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Age of History 3
Łukasz Jakowski

Events - Common events for every civilization in the game

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Title: Science and Technology Giant!

Simple Description: Thanks to your government's investments in education and technology, you have raised many scientists!

Triggers: Advancing the technology tree, building education buildings

Outcome: People's happiness increased by 5%, technology increased by 10%

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Title: Peaceful Leader!

Simple Description: Your government's long-standing policy of peace has secured your position in the eyes of the world!

Triggers: No war for a long time

Outcome: People's happiness increased by 15%, state prestige increased by 15%

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Title: Economic Crisis in the World!

Simple Description: There is a major economic crisis in the world... and unfortunately it will affect us too!

Triggers: Continuous wars in the world

Outcome: Economy down 10%, people's happiness down 10%

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Title: Channel Revenues!

Simple Description: We are generating incredible revenues from owning X Canal/Strait! 

Triggers: Ownership of the Dardanelles, Istanbul, Suez and similar canals

Outcome: Government revenue increased by 5%

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Слушай, а будет возможность делать и вассалов и автономии? И будет ли мультиплеер.

Может кто-то другой знает,то напишите 

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Title: Elections

Mission Description: (if this is a mission)

Simple Description: In our country, elections are held to elect our next president. Given this, various types of governments rise to govern the nation.

Triggers: it is a democracy or republic, four years have passed without the event triggering and no presidential change has occurred in that time

Outcome 1: (First leader with specific bonuses)

change_leader = true

Outcome 2: (Second leader with specific bonuses)

change_leader = true

Outcome 3: (Third leader with specific bonuses)

change_leader = true

Outcome 4: (Fourth leader with specific bonuses)

change_leader = true

If the leader, once elected, has more than 4 negative bonuses, a revolt will break out in the country that will vary in size depending on how low the negative bonuses were, for example if one had -1 in everything, a small revolt will break out, otherwise If it is very high like -4 or -5 a larger revolt will break out, and if the revolt takes the capital this event will occur.

Title: Coup d'état in (country where what happened)

Mission Description: (if this is a mission)

Simple Description: For the fans of (deposed leader) we have bad news, a revolt occupied the capital expelling the leader from office, now a (new leader who could be one of those who had stood for election) will be placed.

Triggers: (Triggers previously mentioned)

Outcome 1: A tragic day for the nation

legacy = -5
legacy_monthly = -0.5
change_leader = true
increase_happiness = 5

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I know this isn't pretty similar but a form of baronial rebellion like the Barons War sounds interesting for me. But a common event that would be cool for me would be an event that's triggered by the Holy Lands being conquered and as a result there is an event that shows an option whether you want to go on a crusade and this would only be exclusive for Christian countries. Speaking of which If you are successful in a Crusade then your legacy points increase.

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Title: "Harvest of Prosperity"

 

  Mission Description:

  Embark on a quest to drive population growth and economic prosperity in the virtual realm.

 

  Simple description:

  Players must navigate through various in-game challenges and decisions to stimulate population growth and economic development.

  Triggers:

  1. 80-90% of the nation's territory is fertile land.

  2. The Nation has a demographic development greater than 50%

  3. The nation is NOT a dictatorship.

4. The nation has more than 100M total population.

 

  Result 1: Uncontrollable Growth: population growth of more than 70-160% in fertile lands, with a -30% economy penalty in those lands for a period of 6 years and 3 months.

 

  Result 2: Forced Demographic Economies: with more than 80% economy growth per fertile province, with a +45% resource collection bonus, but with a -60 or 90% population growth penalty.

Title: "An excessively populated (Country)"

 

 

  Simple description: The population has far exceeded the government's ability to support all inhabitants, this can cause long-term problems.

 

  Triggers:

  1. The country has an excess population for the time, Example, modern age (3B), conflict age (1B), middle age (400M), 0 B.C (100M)

  2. The country has more population than the economy.

  3. The country has accelerated, uncontrollable growth.

 

  Result 1: Mass Purge: Reduce the population by 40-70%, the population growth of the provinces above 100% will be reduced to 60-70-80%, the economy is reduced by 5-10-20%.

 

  Result 2: Discriminatory Purge: Reduces the population of other civilizations by 100%, the entire economy produced by the majority of non-native inhabitants is reduced by 100%, the native population is reduced by 30% and the national economy by one 20%, foreign companies (if there are any) will be expelled, expropriated or destroyed, and national companies will be reduced equitably to avoid a monopoly, decreases relations with the civilization that most inhabits the territory, the reduction of Relationships will depend on the amount of population that has been wiped out.

 

based on china/india

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All the changes I have suggested below relate to the event editor:

Please add a change of leader as an outcome.

I can also suggest adding conditions for the chance of AI (That is, under certain conditions, the chance of making a certain decision changes). 

Also, please add normal construction as an outcome, and not what was in the second part.

Add the change of the country the player is playing for as an outcome. 

And also add the renaming of cities as an outcome.

And add "Rule by a leader" to the conditions

Edited by TritonCA

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Thank you Lucas, your event system gives creators more freedom. But we would like to implement the following features.
1, select provinces based on culture and modification, for example with the statement "if = { limit = { condition } effect }" we can select that only provinces from a certain region or culture receive the effect, or we can select that only provinces that have gained a certain modification have the effect.
2, random_list, allows us to randomize the results. It could result in a impact, or it could be b.
3, ai_weight, we need to be able to control the ai's tendency to choose, so that the ai according to the different conditions, weighted to different options to choose, rather than aimless random choice.
4, Hyper event, allow the player to use a small video instead of a picture, as a preview image of the event. And the player can match the event with specific sound effects.
5, News events, select a country where the event takes place and all countries that have diplomatic contact with that country will receive the news, and you can additionally set which countries will receive the news. For example, if Austria issues a decree in the Holy Roman Empire, only members of the Holy Roman Empire will be notified. A revolution breaks out in France, the natives far away in the Americas won't know about it, and the countries already in contact with France will receive the news.

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13 hours ago, Łukasz Jakowski said:

Hi,

in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.

Civilization have to do something or the level of something will be higher or lower. It is also possible to create a chain of events.

 

I'm also interested in Missions for every Civilization. Missions, unlike events, will be shown in a special menu with a list of missions to complete.

Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.

 

You can come up with anything and I'll try to add it if it's good.

 

Template

Title: 

Mission Description: (if this is a mission)

Simple Description:

Triggers: 

Outcome 1: 

Outcome 2: 

 

Example

Title: Agricultural Breakthrough

Simple Description: In a remarkable advancement, we have successfully revolutionized agriculture throughout our provinces.

Triggers: Civilization must increase the population growth rate of its provinces by 25 points, and the random chance is 77.5%

Outcome 1: Boost Population Growth - Random province will increase its growth rate by 5 points

Outcome 2: Expand Military Forces - Random province will increase its manpower level by 5 points

 

events.thumb.png.783f6550c7fc902e70706313a38ec60c.png

 

Will it be possible to add the ability to add missions in the game itself ?

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Hello, Mr. Lucas, I hope you are not tired

 

In my opinion, it will be very good if a power plant is added

Let's put several types of warships that any country can buy or build

Ships can only be built in sea areas and places with harbors

 

More explanation :

 

Warships. 

Damavand battleship

Abraham Lincoln battleship

Battleship Yamato

Battleship Navarre

Battleship Bismarck

and several other ships

 

Warships help us not to send the army (soldiers) to the sea and the ships to fight in the sea

 

How are ships destroyed now? 

If our country was at war with another country, if the army of that country attacked our ships and had more power, our ships would be destroyed. 

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Hello lukasz, I want to say that you can add the super event, the system of any civilization when it becomes an empire, a special song will be played in the event, and you can also add the super mission, that is, for example, Poland wants to become a great Polish empire, and for example, 10 buildings It should have an office, have 500,000 armies (of any kind) and have 3,000 gold in the treasury so that you can complete your super mission, and it should have borders like today's Poland, Lithuania, Slovakia, Ukraine, and Belarus. If you add this, it will be a government for some or all

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Title: Murder of civilians (random event random chance about 5% )

Mission Description: (if this is a mission)

Simple Description: ( the country ) kills two civilians who came from ( your county ).

Triggers: Civilisation manpower must be over 15000 and the relations between the 2 countries must be under 10.

Outcome 1: Declare war

Outcome 2: Support a separatist group ( while sending 200 golds by month.)

Outcome 3: Send an insult.

 

I'm not sure about this.

Edited by Wayne23lololh

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Suggestion: Party system can be added to countries after 1960. Parties change every 4 years, and the party system brings new updates to the parties even once a year.

Suggestion 2: It would be nice if other countries supported the rebellions and provided treasury and financial aid to the army.

Suggestion 3: Coup Feature: Although there is a small chance of overthrowing the leaders of some States through a revolution, the revolution may be successful

Suggestion 4: new buildings. For example, it would be a nice feature to be able to send soldiers to the opposite shore with a bridge.

Suggestion 5: Historical scenarios. There may be a new button in the scenario section. It would be nice to be able to go historical or optional.

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What if you add an event where the elite forces you to start a war against another country in order to make money from the war? (it will be possible to attack weak countries)

P.s. only the elite will earn money

 

Or force another country to fight for your interests (weaken the enemy, earn money, etc.)

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What if you add an event where the elite forces you to start a war against another country in order to make money from the war? (it will be possible to attack weak countries)

P.s. only the elite will earn money

 

Or force another country to fight for your interests (weaken the enemy, earn money, etc.)

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Title: The Fall of Civilization

  Description: Conditions for the fall of civilization during war

  Catalysts:

 Civilization is at war

 The fall of the capital

 Collapse of 75% of the economy

 Half of the soldiers die

  The result :

 Fall of civilization

 

 

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Event 1

Title :

 - The Fall of Civilization

  Description :

 - Conditions for the fall of civilization during war

  Catalysts :

 - Civilization is at war

 - The fall of the capital

 - Collapse of 75% of the economy

 -  Half of the soldiers die

  The result :

 -  Fall of civilization

Event 2 :

Title : Civil War

  Description :

- Civil war due to decreased stability

  Triggers: 

- Decreased stability below 30% 

- Decreased happiness below 50%.

  Result : 

- creation of a civilization with a different government 

- declaration of war between the two governments

Event 3

Title: Union

  Description: 

- Unions between civilizations

  Motivators: 

- There will be an alliance 

- relationship 90+

  Result:

- Proposing the establishment of a union bet

ween two or more civilizations

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Event 1
Title :
 - The Fall of Civilization
  Description :
 - Conditions for the fall of civilization during war
  Catalysts :
 - Civilization is at war
 - The fall of the capital
 - Collapse of 75% of the economy
 -  Half of the soldiers die
  The result :
 -  Fall of civilization
Event 2 :
Title : Civil War
  Description :
- Civil war due to decreased stability
  Triggers:
- Decreased stability below 30%
- Decreased happiness below 50%.
  Result :
- creation of a civilization with a different government
- declaration of war between the two governments
Event 3
Title: Union
  Description:
- Unions between civilizations
  Motivators:
- There will be an alliance
- relationship 90+
  Result:
- Proposing the establishment of a union between two or more civilizations

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Mission - Jihad (only for Muslim states)

Triggers:

Is at war with civilization with different state religion

Outcome:

Sacred war effect, bonuses for manpower, attacking enemy troops and prestige. I don't know the scale of individual points so i don't suggest its values.
This mission can be fired every 10-20 years

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