Wayne23lololh 1,645 Posted June 7, 2024 (edited) Hello, We all know that vassals are now improved in AoH3, with the possibility to increase or decrease tribute and manpower, and whenever the vassal can declare war or can’t. But Łukasz, you could go further, by adding subjects. Subject is a larger term for vassals that could include other historical types. Some subjects must be seen as a government and others more like a special attribution. All will be present in the subject tab, but some would also represent the government. How each subject will work : Autonomy is an administrative division or internal territory of a sovereign state that has a degree of autonomy and self-governance, under the national government. Unlike vassals, autonomy will be divided with the sovereign by a gray border. Colony is a country or area under the full or partial political control of another country and occupied by settlers from that country. These colonized people will be sidelined by settlers, it will reduce the potential of these provinces, increasing the liberty desire and the risk of rebellion. Colonies shall be divided between them and the settlers by a white border. A puppet is a state that is dependent upon an outside power and subject to its orders. Puppet states have nominal sovereignty, except that a foreign power effectively exercises control through economic or military support. Puppet states are forced into legally endorsing actions already taken by a foreign power. Puppets will have their own civilization color. Dominion is a self-governing country of the British Empire. Progressing from colonies, their degrees of colonial self-governance increased unevenly over the late 19th century through the 1930s. No special border attribution needed. Protectorate is constituting one of the forms of colonial subjection. It differs from pure and simple colonization in that existing institutions, including nationality, are exercised on a formal level, with the protective state assuming management of diplomacy, foreign trade and possibly the army of the State under protectorate. Vassals have a mutual obligation to a lord or monarch, in the context of the feudal system in medieval Europe. The obligations of a vassal often included military support by knights in exchange for certain privileges, usually including land held as a tenant or fief. A Personal Union is a relationship between two or more political entities that are considered separate sovereign states, but which, by law or contract, have the same person as their head of state. In law, this is not a real union of territories. Personal unions won’t have the same civilization color, but will be united wit the sovereign by a "sphere of influence" type of border (aside of HRE). Example : Archduchy of Austria aside of HRE (HRE, being a more powerful faction than Austria, its border will be predominant) (Archduchy of Austria without HRE) Create a subject tab, which replaces the create a vassal tab, but basically the same thing Each subject would bring advantages and disadvantages (could be changed) Autonomy level Rules Modifiers Cost of creation Leader Name Autonomy 1800’s Can’t declare war Can’t decline demands No diplomacy Control over deployed units goes to overlord, and recruited by overlord No resource tribute Same civ. color Can be annexed by overlord Overlord can built in provinces +5% legacy point -5% income in these provinces +10% province stability +20% independence desire 300 gold 15 legacy points Governor Protectorate -6000 B.C Can declare war Can decline demands Can have diplomacy Own army No resource tribute Same civ. color Can be annexed by overlord Overlord can built in provinces +10% legacy point +10% tribute +30% trade 300 gold 15 legacy points Lord Protector Dominion 1850’s Can’t declare war Can decline demands Mostly have similar diplomacy (+5;-5) Own army, but recruited by overlord No resource tribute Same civ. color Can be annexed by overlord Overlord can built in built in provinces +20% trade bonus +5% Independence desire 250 gold 20 legacy points Prime minister (because, it has the same monarch as the overlord) Colony 1490’s to 1990 Can’t declare war Can’t decline demands No diplomacy Control over deployed units goes to overlord, and recruited by overlord Resource tribute Same civ. color Can’t be annexed by overlord Overlord can built in built in provinces +20% trade bonus +55% Independence desire -30% colony research 400 gold 30 legacy points Colonial Governor Puppet 1600’s Can’t declare war Can’t decline demands No diplomacy Own army No resource tribute Same civ. color Can be annexed by overlord Overlord can built in built in provinces +10% income +2% prestige 200 gold 10 legacy points Governor Vassal 1000 to 1700 Can declare war Can decline demands Diplomacy Own army No resource tribute Same civ. color Can’t be annexed Overlord can built in built in provinces +5% stability -5% liberty desire -10% happiness 100 gold 5 legacy points Lord Personal Union 1000 to 1850 Can’t declare war Can’t decline demands No diplomacy Own army No resource tribute Same civ. color Can’t be annexed Can built in built in provinces +15% Liberty desire -5% Recruitment cost +10 trade bonus -5% infrastructure cost No gold needed 15 legacy points Monarch (depends according to rank) Each subject could upgrade or downgrade, it means that they are not static and stay the same for centuries, because vassals in 2024 are not logical. Some ideologies, or even special civilizations could rename automatically some of the subjects names for more immersion, it would work like leaders for each government. This doesn't change anything except the name, of course. Example for German Reich : Autonomy = General Government Protectorate = Reichprotectorat Dominion = Satellite Colony = Reichskolonie Puppet = Reichkommisariat Liberty's desire, as it was in AoH2, is the mechanic for vassals to become independent. To upgrade this feature, it must have more ways to increase and decrease liberty desire. Last but not least, having any subject in modern time is frowned upon. So there will have a diplomatic rupture with some countries if the country possesses one. This is a very long topic, and I have taken time for it so any correction would be granted. (This topic isn't meant to force anything, if it is too complex, I can simplified it) Edited June 16, 2024 by Wayne23lololh RostislavMerte, MisterT, Viktor1 and 12 others 13 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 7, 2024 (edited) Here's how monarchy could work : rank (manpower, prestige, economy, provinces...) Empire : Emperor Kingdom : King Principality : Reigning prince (elector or not), only principality can become an elector Grand duchy : Grand Duke Archduchy : Archduke Duchy : Duke County : Count Edited June 7, 2024 by Wayne23lololh OwnM3Z0, Matvey and Naval 3 Quote Share this post Link to post Share on other sites More sharing options...
Naval 212 Posted June 7, 2024 man you're crazy Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
xox 339 Posted June 7, 2024 (edited) 5 hours ago, Wayne23lololh said: Hello, We all know that vassals are now improved in AoH3, with the possibility to increase or decrease tribute and manpower, and whenever the vassal can declare war or can’t. But Łukasz, you could go further, by adding subjects. Subject is a larger term for vassals that could include other historical types. Some subjects must be seen as a government and others more like a special attribution. All will be present in the subject tab, but some would also represent the government. How each subject will work : Autonomy is an administrative division or internal territory of a sovereign state that has a degree of autonomy and self-governance, under the national government. Unlike vassals, autonomy will be divided with the sovereign by a gray border. Colony is a country or area under the full or partial political control of another country and occupied by settlers from that country. These colonized people will be sidelined by settlers, it will reduce the potential of these provinces, increasing the liberty desire and the risk of rebellion. Colonies shall be divided between them and the settlers by a white border. A puppet is a state that is dependent upon an outside power and subject to its orders. Puppet states have nominal sovereignty, except that a foreign power effectively exercises control through economic or military support. Puppet states are forced into legally endorsing actions already taken by a foreign power. Puppets will have their own civilization color. Dominion is a self-governing country of the British Empire. Progressing from colonies, their degrees of colonial self-governance increased unevenly over the late 19th century through the 1930s. No special border attribution needed. Protectorate is constituting one of the forms of colonial subjection. It differs from pure and simple colonization in that existing institutions, including nationality, are exercised on a formal level, with the protective state assuming management of diplomacy, foreign trade and possibly the army of the State under protectorate. Vassals have a mutual obligation to a lord or monarch, in the context of the feudal system in medieval Europe. The obligations of a vassal often included military support by knights in exchange for certain privileges, usually including land held as a tenant or fief. A Personal Union is a relationship between two or more political entities that are considered separate sovereign states, but which, by law or contract, have the same person as their head of state. In law, this is not a real union of territories. Personal unions won’t have the same civilization color, but will be united wit the sovereign by a "sphere of influence" type of border (aside of HRE). Example : Archduchy of Austria aside of HRE Create a subject tab, which replaces the create a vassal tab, but basically the same thing Each subject would bring advantages and disadvantages (could be changed) Autonomy level Rules Modifiers Cost of creation Leader Name Autonomy 1800’s Can’t declare war Can’t decline demands No diplomacy Control over deployed units goes to overlord, and recruited by overlord No resource tribute Same civ. color Can be annexed by overlord Overlord can built in provinces +5% legacy point -5% income in these provinces +10% province stability +20% independence desire 300 gold 15 legacy points Governor Protectorate -6000 B.C Can declare war Can decline demands Can have diplomacy Own army No resource tribute Same civ. color Can be annexed by overlord Overlord can built in provinces +10% legacy point +10% tribute +30% trade 300 gold 15 legacy points Lord Protector Dominion 1850’s Can’t declare war Can decline demands Mostly have similar diplomacy (+5;-5) Own army, but recruited by overlord No resource tribute Same civ. color Can be annexed by overlord Overlord can built in built in provinces +20% trade bonus +5% Independence desire 250 gold 20 legacy points Prime minister (because, it has the same monarch as the overlord) Colony 1490’s Can’t declare war Can’t decline demands No diplomacy Control over deployed units goes to overlord, and recruited by overlord Resource tribute Same civ. color Can’t be annexed by overlord Overlord can built in built in provinces +20% trade bonus +55% Independence desire -30% colony research 400 gold 30 legacy points Colonial Governor Puppet 1600’s Can’t declare war Can’t decline demands No diplomacy Own army No resource tribute Same civ. color Can be annexed by overlord Overlord can built in built in provinces +10% income +2% prestige 200 gold 10 legacy points Governor Vassal Can declare war Can decline demands Diplomacy Own army No resource tribute Same civ. color Can’t be annexed Overlord can built in built in provinces +5% stability -5% liberty desire -10% happiness 100 gold 5 legacy points Lord Personal Union Can’t declare war Can’t decline demands No diplomacy Own army No resource tribute Same civ. color Can’t be annexed Can built in built in provinces +15% Liberty desire -5% Recruitment cost +10 trade bonus -5% infrastructure cost No gold needed 15 legacy points Monarch (depends according to rank) Each subject could upgrade or downgrade, it means that they are not static and stay the same for centuries, because vassals in 2024 are not logical. Some ideologies, or even special civilizations could rename automatically some of the subjects names for more immersion, it would work like leaders for each government. This doesn't change anything except the name, of course. Example for German Reich : Autonomy = General Government Protectorate = Reichprotectorat Dominion = Satellite Colony = Reichskolonie Puppet = Reichkommisariat Liberty's desire, as it was in AoH2, is the mechanic for vassals to become independent. To upgrade this feature, it must have more ways to increase and decrease liberty desire. This is a very long topic, and I have taken time for it so any correction would be granted. (This topic isn't meant to force anything, if it is too complex, I can simplified it) also for japan it would be imperial protectorates, dont forget lol Edited June 7, 2024 by xox china peple and Wayne23lololh 1 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 7, 2024 16 minutes ago, xox said: also for japan it would be imperial protectorates, dont forget lol Yeah, it was an example, there could be more Quote Share this post Link to post Share on other sites More sharing options...
qxz 622 Posted June 7, 2024 I wonder how much time you spent on this. Good effort! Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 7, 2024 Thank you ! I spend 4 days doing all of this Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 7, 2024 Adding that vassal flag applies only for colonies, protectorates, puppets and dominion. But it could be turned off in modern time for modern dominion such as Canada, even if it doesn't use this term in current days, it is still a dominion. There may be some exceptions, I don't know Vassal flags in 2024 may be awkward, and why do we call it vassal flags if vassals don't have this option ?🤔 Quote Share this post Link to post Share on other sites More sharing options...
Matvey 252 Posted June 7, 2024 Amazing work, comrade! An amazing innovation for much deeper roleplaying of various non-unitary state formations. Soviet Union, colonial empires, federations, countries with feudal fragmentation, etc., etc. The role-playing game of our dreams! Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 7, 2024 Thank you ! Now here's a list of autonomous areas, personal union + confederation (type of alliance): https://en.wikipedia.org/wiki/List_of_autonomous_areas_by_country https://en.wikipedia.org/wiki/Personal_union https://en.wikipedia.org/wiki/List_of_confederations Quote Share this post Link to post Share on other sites More sharing options...
Mirolit 185 Posted June 8, 2024 (edited) 23 hours ago, Wayne23lololh said: Hello, We all know that vassals are now improved in AoH3, with the possibility to increase or decrease tribute and manpower, and whenever the vassal can declare war or can’t. But Łukasz, you could go further, by adding subjects. Subject is a larger term for vassals that could include other historical types. Some subjects must be seen as a government and others more like a special attribution. All will be present in the subject tab, but some would also represent the government. How each subject will work : Autonomy is an administrative division or internal territory of a sovereign state that has a degree of autonomy and self-governance, under the national government. Unlike vassals, autonomy will be divided with the sovereign by a gray border. Colony is a country or area under the full or partial political control of another country and occupied by settlers from that country. These colonized people will be sidelined by settlers, it will reduce the potential of these provinces, increasing the liberty desire and the risk of rebellion. Colonies shall be divided between them and the settlers by a white border. A puppet is a state that is dependent upon an outside power and subject to its orders. Puppet states have nominal sovereignty, except that a foreign power effectively exercises control through economic or military support. Puppet states are forced into legally endorsing actions already taken by a foreign power. Puppets will have their own civilization color. Dominion is a self-governing country of the British Empire. Progressing from colonies, their degrees of colonial self-governance increased unevenly over the late 19th century through the 1930s. No special border attribution needed. Protectorate is constituting one of the forms of colonial subjection. It differs from pure and simple colonization in that existing institutions, including nationality, are exercised on a formal level, with the protective state assuming management of diplomacy, foreign trade and possibly the army of the State under protectorate. Vassals have a mutual obligation to a lord or monarch, in the context of the feudal system in medieval Europe. The obligations of a vassal often included military support by knights in exchange for certain privileges, usually including land held as a tenant or fief. A Personal Union is a relationship between two or more political entities that are considered separate sovereign states, but which, by law or contract, have the same person as their head of state. In law, this is not a real union of territories. Personal unions won’t have the same civilization color, but will be united wit the sovereign by a "sphere of influence" type of border (aside of HRE). Example : Archduchy of Austria aside of HRE (HRE, being a more powerful faction than Austria, its border will be predominant) (Archduchy of Austria without HRE) Create a subject tab, which replaces the create a vassal tab, but basically the same thing Each subject would bring advantages and disadvantages (could be changed) Autonomy level Rules Modifiers Cost of creation Leader Name Autonomy 1800’s Can’t declare war Can’t decline demands No diplomacy Control over deployed units goes to overlord, and recruited by overlord No resource tribute Same civ. color Can be annexed by overlord Overlord can built in provinces +5% legacy point -5% income in these provinces +10% province stability +20% independence desire 300 gold 15 legacy points Governor Protectorate -6000 B.C Can declare war Can decline demands Can have diplomacy Own army No resource tribute Same civ. color Can be annexed by overlord Overlord can built in provinces +10% legacy point +10% tribute +30% trade 300 gold 15 legacy points Lord Protector Dominion 1850’s Can’t declare war Can decline demands Mostly have similar diplomacy (+5;-5) Own army, but recruited by overlord No resource tribute Same civ. color Can be annexed by overlord Overlord can built in built in provinces +20% trade bonus +5% Independence desire 250 gold 20 legacy points Prime minister (because, it has the same monarch as the overlord) Colony 1490’s to 1990 Can’t declare war Can’t decline demands No diplomacy Control over deployed units goes to overlord, and recruited by overlord Resource tribute Same civ. color Can’t be annexed by overlord Overlord can built in built in provinces +20% trade bonus +55% Independence desire -30% colony research 400 gold 30 legacy points Colonial Governor Puppet 1600’s Can’t declare war Can’t decline demands No diplomacy Own army No resource tribute Same civ. color Can be annexed by overlord Overlord can built in built in provinces +10% income +2% prestige 200 gold 10 legacy points Governor Vassal 1000 to 1700 Can declare war Can decline demands Diplomacy Own army No resource tribute Same civ. color Can’t be annexed Overlord can built in built in provinces +5% stability -5% liberty desire -10% happiness 100 gold 5 legacy points Lord Personal Union 1000 to 1850 Can’t declare war Can’t decline demands No diplomacy Own army No resource tribute Same civ. color Can’t be annexed Can built in built in provinces +15% Liberty desire -5% Recruitment cost +10 trade bonus -5% infrastructure cost No gold needed 15 legacy points Monarch (depends according to rank) Each subject could upgrade or downgrade, it means that they are not static and stay the same for centuries, because vassals in 2024 are not logical. Some ideologies, or even special civilizations could rename automatically some of the subjects names for more immersion, it would work like leaders for each government. This doesn't change anything except the name, of course. Example for German Reich : Autonomy = General Government Protectorate = Reichprotectorat Dominion = Satellite Colony = Reichskolonie Puppet = Reichkommisariat Liberty's desire, as it was in AoH2, is the mechanic for vassals to become independent. To upgrade this feature, it must have more ways to increase and decrease liberty desire. Last but not least, having any subject in modern time is frowned upon. So there will have a diplomatic rupture with some countries if the country possesses one. This is a very long topic, and I have taken time for it so any correction would be granted. (This topic isn't meant to force anything, if it is too complex, I can simplified it) I think that dividing by dates is illogical. For example, the Swedish-Norwegian Union existed until 1905, and at the moment more than a dozen Commonwealth Kingdoms (not counting possessions such as the Isle of Man, Guernsey, Jersey, Akrotiri and Dhekelia, etc.) are de facto uniates of the British Crown (formally they have their own Crown as a legal entity, but the British monarchs are there by the heads of state) In addition, a personal union can be inherited over time (for example, the possessions of the Duke of Burgundy in the 15th century). Personally, I would single out the subjects in only four categories: 1) Vassal itself. Such as it is presented in the game now (perhaps it can be annexed by the suzerain after 15-20 years in the event of the death of the vassal monarch) 2) The appanage. It can be both a form of autonomy and a separate game mechanic for European powers (especially France and Rus). By allocating appanages, for example, the player can reduce the risk of rebellion, and also receive a trading bonus. The appanages also give part of the manpower to the overlord. Appanages can be inherited after 10-20 years, while all appanage territories are initially the cores of the overlord. Can declare wars. In turn, having defeated the suzerain, the appanage can annex it (possibly then forming it again) 3) Tributary state (perhaps in later ages they may be renamed dominions, and for countries with Turkic culture - eyalets. If combine this with the mechanics of diplomatic recognition that I proposed previously, then for recognized powers this type of entity is called a dominion, and for unrecognized ones it's called a tributary). They only pay a small tribute, they cannot be drafted into the war. Gives a small part of the menpower. 4) Personal union. Cannot be called into the war (but gives a small part of the menpower to the suzerain), pays nothing, gives the suzerain a bonus to trade, can be inherited many years later. At the same time, over time, in the case of the death of the monarch (he must die simultaneously in both countries, which complicates the mechanics), the union can be terminated (it can also be terminated by war). Unlike appanage, the provinces of a personal union become cores only upon inheritance. Only an ordinary vassal can be prohibited from declaring wars. As for the subject "autonomy", instead it would be more logical to add a new category of laws responsible for the form of administrative-territorial organization: free city => unitary state => partially autonomous state (i.e. unitary, but having autonomous part, for example, the modern PRC and the Yugoslav Kingdom in the late 30s) => federation => a trade confederation (in fact, several free cities united by a common army, like the Hanseatic League, which, however, was not a single state. Another example is the Livonian Order). Edited June 8, 2024 by Mirolit Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 8, 2024 32 minutes ago, Mirolit said: I think that dividing by dates is illogical. For example, the Swedish-Norwegian Union existed until 1905, and at the moment more than a dozen Commonwealth Kingdoms (not counting possessions such as the Isle of Man, Guernsey, Jersey, Akrotiri and Dhekelia, etc.) are de facto uniates of the British Crown (formally they have their own Crown as a legal entity, but the British monarchs are there by the heads of state) In addition, a personal union can be inherited over time (for example, the possessions of the Duke of Burgundy in the 15th century). Personally, I would single out the subjects in only four categories: 1) Vassal itself. Such as it is presented in the game now (perhaps it can be annexed by the suzerain after 15-20 years in the event of the death of the vassal monarch) 2) The appanage. It can be both a form of autonomy and a separate game mechanic for European powers (especially France and Rus). By allocating appanages, for example, the player can reduce the risk of rebellion, and also receive a trading bonus. The appanages also give part of the manpower to the overlord. Appanages can be inherited after 10-20 years, while all appanage territories are initially the cores of the overlord. Can declare wars. In turn, having defeated the suzerain, the appanage can annex it (possibly then forming it again) 3) Tributary state (perhaps in later ages they may be renamed dominions, and for countries with Turkic culture - eyalets. If combine this with the mechanics of diplomatic recognition that I proposed previously, then for recognized powers this type of entity is called a dominion, and for unrecognized ones it's called a tributary). They only pay a small tribute, they cannot be drafted into the war. Gives a small part of the menpower. 4) Personal union. Cannot be called into the war (but gives a small part of the menpower to the suzerain), pays nothing, gives the suzerain a bonus to trade, can be inherited many years later. At the same time, over time, in the case of the death of the monarch (he must die simultaneously in both countries, which complicates the mechanics), the union can be terminated (it can also be terminated by war). Unlike appanage, the provinces of a personal union become cores only upon inheritance. Only an ordinary vassal can be prohibited from declaring wars. When I wanted to divide by time, it is because vassals in 2024. For personal union, now I see there were later, I will change that. What about colonies, puppet and autonomy, should we remove it ? It is better not, for modern scenarios. And I like the idea of appanage too Mirolit 1 Quote Share this post Link to post Share on other sites More sharing options...
Mirolit 185 Posted June 8, 2024 1 hour ago, Wayne23lololh said: When I wanted to divide by time, it is because vassals in 2024. For personal union, now I see there were later, I will change that. What about colonies, puppet and autonomy, should we remove it ? It is better not, for modern scenarios. And I like the idea of appanage too Colonies are essentially identical to vassals (as are puppets). Perhaps it would be logical to add a renaming of the status depending on the era and on the status of the suzerain and vassal powers (which makes it more logical, but requires the mechanics of diplomatic recognition. For example, if the game time is after 1700, then the status of vassals of a recognized suzerain will be renamed: recognized vassals of a recognized power become puppets, and unrecognized vassals of a recognized power become colonies). Nothing in game mechanics will be changed, only one text line will be replaced by another. Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 8, 2024 2 minutes ago, Mirolit said: Colonies are essentially identical to vassals (as are puppets). Perhaps it would be logical to add a renaming of the status depending on the era and on the status of the suzerain and vassal powers (which makes it more logical, but requires the mechanics of diplomatic recognition. For example, if the game time is after 1700, then the status of vassals of a recognized suzerain will be renamed: recognized vassals of a recognized power become puppets, and unrecognized vassals of a recognized power become colonies). Nothing in game mechanics will be changed, only one text line will be replaced by another. I understand more, thank you Quote Share this post Link to post Share on other sites More sharing options...
RostislavMerte 110 Posted June 8, 2024 @Łukasz Jakowski new mechanic just dropped fella. And a important one at that. Денис Живков 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 8, 2024 4 minutes ago, RostislavMerte said: @Łukasz Jakowski new mechanic just dropped fella. And a important one at that. Don't worry, Łukasz already seen it Денис Живков 1 Quote Share this post Link to post Share on other sites More sharing options...
Outlawexperience 338 Posted June 8, 2024 On 6/7/2024 at 5:48 AM, Wayne23lololh said: Hello, We all know that vassals are now improved in AoH3, with the possibility to increase or decrease tribute and manpower, and whenever the vassal can declare war or can’t. But Łukasz, you could go further, by adding subjects. Subject is a larger term for vassals that could include other historical types. Some subjects must be seen as a government and others more like a special attribution. All will be present in the subject tab, but some would also represent the government. How each subject will work : Autonomy is an administrative division or internal territory of a sovereign state that has a degree of autonomy and self-governance, under the national government. Unlike vassals, autonomy will be divided with the sovereign by a gray border. Colony is a country or area under the full or partial political control of another country and occupied by settlers from that country. These colonized people will be sidelined by settlers, it will reduce the potential of these provinces, increasing the liberty desire and the risk of rebellion. Colonies shall be divided between them and the settlers by a white border. A puppet is a state that is dependent upon an outside power and subject to its orders. Puppet states have nominal sovereignty, except that a foreign power effectively exercises control through economic or military support. Puppet states are forced into legally endorsing actions already taken by a foreign power. Puppets will have their own civilization color. Dominion is a self-governing country of the British Empire. Progressing from colonies, their degrees of colonial self-governance increased unevenly over the late 19th century through the 1930s. No special border attribution needed. Protectorate is constituting one of the forms of colonial subjection. It differs from pure and simple colonization in that existing institutions, including nationality, are exercised on a formal level, with the protective state assuming management of diplomacy, foreign trade and possibly the army of the State under protectorate. Vassals have a mutual obligation to a lord or monarch, in the context of the feudal system in medieval Europe. The obligations of a vassal often included military support by knights in exchange for certain privileges, usually including land held as a tenant or fief. A Personal Union is a relationship between two or more political entities that are considered separate sovereign states, but which, by law or contract, have the same person as their head of state. In law, this is not a real union of territories. Personal unions won’t have the same civilization color, but will be united wit the sovereign by a "sphere of influence" type of border (aside of HRE). Example : Archduchy of Austria aside of HRE (HRE, being a more powerful faction than Austria, its border will be predominant) (Archduchy of Austria without HRE) Create a subject tab, which replaces the create a vassal tab, but basically the same thing Each subject would bring advantages and disadvantages (could be changed) Autonomy level Rules Modifiers Cost of creation Leader Name Autonomy 1800’s Can’t declare war Can’t decline demands No diplomacy Control over deployed units goes to overlord, and recruited by overlord No resource tribute Same civ. color Can be annexed by overlord Overlord can built in provinces +5% legacy point -5% income in these provinces +10% province stability +20% independence desire 300 gold 15 legacy points Governor Protectorate -6000 B.C Can declare war Can decline demands Can have diplomacy Own army No resource tribute Same civ. color Can be annexed by overlord Overlord can built in provinces +10% legacy point +10% tribute +30% trade 300 gold 15 legacy points Lord Protector Dominion 1850’s Can’t declare war Can decline demands Mostly have similar diplomacy (+5;-5) Own army, but recruited by overlord No resource tribute Same civ. color Can be annexed by overlord Overlord can built in built in provinces +20% trade bonus +5% Independence desire 250 gold 20 legacy points Prime minister (because, it has the same monarch as the overlord) Colony 1490’s to 1990 Can’t declare war Can’t decline demands No diplomacy Control over deployed units goes to overlord, and recruited by overlord Resource tribute Same civ. color Can’t be annexed by overlord Overlord can built in built in provinces +20% trade bonus +55% Independence desire -30% colony research 400 gold 30 legacy points Colonial Governor Puppet 1600’s Can’t declare war Can’t decline demands No diplomacy Own army No resource tribute Same civ. color Can be annexed by overlord Overlord can built in built in provinces +10% income +2% prestige 200 gold 10 legacy points Governor Vassal 1000 to 1700 Can declare war Can decline demands Diplomacy Own army No resource tribute Same civ. color Can’t be annexed Overlord can built in built in provinces +5% stability -5% liberty desire -10% happiness 100 gold 5 legacy points Lord Personal Union 1000 to 1850 Can’t declare war Can’t decline demands No diplomacy Own army No resource tribute Same civ. color Can’t be annexed Can built in built in provinces +15% Liberty desire -5% Recruitment cost +10 trade bonus -5% infrastructure cost No gold needed 15 legacy points Monarch (depends according to rank) Each subject could upgrade or downgrade, it means that they are not static and stay the same for centuries, because vassals in 2024 are not logical. Some ideologies, or even special civilizations could rename automatically some of the subjects names for more immersion, it would work like leaders for each government. This doesn't change anything except the name, of course. Example for German Reich : Autonomy = General Government Protectorate = Reichprotectorat Dominion = Satellite Colony = Reichskolonie Puppet = Reichkommisariat Liberty's desire, as it was in AoH2, is the mechanic for vassals to become independent. To upgrade this feature, it must have more ways to increase and decrease liberty desire. Last but not least, having any subject in modern time is frowned upon. So there will have a diplomatic rupture with some countries if the country possesses one. This is a very long topic, and I have taken time for it so any correction would be granted. (This topic isn't meant to force anything, if it is too complex, I can simplified it) Woah this is amazing work right there, great job! Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Денис Живков 753 Posted June 9, 2024 On 6/7/2024 at 7:48 AM, Wayne23lololh said: Create a subject tab, which replaces the create a vassal tab, but basically the same thing By the way, where were the screenshots taken from? From some kind of game? Which one?) Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 9, 2024 1 minute ago, Денис Живков said: By the way, where were the screenshots taken from? From some kind of game? Which one?) I did it on PowerPoint, basing from the game Денис Живков 1 Quote Share this post Link to post Share on other sites More sharing options...
Денис Живков 753 Posted June 9, 2024 1 minute ago, Wayne23lololh said: I did it on PowerPoint, basing from the game Genius!!!!!!!!!!!!! Wayne23lololh 1 Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted June 16, 2024 White border for colonies : Quote Share this post Link to post Share on other sites More sharing options...
YouravaragebrazilianAoCfan 293 Posted November 6, 2024 Tiny thing that annoys me but Reichskommissariats were quasi-colonial governments not puppet states Source Quote Share this post Link to post Share on other sites More sharing options...