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Age of History 3
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Realize democracy mechanic in AOC3

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Realize democracy/parliament mechanic in AOC3. 

Every democratic country has a parliament. Every 4/6/8 years (that can be changed in the laws section if the player party has more than 50% support or cancel it if >90% support) will be elections. If the player party or player coalition wins, he can change laws and rule the government. Special events can create new parties, boost party support, or downgrade party support. Player will have the ability to create a coalition. With each party, player can improve relations, give money, and do diplomatic actions to create a coalition. Ideologically closer party will have a good relationship and will be easier to create a coalition. 
            At the start of the game, there will be one ruler party and other parties that have low support. Player can get party support by changing laws, winning a war, choosing the right options in random events, developing a country's GDP, expanding territory, creating puppets/colonies in other nations, or moving up in the leaderboard. For example, if the player has >50% support, he can accept the law to improve working conditions, raising communist popularity. If a player wants to start a war with Casus Beli to get territories he needs more than 65% support, if Casus Beli is colonization he needs more than 45% support. 

            Player will get random events that boost party popularity, decrease GDP, or destroy constructions. Another type of event will be where the Player needs to choose from the list of options, for example, get party support and lose money or lose party support and get money. 

            The laws section will have a lot of laws from which players can pick. For example, discrimination against national minorities will downgrade liberals' support and relationships but increase nationalists' support and relationships.

           Party relationship can change. Player will have the ability to increase it by winning war, giving money , select action improve the relationship and accepting laws. if Player has more than 60 relationship with the party he can create a coalition. Player party will change to coaltion and he will able to accept laws, declare wars only if both parties support it. If player has more than 85 relationship and he is in coaltion more than 4/6 years he can create new united party that has now no restrictions on accepting laws or other actions.

           If a player loses elections he can continue to rule the government but as winner party.

           Every party in game has its own bonuses. For example communist party will have factory output bonus, cheaper puppets 

           Player will able do develop a political technology tree. In the political tree will be laws research, party research, populism and propaganda (which adds renewable decisions to increase party support), party bonuses(increase party bonuses) and political debate(which increase relationship improving).

           

Currently I came up with these parties and laws :

Parties:
socialist(+5% popularity, +5% stability, +15% factory output, -5%GDP),
nationalists(-25% Casus beli justification, +5% attack and defense on core provinces, -8% improve relationship, -5%GDP),
liberals(+15% stability, +10% improve relationship, +10%GDP, +40% Casus beli),
monarchists(+5% stability, +10% attack, and defense ),
fascists(-45% Casus beli justification, -13% improve relationship, -10%GDP, +10% attack and defense),
conservatives(+20% stability, +15% improve relationship),
capitalists(+20% factory output, -15% Casus beli),
communists(+15% popularity, + 20% factory output),
anarchists(-5% popularity ,-10% stability),
autocrats(+50% popularity , - 30% stability, -10%GDP).

Laws:

Slavery: Need >50% support increases colonies money and resource income, decrease stability. Liberals - 40% support and relationship, Conservatives -25% support and relationship, Nationalists +40% support and relationship, fascists +60% support and relationship
 

Improved working conditions: Need >45% support increase stability and popularity, decrease GDP. Liberals +5% support and relationship, socialists +35% support and relationship, communists +45% support and relationship, capitalists - 15% support and relationship.

 Ban elections: Need >90% otherwise might be a civil war. delete elections, decrease stability. Liberals -60% support and relationship, Conservatives -60% support and relationship.

  

 

P.S Not final version of laws and parties

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