Jump to content
Age of History 3

Dynamic Rebel Names - Idea For Rebels In AOH3

Recommended Posts

The Idea is that after A Rebel Succeed in gaining Independence, The AI Will Take In Many Different Variables In To Decide What The New Civ Name Will be, These are: Religion, Era, And Group (The Ones Lukasz Showed)


Historically Non European States Had Different Names To European States, While European States were usually Named On Their Respective Regions (Kingdom Of France, Kingdom Of Bavaria, Kingdom of Poland, Kingdom Of Lithuania Etc) With The Only Exception Being India Where Kingdoms Were Named After The Regions (Gujarat) meanwhile Non European States Took The Dynastical Family Names, (Ayyubid, Abbasid, Seljuk, Qing, Ming, Song, Maurya, You Get It, So I suggest the AI just Use the Last Name For Rebellion Leader As Dynasty Name

On The Other Hand Turkic/Mongol Domains Were Named Based On Color And Tribe (White Horde, Blue Horde, Golden Horde) For Turks It Was Translated into turkish colors (Qara Qoyunlu (White Sheep), Aq Qoyunlu (Black Sheep)) so i suggest giving turkic separatists a list of color names that come first and (horde) at the end if they choose horde ideology and Qoyunlu if they choose monarchy

African Civ Names were named based On Tribes, Songhai, Keita, sosso, Kongo, Zulu) just have AI Generate A Random African Tribe Name And That Should Be The Civ Name, America's are the exact same, only difference is AI would Generate Native Tribe Names

2- Eras 

Group names were affected by era also, ancient european empires took the name of their capital city, so anything before age of feudalism and the one before that should be named on the capital city name (romans, athenians, carthage, etc), But Approaching the modern period, civs should change their names from dynasty names EVERYWHERE to Region Names, Example: Alawid dynasty (In Egypt)----> Kingdom of Egypt, New France (Colony) ----> Canada, Prussia (IF THEY DONT FORM GERMAN EMPIRE EARLY ON) ----> Kingdom Of Germany, British Empire ----> United kingdom, Ottoman Empire (IF THEY DONT SWITCH TO REPUBLIC) ----> kingdom Of Turkey, You Get It

3- Religion Really Doesn't Change Anything Other than Christians Becoming Kingdoms And Muslims Becoming Emirates/Sultanates, Hindu's Become Confederacy And Confucianism Become Empire, Tengrism Becomes Khanate


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Popular Now

  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language




      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it


      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text


      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}



      For now the game is translated to: Only English language!


    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 181 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!


    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 


      So the AoH 3 will have new battle system.

      Representation of the battlefield in the game.

      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


      Each unit can be unlocked by researching technology and then upgraded.


      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane


      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games