HistoryFan14 39 Posted May 15, 2024 The game could have the ability in which a leader can either step down when stability is low and be replaced (or get assassinated by spies using the spy network feature, they can also meet their end by natural causes). What I mean by this is that the player can choose a successor to the previous leader that has their own advantages and disadvantages. As for heirs, leaders can marry a local within their country or from another country. (this can improve relations with said country). And they can have children in which the player can choose as heir. And like successors they can have their own benefits. Players can also recruit their heirs as generals in the battlefield or well of a division. Same with successors. In contrast, players are allowed to also have an election/competition between heirs and successors and the local population can vote on it (It's random, but this'll probably help players not having to choose the successor or heir). This can bring a rise in the possibility of having a whole dynasty, or a more successful dictatorial rule. This can be a feature that can be toggled off in a scenario. Regarding my immigration idea, It was deleted since my account was banned by mistake, glad to be back though. Quote Share this post Link to post Share on other sites More sharing options...