9292solsl 2 Posted February 3, 2024 (edited) Here are a few suggestions about terrain, economy, growth rate, and political system: 1. Make each country's science and technology more logical, like increasing the technology level of the five permanent members of the Security Council, rather than having the technology of major powers be lower, like in Age of History 2. 2. The economy should not just depend on technology and growth rate, because population and technology don't solely determine the economy. 3. Seek accurate population data to create the growth rate map, it's suggested to raise the upper limit of growth rate to 1%-1000%. 4. For population, you can also set multiple growth rate maps (or make the growth rate permanently change in Settings and have a button reset this setting). 5. Age of History 2 cannot be changed forever, it should be changed forever. In addition, the newly created topography should be supported (not flash back like in 2). 6. The political system should allow for additions and Settings. Hope game developers and mod creators will consider these questions You can send these advice to Lukasz and let him Improves the details Edited February 3, 2024 by 9292solsl Barbaris and Matvey 2 Quote Share this post Link to post Share on other sites More sharing options...
9292solsl 2 Posted February 3, 2024 @Łukasz Jakowski Hope you can reply Quote Share this post Link to post Share on other sites More sharing options...