Jump to content
Age of History 3
BrainrotGod

Rebellions and Guerilla fighters

Recommended Posts

Cool idea, make it so before Ai rebellion starts, there's about 3-4 Stages before armed one begins,

1. Peaceful Protests A. Give in their demands, ( Creates an Autonomous Republic which works as a puppet state, which cannot have allies or have Trade deals, is completely dependent on you)

 

 B. Shut the protests down ( Escalation of revolution increased by 75%, Escalation of the stages increases in speed by 75%, Assimilation Price Increased by 3x, Disables Event Progressive Protest Escalation for 60 Days, after which all Buffs/Debuffs above come into the effect)    

 

😄 Ignore the Protests ( No effects until the Stage is over. AFTER the next Stage: Increase revolution escalation by 25/35% depending on how hard the country opposed in the battle against you , Increase the Price of Assimiation by 2x

 

2. Civilian Unrest in the Region

A. Do nothing. ( Adds the following debuffs: After 35 Days: Escalation of Revolution increases by 35%, Happiness Passively decreases overtime in the region, Adds Debuff: -35% Income from Province worth 1-4 Stars, -55% Income from provinces between 5-999 Stars

 

B. Give in Their Demands| Following things happen: Create Completely Dependent Puppet State on the selected territory: (the more you leave to yourself, the bigger Stability, Happiness, Income Debuff, UNLESS the province is a core, no time limit

 

😄  😄 Supress the Population into Submission| (Stability Decreased by 40%, Happiness Decreases passively over time, Immiediately Enters the next Stage of Revolution)

 

"In Preparation for war of Independence" 

Event Starts lasting for 360 Days

Happiness Continues to decrease over time, IF at any point Happiness hits 5% or lower, Shorten the Event by 33%, Increase Partisant resistance by 35% which will increase over time, if Partisant resistance increases up to 85%, Event Shortens by 50% (If you have 180 Days left the event will shorten to 90 days)

If you have any divisions in the Region, Following event Begins:

Partisants Resistance against [your country name] forces

In the following event: 10% chances for your division to be attacked by the partisant forces ( 20% of the event's time has passed)

40% Chance for your division to get attacked atleast once over the span of (21% of the Event's time, until 45% of the event's time)

70% Chance for your division to get attacked atleast once over the span of (46% of the Event's time until 70% of the Event's time)

90% Chance for your division to get attacked atleast once over the span of 71% of the event's time until 100% of the Event's time)

If your Division gets attacked more than once, Ai will either target other Weakest Division, or if the previous division can't stretch the battle for more than 15-30 days, other guerilla force will join the fighting division that has the least time until defeat to buy some time

FOURTH STAGE IS AN ULTIMATUM, BY AGREEING YOU RELEASE THE OCCUPIED STATE GIVING IT COMPLETE INDEPENDENCE AND TRUCE FOR 5-10 YEARS, where as denying it releases 35-40% to the rebellion, which will then fight for independence of the state, you wouldn't only deny if you know you can win, cause if you don't, there could be debuffs like less volunteers and national humiliation, which decreases stability over a certain time

I ALSO think I'd be very skibidi sigma to add  "Decisions" where you passively gain political power that's then used to do some fun events, like hold referendums or do decisions to politically strengthen your regime and collapse the resistance sCpan widget

Share this post


Link to post
Share on other sites

2 hours ago, aa30388 said:

I mean some of the rebellions were armed by the start ant didn't contain any protests or bullshits like that

Very much true, The Indian Rebellion of 1857 and Taiping Rebellion (just to name a few) all started as violent uprisings

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
      • 698 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
      • 1,761 replies
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 181 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
      • 188 replies
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
      • 211 replies
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games