Jump to content
Age of History 3
FlatThetime

Imperium Aeternum, Concept

Recommended Posts

Scenario Concept:


"Rise and Fall of Rome" is a captivating scenario in Age of History 3 where players assume the role of Rome, the legendary city-state that grew into a formidable empire. From its humble beginnings in 753 BCE to its eventual decline and fall in 1453 CE, this scenario offers players the opportunity to experience the grandeur and challenges of Roman history.

Key Features:
1. Historical Accuracy: The scenario meticulously recreates key events, territories, and political dynamics of the Roman Empire across centuries. Players will witness the rise of Rome, its expansion through military conquest, internal politics, cultural developments, and the eventual challenges that led to its fall.
   
2. Comprehensive Time Frame: Spanning over 2,000 years, players will guide Rome through different eras, including the Roman Republic, the Roman Empire, and the Byzantine Empire. They will have to adapt to changing political systems, face external threats, and manage internal struggles.

3. Diplomacy and Warfare: As Rome, players will engage in complex diplomacy with neighboring states, forge alliances, negotiate treaties, and wage wars to expand their influence. They can employ various military strategies, including legion formations, naval warfare, and siege tactics, to conquer territories and defend against rival civilizations.

4. Internal Politics and Governance: Players will have to manage the delicate balance of power within Rome itself. They can navigate the complexities of the Roman Senate, make decisions on legislation, appoint governors, deal with corruption, and maintain the loyalty of their citizens.

5. Cultural and Technological Advancements: Players can foster cultural advancements by supporting the arts, architecture, and scientific discoveries. They can also develop infrastructure, build iconic structures like the Colosseum, and advance technologies to boost the empire's economy and military capabilities.

6. Barbarian Invasions and Crisis Management: The scenario introduces pivotal events like the invasion of Gaul, the Punic Wars, the fall of the Western Roman Empire, and the rise of the Byzantine Empire. Players will face the challenges posed by barbarian invasions, religious conflicts, economic crises, and political instability while striving to keep Rome intact.

7. Legacy and Endgame: The scenario offers multiple paths to the endgame, including the potential survival and transformation of Rome as the Byzantine Empire. Players can leave their mark on history by establishing a lasting legacy, shaping the world's perception of Rome for centuries to come.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
      • 651 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 169 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games