas related to Romania.

Good luck and keep up the good work!😁

Edited by LegendMihai

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On 1/10/2024 at 7:38 PM, Łukasz Jakowski said:

Hi,

in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.

Civilization have to do something or the level of something will be higher or lower. It is also possible to create a chain of events.

 

I'm also interested in Missions for every Civilization. Missions, unlike events, will be shown in a special menu with a list of missions to complete.

Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.

 

You can come up with anything and I'll try to add it if it's good.

 

Template

Title: 

Mission Description: (if this is a mission)

Simple Description:

Triggers: 

Outcome 1: 

Outcome 2: 

 

Example

Title: Agricultural Breakthrough

Simple Description: In a remarkable advancement, we have successfully revolutionized agriculture throughout our provinces.

Triggers: Civilization must increase the population growth rate of its provinces by 25 points, and the random chance is 77.5%

Outcome 1: Boost Population Growth - Random province will increase its growth rate by 5 points

Outcome 2: Expand Military Forces - Random province will increase its manpower level by 5 points

 

events.thumb.png.783f6550c7fc902e70706313a38ec60c.png

 

there should be an event where the leader flees the country, It will occur when country is near defetion or if the people are not happy with the goverment. I think it would be a cool idea.

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Idea for age of history 
For each ideology you can put several subcategories
For example, we have several types of communist ideologies in the world, such as Soviet communism, which consisted of several socialist republics.
This can be for other ideologies as well
And to choose any ideology, you have to choose a subset of it
This choice has a great impact on the country's economy
To change our ideology, we can increase our influence in the country and govern our ideology through elections.
* Or you can rule your ideology with a revolution. When we fought a country and defeated it
We can write a treaty with that country like the Treaty of Versailles
Treaties can be like this
*that you can occupy a country - tax it - I can change the government of that country - make it a colony - x country cannot have soldiers from x province - own the resources of that country and can be determined Which state should not be there You can move the race of that country to other regions and narrow its racial territory

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In the event of the country facing bankruptcy, the outcome should reflect a sentiment such as "My [leader's name], after countless wars and battles, it's disheartening to witness our civilization running out of funds." This outcome would likely result in a decrease in happiness among the population. Additionally, for European nations, the message could signify a significant milestone in history, such as "My king, our civilization has entered a new era with the discovery of a new continent." This would serve as an example of a pivotal moment marking the beginning of a new time period.

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On 1/10/2024 at 12:38 PM, Łukasz Jakowski said:

Hi,

in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.

Civilization have to do something or the level of something will be higher or lower. It is also possible to create a chain of events.

 

I'm also interested in Missions for every Civilization. Missions, unlike events, will be shown in a special menu with a list of missions to complete.

Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.

 

You can come up with anything and I'll try to add it if it's good.

 

Template

Title: 

Mission Description: (if this is a mission)

Simple Description:

Triggers: 

Outcome 1: 

Outcome 2: 

 

Example

Title: Agricultural Breakthrough

Simple Description: In a remarkable advancement, we have successfully revolutionized agriculture throughout our provinces.

Triggers: Civilization must increase the population growth rate of its provinces by 25 points, and the random chance is 77.5%

Outcome 1: Boost Population Growth - Random province will increase its growth rate by 5 points

Outcome 2: Expand Military Forces - Random province will increase its manpower level by 5 points

 

events.thumb.png.783f6550c7fc902e70706313a38ec60c.png

 

Make the midwest (Nebraska, Iowa, Oklahoma, Kansas, Missouri, Texas) have tornado related events that cause economic damage to the provinces they occur in.

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On 1/10/2024 at 7:41 PM, Łukasz Jakowski said:

Current list of outcomes, this is an early version and new ones can be added at any time:

gold=125
gold_monthly_income=2.0
legacy=75
legacy_monthly=4.5
research=35
advantage_points=3
manpower=7500
inflation=8.2

move_capital=75

declare_war=fra
change_ideology=4
change_religion=3

# province_economy=15.4 ### A random Civilization province will receive 15.4 economy points.
# province_economy_capital=15.4 ### A capital province will receive 15.4 economy points.
# province_economy_capital_all=15.4 ### All provinces of Civilization will receive 15.4 economy points.

province_economy=15.4
province_economy_capital=27.2
province_economy_all=3.5
province_tax_efficiency=3.2
province_tax_efficiency_capital=4.7
province_tax_efficiency_all=2.5
province_manpower=1.2
province_manpower_capital=1.7
province_manpower_all=3.5
province_growth_rate=8.2
province_growth_rate_capital=6.2
province_growth_rate_all=7.25
province_population=5000
province_population_capital=12500
province_population_all=2500
province_religion=3
province_religion_capital=2
province_religion_all=3
province_devastation=27.5
province_devastation_capital=45.5
province_devastation_all=15
province_unrest=15.5
province_unrest_capital=35.5
province_unrest_all=25.0
province_infrastructure=2
province_infrastructure_capital=1
province_infrastructure_all=1


## NOTE SPECIAL
# A civilization will get this variable, it can be used to create a chain of events.

add_variable=capital_city_economic_development


## We can also set temporary bonuses for X years:
bonus_duration=2
bonus_monthly_income=24.4

Civilization will have +24.4 monthly income for 2 years.

# List of all available, with simple examples:

bonus_monthly_income=12.2
bonus_monthly_legacy=2.4
bonus_monthly_legacy_percentage=10.2
bnus_maximum_amount_of_gold=500

bonus_tax_efficiency=10.5
bonus_growth_rate=15
bonus_province_maintenance=-25
bonus_buildings_maintenance_cost=-10
bonus_maintenance_cost=2.2
bonus_production_efficiency=25
bonus_income_production=10

bonus_income_taxation=7.5
bonus_income_economy=10.5
bonus_corruption=10.0
bonus_inflation=5.0

bonus_research=10
bonus_research_points=4.5

bonus_max_manpower=10000
bonus_max_manpower_percentage=10.25
bonus_manpower_recovery_speed=25
bonus_reinforcement_speed=15
bonus_army_morale_recovery=25
bonus_army_maintenance=-25

bonus_recruitment_time=-15
bonus_recruit_army_cost=-20
bonus_recruit_army_first_line_cost=-15
bonus_recruit_army_second_line_cost=-25

bonus_generals_attack=2
bonus_generals_defense=1

bonus_units_attack=4
bonus_units_defense=3

bonus_regiments_limit=6
bonus_battle_width=4
bonus_discipline=7.5
bonus_siege_effectiveness=25.5
bonus_max_morale=20
bonus_army_movement_speed=30.4

bonus_manpower_recovery_from_disbanded_army=25

bonus_war_score_cost=-25

bonus_construction_cost=-10
bonus_administration_buildings_cost=-15
bonus_military_buildings_cost=-20
bonus_economy_buildings_cost=-25
bonus_construction_time=-25

bonus_invest_in_economy_cost=-13.75
bonus_increase_manpower_cost=-7.25
bonus_increase_tax_efficiency_cost=-15.4
bonus_develop_infrastructure_cost=-12.5
bonus_increase_growth_rate_cost=-7.25

bonus_diplomacy_points=25
bonus_improve_relations_modifier=15
bonus_income_from_vassals=25
bonus_aggressive_expansion=-25

bonus_core_cost=-25
bonus_religion_cost=-15
bonus_revolutionary_risk=25

bonus_loan_interest=-25
bonus_all_characters_life_expectancy=5
bonus_advisor_cost=-20
bonus_advisors_max_level=2
bonus_general_cost=-15

bonus_disease_death_rate=75

kill_ruler=true
kill_ruler_chance=35

kill_advisor=1
# 0 = Administrative Advisor
# 1 = Economic Advisor
# 2 = Innovation Advisor
# 3 = Diplomatic Advisor

outcome:Change law
outcome: change in number of seats (party) in parliament 

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hey lukasz i know that this can be offtopic but pls make a option to global event so we dont need to put to every single country the same event, and a option to select several country to receive that event too

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