IKayzerI 158 Posted March 28, 2024 I have an idea, there’s a nice food mechanic in Imperator Rome and I tried to interpret it for AoH3. Thanks in advance. Firstly, the amount of food in a city will be between 0 and 100, and there will be a monthly food increase depending on the terrain of the city. I talked about how much it can increase monthly below. Now, how much will the food decrease monthly? I think a monthly -0.4 food decrease per 20k population would be quite nice. So, the monthly food expense of a city with a population of 100k will be -2. And of course, what will change between 0-100? 0 is bad, 100 is good. If our food count is 0, the population increase will be -5% per month, production and tax efficiency -10% and city unrest increase will be +10%. If it’s 100, these negative effects will not exist and the population increase will be +2.5%. My aim is to prevent cities from being exaggerated in terms of population count. What do you think? Have a good day! Farmlands: +5 Grasslands: +4.5 Drylands: +4 Woods: +3.5 Savannah: +3 Coastline: +2 Forest:+2 Steppe: +1.75 Highlands: +1.5 Hills: +1.5 Mountain: +1 Jungle: +1 Desert: +0.5 per month From this numbers for example over 20k population desserts would be harder to get population like the real history. For example: if farmlands terrained city's population is over 200k nothing would happen from foods and Europeans could get easily much more population in 1800-1900s. Wayne23lololh, BALONA30, AmericanLiberia and 1 other 4 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted March 28, 2024 It's really cool, and it needs to be simple. It could give the goods system more depth. IKayzerI, BALONA30, thecarvalhogamer and 1 other 3 1 Quote Share this post Link to post Share on other sites More sharing options...
AmericanLiberia 74 Posted March 28, 2024 A system like this could be cool, but I see it having little importance or being too anoying very easy. Balance could be hard to achieve, I guess 😛 Un sistema como este sería genial, pero lo veo convirtiéndose en algo poco importante o siendo molesto con demasiada facilidad. Un balance podría ser difícil de conseguir 😛 IKayzerI and Wayne23lololh 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Guest Posted March 30, 2024 On 3/28/2024 at 7:37 PM, IKayzerI said: I have an idea, there’s a nice food mechanic in Imperator Rome and I tried to interpret it for AoH3. Thanks in advance. Firstly, the amount of food in a city will be between 0 and 100, and there will be a monthly food increase depending on the terrain of the city. I talked about how much it can increase monthly below. Now, how much will the food decrease monthly? I think a monthly -0.4 food decrease per 20k population would be quite nice. So, the monthly food expense of a city with a population of 100k will be -2. And of course, what will change between 0-100? 0 is bad, 100 is good. If our food count is 0, the population increase will be -5% per month, production and tax efficiency -10% and city unrest increase will be +10%. If it’s 100, these negative effects will not exist and the population increase will be +2.5%. My aim is to prevent cities from being exaggerated in terms of population count. What do you think? Have a good day! Farmlands: +5 Grasslands: +4.5 Drylands: +4 Woods: +3.5 Savannah: +3 Coastline: +2 Forest:+2 Steppe: +1.75 Highlands: +1.5 Hills: +1.5 Mountain: +1 Jungle: +1 Desert: +0.5 per month From this numbers for example over 20k population desserts would be harder to get population like the real history. For example: if farmlands terrained city's population is over 200k nothing would happen from foods and Europeans could get easily much more population in 1800-1900s. Resources in province should inflect on food production as well. And we need the army food supply system. it's be good for AOH3 time period. Food supply exist in emperor rome and even in AOC2 mod Bloody Europe II, why the third part will not have this system? Too complex? So complex, that aoc2 modders can create it. 😛😛 Wszystko jak my kochamy Quote Share this post Link to post Share on other sites More sharing options...