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Wayne23lololh

Subjects type and how to apply it

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Posted (edited)

Here's how monarchy could work :

rank (manpower, prestige, economy, provinces...)

Empire Emperor
Kingdom : King
Principality : Reigning prince (elector or not), only principality can become an elector
Grand duchy : Grand Duke
Archduchy : Archduke 
Duchy : Duke
County : Count

Edited by Wayne23lololh

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Posted (edited)
5 hours ago, Wayne23lololh said:

Hello,

We all know that vassals are now improved in AoH3, with the possibility to increase or decrease tribute and manpower, and whenever the vassal can declare war or can’t. But Łukasz, you could go further, by adding subjects. Subject is a larger term for vassals that could include other historical types. 

Some subjects must be seen as a government and others more like a special attribution. All will be present in the subject tab, but some would also represent the government.

3E3NI3EB.thumb.jpg.ae53888deb73ecd4973e0aa3058e6185.jpg

How each subject will work : 

Autonomy is an administrative division or internal territory of a sovereign state that has a degree of autonomy and self-governance, under the national governmentUnlike vassals, autonomy will be divided with the sovereign by a gray border. 

Screenshot2024-06-0318_40_45.png.d14b05019d6942fd94d79d8a9ac567eb.png

Colony is a country or area under the full or partial political control of another country and occupied by settlers from that country. These colonized people will be sidelined by settlers, it will reduce the potential of these provinces, increasing the liberty desire and the risk of rebellionColonies shall be divided between them and the settlers by a white border. 

WW1africa.thumb.png.1a688e3e694524f95a806e854a858718.png

A puppet is a state that is dependent upon an outside power and subject to its orders. Puppet states have nominal sovereignty, except that a foreign power effectively exercises control through economic or military support. Puppet states are forced into legally endorsing actions already taken by a foreign power. Puppets will have their own civilization color.  

Dominion is a self-governing country of the British Empire. Progressing from colonies, their degrees of colonial self-governance increased unevenly over the late 19th century through the 1930s. No special border attribution needed.

Protectorate is constituting one of the forms of colonial subjection. It differs from pure and simple colonization in that existing institutions, including nationality, are exercised on a formal level, with the protective state assuming management of diplomacy, foreign trade and possibly the army of the State under protectorate.  

Vassals have a mutual obligation to a lord or monarch, in the context of the feudal system in medieval Europe. The obligations of a vassal often included military support by knights in exchange for certain privileges, usually including land held as a tenant or fief.  

A Personal Union is a relationship between two or more political entities that are considered separate sovereign states, but which, by law or contract, have the same person as their head of state. In law, this is not a real union of territories. Personal unions won’t have the same civilization color, but will be united wit the sovereign by a "sphere of influence" type of border (aside of HRE).

Example : Archduchy of Austria aside of HRE

HREandAutria.png.889c19caca857d0b9d7e054ebb4026b0.pngArchduchyofAutria.thumb.png.d3cec610693cc8bc54a9d8b4a832017c.png

 

Create a subject tab, which replaces the create a vassal tab, but basically the same thing

Slide7.thumb.jpg.e15b850f25f677dde2a45bd98ba80d92.jpg

Slide10.thumb.jpg.d4817ff25fe0c9404ba568a15f98299f.jpg

 

Each subject would bring advantages and disadvantages (could be changed)

Autonomy level 

Rules 

Modifiers 

        Cost of creation 

        Leader Name 

Autonomy 

1800’s 

 

Can’t declare war  

Can’t decline demands 

No diplomacy 

Control over deployed units goes to overlord, and recruited by overlord 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in provinces 

+5% legacy point 

-5% income in these provinces 

+10% province stability 

+20% independence desire 

300 gold 

15 legacy points 

 

 

Governor 

Protectorate 

-6000 B.C 

Can  declare war  

Can decline demands 

Can have diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in provinces 

+10% legacy point 

+10% tribute 

+30% trade 

300 gold 

15 legacy points 

 

 

Lord Protector 

Dominion 

1850’s 

 

Can’t declare war  

Can decline demands 

Mostly have similar diplomacy (+5;-5)

Own army, but recruited by overlord 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in built in provinces 

+20% trade bonus 

+5% Independence desire 

 

250 gold 

20 legacy points 

 

 

Prime minister 

(because, it has the same monarch as the overlord) 

Colony 

1490’s 

 

Can’t declare war  

Can’t decline demands 

No diplomacy 

Control over deployed units goes to overlord, and recruited by overlord 

Resource tribute 

Same civ. color 

Can’t be annexed by overlord 

Overlord can built in built in provinces 

+20% trade bonus 

+55% Independence desire 

-30% colony research 

400 gold 

30 legacy points 

 

 

Colonial Governor 

Puppet 

1600’s 

 

Can’t declare war  

Can’t decline demands 

No diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in built in provinces 

+10% income 

+2% prestige 

 

200 gold 

10 legacy points 

 

 

Governor 

Vassal 

Can declare war  

Can decline demands 

Diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can’t be annexed 

Overlord can built in built in provinces 

 

+5% stability

 

-5% liberty desire

 

-10% happiness

100 gold 

5 legacy points 

 

Lord 

Personal Union 

Can’t declare war  

Can’t decline demands 

No diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can’t be annexed 

Can built in built in provinces 

 +15% Liberty desire

-5% Recruitment cost

+10 trade bonus

-5% infrastructure cost

No gold needed 

15 legacy points 

 

 

 

Monarch (depends according to rank)

 

Each subject could upgrade or downgrade, it means that they are not static and stay the same for centuries, because vassals in 2024 are not logical 

Slide1.thumb.jpg.74c635c93bc0dd908c9f1662d00009e5.jpg

Some ideologies, or even special civilizations could rename automatically some of the subjects names for more immersion, it would work like leaders for each government. This doesn't change anything except the name, of course.

Example for German Reich : 

  • Autonomy = General Government
  • Protectorate = Reichprotectorat
  • Dominion = Satellite 
  • Colony = Reichskolonie
  • Puppet = Reichkommisariat

Liberty's desire, as it was in AoH2, is the mechanic for vassals to become independent. To upgrade this feature, it must have more ways to increase and decrease liberty desire.

Slide1.thumb.jpg.b9646523c64f6b085e3b08bfa4268a5d.jpg

This is a very long topic, and I have taken time for it so any correction would be granted. (This topic isn't meant to force anything, if it is too complex, I can simplified it)

also for japan it would be imperial protectorates, dont forget lol

Edited by xox

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Adding that vassal flag applies only for colonies, protectorates, puppets and dominion. But it could be turned off in modern time for modern dominion such as Canada, even if it doesn't use this term in current days, it is still a dominion. There may be some exceptions, I don't know

Vassal flags in 2024 may be awkward, and why do we call it vassal flags if vassals don't have this option ?🤔 

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Amazing work, comrade! An amazing innovation for much deeper roleplaying of various non-unitary state formations.

Soviet Union, colonial empires, federations, countries with feudal fragmentation, etc., etc.

The role-playing game of our dreams!

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Posted (edited)
23 hours ago, Wayne23lololh said:

Hello,

We all know that vassals are now improved in AoH3, with the possibility to increase or decrease tribute and manpower, and whenever the vassal can declare war or can’t. But Łukasz, you could go further, by adding subjects. Subject is a larger term for vassals that could include other historical types. 

Some subjects must be seen as a government and others more like a special attribution. All will be present in the subject tab, but some would also represent the government.

3E3NI3EB.thumb.jpg.ae53888deb73ecd4973e0aa3058e6185.jpg

How each subject will work : 

Autonomy is an administrative division or internal territory of a sovereign state that has a degree of autonomy and self-governance, under the national governmentUnlike vassals, autonomy will be divided with the sovereign by a gray border. 

Screenshot2024-06-0318_40_45.png.d14b05019d6942fd94d79d8a9ac567eb.png

Colony is a country or area under the full or partial political control of another country and occupied by settlers from that country. These colonized people will be sidelined by settlers, it will reduce the potential of these provinces, increasing the liberty desire and the risk of rebellionColonies shall be divided between them and the settlers by a white border. 

WW1africa.thumb.png.1a688e3e694524f95a806e854a858718.png

A puppet is a state that is dependent upon an outside power and subject to its orders. Puppet states have nominal sovereignty, except that a foreign power effectively exercises control through economic or military support. Puppet states are forced into legally endorsing actions already taken by a foreign power. Puppets will have their own civilization color.  

Dominion is a self-governing country of the British Empire. Progressing from colonies, their degrees of colonial self-governance increased unevenly over the late 19th century through the 1930s. No special border attribution needed.

Protectorate is constituting one of the forms of colonial subjection. It differs from pure and simple colonization in that existing institutions, including nationality, are exercised on a formal level, with the protective state assuming management of diplomacy, foreign trade and possibly the army of the State under protectorate.  

Vassals have a mutual obligation to a lord or monarch, in the context of the feudal system in medieval Europe. The obligations of a vassal often included military support by knights in exchange for certain privileges, usually including land held as a tenant or fief.  

A Personal Union is a relationship between two or more political entities that are considered separate sovereign states, but which, by law or contract, have the same person as their head of state. In law, this is not a real union of territories. Personal unions won’t have the same civilization color, but will be united wit the sovereign by a "sphere of influence" type of border (aside of HRE).

Example : Archduchy of Austria aside of HRE

(HRE, being a more powerful faction than Austria, its border will be predominant)

AustriaarchduchywitHRE.thumb.png.c066578d13eaa497b1d59604b9877298.png 

(Archduchy of Austria without HRE)

Austriaarchduchycomplete.thumb.png.d5c144c77ac204c690108939f0f504e1.pngArchduchyofAutria.thumb.png.d3cec610693cc8bc54a9d8b4a832017c.png

 

Create a subject tab, which replaces the create a vassal tab, but basically the same thing

Slide7.thumb.jpg.e15b850f25f677dde2a45bd98ba80d92.jpg

Slide10.thumb.jpg.d4817ff25fe0c9404ba568a15f98299f.jpg

 

Each subject would bring advantages and disadvantages (could be changed)

Autonomy level 

Rules 

Modifiers 

        Cost of creation 

        Leader Name 

Autonomy 

1800’s 

 

Can’t declare war  

Can’t decline demands 

No diplomacy 

Control over deployed units goes to overlord, and recruited by overlord 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in provinces 

+5% legacy point 

-5% income in these provinces 

+10% province stability 

+20% independence desire 

300 gold 

15 legacy points 

 

 

Governor 

Protectorate 

-6000 B.C 

Can  declare war  

Can decline demands 

Can have diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in provinces 

+10% legacy point 

+10% tribute 

+30% trade 

300 gold 

15 legacy points 

 

 

Lord Protector 

Dominion 

1850’s 

 

Can’t declare war  

Can decline demands 

Mostly have similar diplomacy (+5;-5)

Own army, but recruited by overlord 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in built in provinces 

+20% trade bonus 

+5% Independence desire 

 

250 gold 

20 legacy points 

 

 

Prime minister 

(because, it has the same monarch as the overlord) 

Colony 

1490’s to 1990

 

Can’t declare war  

Can’t decline demands 

No diplomacy 

Control over deployed units goes to overlord, and recruited by overlord 

Resource tribute 

Same civ. color 

Can’t be annexed by overlord 

Overlord can built in built in provinces 

+20% trade bonus 

+55% Independence desire 

-30% colony research 

400 gold 

30 legacy points 

 

 

Colonial Governor 

Puppet 

1600’s 

 

Can’t declare war  

Can’t decline demands 

No diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in built in provinces 

+10% income 

+2% prestige 

 

200 gold 

10 legacy points 

 

 

Governor 

Vassal 

1000 to 1700

Can declare war  

Can decline demands 

Diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can’t be annexed 

Overlord can built in built in provinces 

 

+5% stability

 

-5% liberty desire

 

-10% happiness

100 gold 

5 legacy points 

 

Lord 

Personal Union 

1000 to 1850

Can’t declare war  

Can’t decline demands 

No diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can’t be annexed 

Can built in built in provinces 

 +15% Liberty desire

-5% Recruitment cost

+10 trade bonus

-5% infrastructure cost

No gold needed 

15 legacy points 

 

 

 

Monarch (depends according to rank)

 

Each subject could upgrade or downgrade, it means that they are not static and stay the same for centuries, because vassals in 2024 are not logical 

Slide1.thumb.jpg.74c635c93bc0dd908c9f1662d00009e5.jpg

Some ideologies, or even special civilizations could rename automatically some of the subjects names for more immersion, it would work like leaders for each government. This doesn't change anything except the name, of course.

Example for German Reich : 

  • Autonomy = General Government
  • Protectorate = Reichprotectorat
  • Dominion = Satellite 
  • Colony = Reichskolonie
  • Puppet = Reichkommisariat

Liberty's desire, as it was in AoH2, is the mechanic for vassals to become independent. To upgrade this feature, it must have more ways to increase and decrease liberty desire.

Slide1.thumb.jpg.b9646523c64f6b085e3b08bfa4268a5d.jpg

Last but not least, having any subject in modern time is frowned upon. So there will have a diplomatic rupture with some countries if the country possesses one.

This is a very long topic, and I have taken time for it so any correction would be granted. (This topic isn't meant to force anything, if it is too complex, I can simplified it)

HRE and Autria.png

I think that dividing by dates is illogical. For example, the Swedish-Norwegian Union existed until 1905, and at the moment more than a dozen Commonwealth Kingdoms (not counting possessions such as the Isle of Man, Guernsey, Jersey, Akrotiri and Dhekelia, etc.) are de facto uniates of the British Crown (formally they have their own Crown as a legal entity, but the British monarchs are there by the heads of state)

In addition, a personal union can be inherited over time (for example, the possessions of the Duke of Burgundy in the 15th century). 

Personally, I would single out the subjects in only four categories:

1) Vassal itself. Such as it is presented in the game now (perhaps it can be annexed by the suzerain after 15-20 years in the event of the death of the vassal monarch)

2) The appanage. It can be both a form of autonomy and a separate game mechanic for European powers (especially France and Rus). By allocating appanages, for example, the player can reduce the risk of rebellion, and also receive a trading bonus. The appanages also give part of the manpower to the overlord. Appanages can be inherited after 10-20 years, while all appanage territories are initially the cores of the overlord. Can declare wars. In turn, having defeated the suzerain, the appanage can annex it (possibly then forming it again)

3) Tributary state (perhaps in later ages they may be renamed dominions, and for countries with Turkic culture - eyalets. If combine this with the mechanics of diplomatic recognition that I proposed previously, then for recognized powers this type of entity is called a dominion, and for unrecognized ones it's called a tributary). They only pay a small tribute, they cannot be drafted into the war. Gives a small part of the menpower.

4) Personal union. Cannot be called into the war (but gives a small part of the menpower to the suzerain), pays nothing, gives the suzerain a bonus to trade, can be inherited many years later. At the same time, over time, in the case of the death of the monarch (he must die simultaneously in both countries, which complicates the mechanics), the union can be terminated (it can also be terminated by war). Unlike appanage, the provinces of a personal union become cores only upon inheritance.

Only an ordinary vassal can be prohibited from declaring wars.

As for the subject "autonomy", instead it would be more logical to add a new category of laws responsible for the form of administrative-territorial organization: free city => unitary state => partially autonomous state (i.e. unitary, but having autonomous part, for example, the modern PRC and the Yugoslav Kingdom in the late 30s) => federation => a trade confederation (in fact, several free cities united by a common army, like the Hanseatic League, which, however, was not a single state. Another example is the Livonian Order).

Edited by Mirolit

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32 minutes ago, Mirolit said:

I think that dividing by dates is illogical. For example, the Swedish-Norwegian Union existed until 1905, and at the moment more than a dozen Commonwealth Kingdoms (not counting possessions such as the Isle of Man, Guernsey, Jersey, Akrotiri and Dhekelia, etc.) are de facto uniates of the British Crown (formally they have their own Crown as a legal entity, but the British monarchs are there by the heads of state)

In addition, a personal union can be inherited over time (for example, the possessions of the Duke of Burgundy in the 15th century). 

Personally, I would single out the subjects in only four categories:

1) Vassal itself. Such as it is presented in the game now (perhaps it can be annexed by the suzerain after 15-20 years in the event of the death of the vassal monarch)

2) The appanage. It can be both a form of autonomy and a separate game mechanic for European powers (especially France and Rus). By allocating appanages, for example, the player can reduce the risk of rebellion, and also receive a trading bonus. The appanages also give part of the manpower to the overlord. Appanages can be inherited after 10-20 years, while all appanage territories are initially the cores of the overlord. Can declare wars. In turn, having defeated the suzerain, the appanage can annex it (possibly then forming it again)

3) Tributary state (perhaps in later ages they may be renamed dominions, and for countries with Turkic culture - eyalets. If combine this with the mechanics of diplomatic recognition that I proposed previously, then for recognized powers this type of entity is called a dominion, and for unrecognized ones it's called a tributary). They only pay a small tribute, they cannot be drafted into the war. Gives a small part of the menpower.

4) Personal union. Cannot be called into the war (but gives a small part of the menpower to the suzerain), pays nothing, gives the suzerain a bonus to trade, can be inherited many years later. At the same time, over time, in the case of the death of the monarch (he must die simultaneously in both countries, which complicates the mechanics), the union can be terminated (it can also be terminated by war). Unlike appanage, the provinces of a personal union become cores only upon inheritance.

Only an ordinary vassal can be prohibited from declaring wars.

When I wanted to divide by time, it is because vassals in 2024. For personal union, now I see there were later, I will change that. What about colonies, puppet and autonomy, should we remove it ? It is better not, for modern scenarios. And I like the idea of appanage too

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1 hour ago, Wayne23lololh said:

When I wanted to divide by time, it is because vassals in 2024. For personal union, now I see there were later, I will change that. What about colonies, puppet and autonomy, should we remove it ? It is better not, for modern scenarios. And I like the idea of appanage too

Colonies are essentially identical to vassals (as are puppets). Perhaps it would be logical to add a renaming of the status depending on the era and on the status of the suzerain and vassal powers (which makes it more logical, but requires the mechanics of diplomatic recognition. For example, if the game time is after 1700, then the status of vassals of a recognized suzerain will be renamed: recognized vassals of a recognized power become puppets, and unrecognized vassals of a recognized power become colonies). Nothing in game mechanics will be changed, only one text line will be replaced by another.

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2 minutes ago, Mirolit said:

Colonies are essentially identical to vassals (as are puppets). Perhaps it would be logical to add a renaming of the status depending on the era and on the status of the suzerain and vassal powers (which makes it more logical, but requires the mechanics of diplomatic recognition. For example, if the game time is after 1700, then the status of vassals of a recognized suzerain will be renamed: recognized vassals of a recognized power become puppets, and unrecognized vassals of a recognized power become colonies). Nothing in game mechanics will be changed, only one text line will be replaced by another.

I understand more, thank you

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On 6/7/2024 at 5:48 AM, Wayne23lololh said:

Hello,

We all know that vassals are now improved in AoH3, with the possibility to increase or decrease tribute and manpower, and whenever the vassal can declare war or can’t. But Łukasz, you could go further, by adding subjects. Subject is a larger term for vassals that could include other historical types. 

Some subjects must be seen as a government and others more like a special attribution. All will be present in the subject tab, but some would also represent the government.

3E3NI3EB.thumb.jpg.ae53888deb73ecd4973e0aa3058e6185.jpg

How each subject will work : 

Autonomy is an administrative division or internal territory of a sovereign state that has a degree of autonomy and self-governance, under the national governmentUnlike vassals, autonomy will be divided with the sovereign by a gray border. 

Screenshot2024-06-0318_40_45.png.d14b05019d6942fd94d79d8a9ac567eb.png

Colony is a country or area under the full or partial political control of another country and occupied by settlers from that country. These colonized people will be sidelined by settlers, it will reduce the potential of these provinces, increasing the liberty desire and the risk of rebellionColonies shall be divided between them and the settlers by a white border. 

WW1africa.thumb.png.1a688e3e694524f95a806e854a858718.png

A puppet is a state that is dependent upon an outside power and subject to its orders. Puppet states have nominal sovereignty, except that a foreign power effectively exercises control through economic or military support. Puppet states are forced into legally endorsing actions already taken by a foreign power. Puppets will have their own civilization color.  

Dominion is a self-governing country of the British Empire. Progressing from colonies, their degrees of colonial self-governance increased unevenly over the late 19th century through the 1930s. No special border attribution needed.

Protectorate is constituting one of the forms of colonial subjection. It differs from pure and simple colonization in that existing institutions, including nationality, are exercised on a formal level, with the protective state assuming management of diplomacy, foreign trade and possibly the army of the State under protectorate.  

Vassals have a mutual obligation to a lord or monarch, in the context of the feudal system in medieval Europe. The obligations of a vassal often included military support by knights in exchange for certain privileges, usually including land held as a tenant or fief.  

A Personal Union is a relationship between two or more political entities that are considered separate sovereign states, but which, by law or contract, have the same person as their head of state. In law, this is not a real union of territories. Personal unions won’t have the same civilization color, but will be united wit the sovereign by a "sphere of influence" type of border (aside of HRE).

Example : Archduchy of Austria aside of HRE

(HRE, being a more powerful faction than Austria, its border will be predominant)

AustriaarchduchywitHRE.thumb.png.c066578d13eaa497b1d59604b9877298.png 

(Archduchy of Austria without HRE)

Austriaarchduchycomplete.thumb.png.d5c144c77ac204c690108939f0f504e1.pngArchduchyofAutria.thumb.png.d3cec610693cc8bc54a9d8b4a832017c.png

 

Create a subject tab, which replaces the create a vassal tab, but basically the same thing

Slide7.thumb.jpg.e15b850f25f677dde2a45bd98ba80d92.jpg

Slide10.thumb.jpg.d4817ff25fe0c9404ba568a15f98299f.jpg

 

Each subject would bring advantages and disadvantages (could be changed)

Autonomy level 

Rules 

Modifiers 

        Cost of creation 

        Leader Name 

Autonomy 

1800’s 

 

Can’t declare war  

Can’t decline demands 

No diplomacy 

Control over deployed units goes to overlord, and recruited by overlord 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in provinces 

+5% legacy point 

-5% income in these provinces 

+10% province stability 

+20% independence desire 

300 gold 

15 legacy points 

 

 

Governor 

Protectorate 

-6000 B.C 

Can  declare war  

Can decline demands 

Can have diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in provinces 

+10% legacy point 

+10% tribute 

+30% trade 

300 gold 

15 legacy points 

 

 

Lord Protector 

Dominion 

1850’s 

 

Can’t declare war  

Can decline demands 

Mostly have similar diplomacy (+5;-5)

Own army, but recruited by overlord 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in built in provinces 

+20% trade bonus 

+5% Independence desire 

 

250 gold 

20 legacy points 

 

 

Prime minister 

(because, it has the same monarch as the overlord) 

Colony 

1490’s to 1990

 

Can’t declare war  

Can’t decline demands 

No diplomacy 

Control over deployed units goes to overlord, and recruited by overlord 

Resource tribute 

Same civ. color 

Can’t be annexed by overlord 

Overlord can built in built in provinces 

+20% trade bonus 

+55% Independence desire 

-30% colony research 

400 gold 

30 legacy points 

 

 

Colonial Governor 

Puppet 

1600’s 

 

Can’t declare war  

Can’t decline demands 

No diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can be annexed by overlord 

Overlord can built in built in provinces 

+10% income 

+2% prestige 

 

200 gold 

10 legacy points 

 

 

Governor 

Vassal 

1000 to 1700

Can declare war  

Can decline demands 

Diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can’t be annexed 

Overlord can built in built in provinces 

 

+5% stability

 

-5% liberty desire

 

-10% happiness

100 gold 

5 legacy points 

 

Lord 

Personal Union 

1000 to 1850

Can’t declare war  

Can’t decline demands 

No diplomacy 

Own army 

No resource tribute 

Same civ. color 

Can’t be annexed 

Can built in built in provinces 

 +15% Liberty desire

-5% Recruitment cost

+10 trade bonus

-5% infrastructure cost

No gold needed 

15 legacy points 

 

 

 

Monarch (depends according to rank)

 

Each subject could upgrade or downgrade, it means that they are not static and stay the same for centuries, because vassals in 2024 are not logical 

Slide1.thumb.jpg.74c635c93bc0dd908c9f1662d00009e5.jpg

Some ideologies, or even special civilizations could rename automatically some of the subjects names for more immersion, it would work like leaders for each government. This doesn't change anything except the name, of course.

Example for German Reich : 

  • Autonomy = General Government
  • Protectorate = Reichprotectorat
  • Dominion = Satellite 
  • Colony = Reichskolonie
  • Puppet = Reichkommisariat

Liberty's desire, as it was in AoH2, is the mechanic for vassals to become independent. To upgrade this feature, it must have more ways to increase and decrease liberty desire.

Slide1.thumb.jpg.b9646523c64f6b085e3b08bfa4268a5d.jpg

Last but not least, having any subject in modern time is frowned upon. So there will have a diplomatic rupture with some countries if the country possesses one.

This is a very long topic, and I have taken time for it so any correction would be granted. (This topic isn't meant to force anything, if it is too complex, I can simplified it)

HRE and Autria.png

Woah this is amazing work right there, great job!

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