Jump to content
Age of History 3
Rodak Polak

About the latest video "Building in multiple provinces..." with reference to AoH 2

Recommended Posts

In the latest video investment in the economy and in population growth is shown. Unfortunately, it looks like there may be a similar bug as in AoH 2

When you invest in province with 1% growth rate nothing changes (like in AoH2 bug with 99 economy where no matter how much you invested, it was always 99)

The second problem in AoH 2 was exhaustion of investment opportunities (once the farms were built, it was no longer possible to invest in the province's population also, if the economy was too high, instead of profits from the provinces, there were giant losses. The consequence was that after some time it was impossible to invest in the population, and investing in the economy was possible, but it made no sense). Imagine that France, once investing in Paris, is satisfied with it for hundreds of years. No sense. Without investment, the city falls.

My solution to making the game better and more realistic is:

  • If you don't invest in population growth, it falls by 0.01 percentage point per year
  • If you don't invest in economy, it falls by 0.01 point per year
  • The decrease will be so slow that it will not destroy your country or stop its development. But at the same time, if you do not invest in a province for many years, it will become depopulated and its economy will collapse which is consistent with reality
  • At the same time, this will make investments will always be possible and profitable

When it comes to buildings in the province: maybe it would be good to add that there is a small chance (e.g. 5%) that while your province will be occupied, all buildings will also be destroyed (in AoH 2, after some time there was nothing to build, and wars did not destroy buildings, which was unrealistic)

Share this post


Link to post
Share on other sites

Posted (edited)

The minimum population in a province should be 10, negative population growth should be possible, but the economy should not fall to less than 0

Edited by Rodak Polak

Share this post


Link to post
Share on other sites

1 hour ago, Rodak Polak said:

In the latest video investment in the economy and in population growth is shown. Unfortunately, it looks like there may be a similar bug as in AoH 2

When you invest in province with 1% growth rate nothing changes (like in AoH2 bug with 99 economy where no matter how much you invested, it was always 99)

The second problem in AoH 2 was exhaustion of investment opportunities (once the farms were built, it was no longer possible to invest in the province's population also, if the economy was too high, instead of profits from the provinces, there were giant losses. The consequence was that after some time it was impossible to invest in the population, and investing in the economy was possible, but it made no sense). Imagine that France, once investing in Paris, is satisfied with it for hundreds of years. No sense. Without investment, the city falls.

My solution to making the game better and more realistic is:

  • If you don't invest in population growth, it falls by 0.01 percentage point per year
  • If you don't invest in economy, it falls by 0.01 point per year
  • The decrease will be so slow that it will not destroy your country or stop its development. But at the same time, if you do not invest in a province for many years, it will become depopulated and its economy will collapse which is consistent with reality
  • At the same time, this will make investments will always be possible and profitable

When it comes to buildings in the province: maybe it would be good to add that there is a small chance (e.g. 5%) that while your province will be occupied, all buildings will also be destroyed (in AoH 2, after some time there was nothing to build, and wars did not destroy buildings, which was unrealistic)

> If you don't invest in economy, it falls by 0.01 point per year

Why would that be the case?

You are heavily neglecting the dynamics of economy.

Economic complexity encompasses a multitude of factors, including government policies and global conditions. Assuming a linear decline solely based on a 'decay' factor oversimplifies the dynamic nature of economy. It is important to understand that economy can thrive through private business initiatives (as an example) within the population, without constant government intervention.


 

Share this post


Link to post
Share on other sites

13 minutes ago, qxz said:

> If you don't invest in economy, it falls by 0.01 point per year

Why would that be the case?

You are heavily neglecting the dynamics of economy.

Economic complexity encompasses a multitude of factors, including government policies and global conditions. Assuming a linear decline solely based on a 'decay' factor oversimplifies the dynamic nature of economy. It is important to understand that economy can thrive through private business initiatives (as an example) within the population, without constant government intervention.


 

Because probably both population growth and economy will have their limits in the game (which I think makes sense. I wouldn't want population growth to be around 100,000% or more). And if they have a limit, it means that at some point investing would be impossible. That's why I proposed a slight decrease, which is true by the way in reality if country do not invest. With my solution investing will always make sense. I know that economy is more complicated but also I remember that AoH 3 is not economical game, but a strategic and historical one based on the rule of "easy to learn hard to master"

Share this post


Link to post
Share on other sites

5 minutes ago, Rodak Polak said:

Because probably both population growth and economy will have their limits in the game (which I think makes sense. I wouldn't want population growth to be around 100,000% or more). And if they have a limit, it means that at some point investing would be impossible. That's why I proposed a slight decrease, which is true by the way in reality if country do not invest. With my solution investing will always make sense. I know that economy is more complicated but also I remember that AoH 3 is not economical game, but a strategic and historical one based on the rule of "easy to learn hard to master"

Of course there will be a limit otherwise the amount of calculations will cause performance issues.

Economy is not relied on investments,  which is why Age of History 3 improves the economy so much, by adding buildings and many more factors like resources.

Proposing a slight linear decrease assumes that the country is in a constant decline which is obviously not always the case.

The comment below your reply is way better than your original suggestion. 

Scaling the economy with certain technological advancements actually encourages the player to advance in the game, rather than constantly investing in the economy, which basically in your point of view is in a constant decline which just increases the micro.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
      • 651 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 169 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games