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Age of History 3
MosterTedoey24

A dynamic administration system (provinces, municipalities, counties, autonomies...)

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I suggest implementing a more elaborate administration system and administrative units in the game. This system would consist of a list of functions or responsibilities, such as civil administration, organization of troops, educational and local economic responsibilities, among others. Players could assign these roles to different types of administrative units, naming them accordingly. This would allow for the creation of municipalities, states, counties, etc., each with their own specific responsibilities and functions. The autonomy of these units would be determined and managed by the players.

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9 minutes ago, MosterTedoey24 said:

I suggest implementing a more elaborate administration system and administrative units in the game. This system would consist of a list of functions or responsibilities, such as civil administration, organization of troops, educational and local economic responsibilities, among others. Players could assign these roles to different types of administrative units, naming them accordingly. This would allow for the creation of municipalities, states, counties, etc., each with their own specific responsibilities and functions. The autonomy of these units would be determined and managed by the players.

Furthermore, we could subject certain administrative units to each other, for example: municipalities, with lesser responsibilities, could be subject to provinces, with greater responsibilities.  Thus being able to create a complex federative or colonial system

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