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Age of History Games

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Here you can see news, updates, download links and comment on the mods of "Kings of Mods"
  1. What's new in this club
  2. Hello, my dear AoH players, I bring you bad news, and that is, the mod will be canceled, I have had many problems lately, which have discouraged me a lot, and I do not want to work on this mod, at least for now, so I know It will cancel, I do not know if I will resume it in the future, but for now it will be a goodbye, the mod will continue to be available on its download page, but there will be no more updates. I wish you all the best, I hope you do super well, and bye !!!
  3. First, and first of all, I want to clarify that the next update does not have a departure date yet, since there is still much to do and there are also many errors that delay the departure date, so I just ask for your patience. Thank you for your attention. Events for the 1054 scenario We are working on an update that aims to have events for scenario 1054, it will only be for this scenario, for the moment, perhaps in the future there will also be others. The main idea is to add events to all the civilizations on the stage, no matter how small and insignificant those nations are, events will be given to them anyway, this way the player can choose any civi and enjoy the events in the same way. So that you do not have to wait so long, since there are many civilizations and creating events is not an easy task, the idea is to release the update by parts, to be more exact by regions, so, even if the update is not complete, you can enjoy of this anyway. Currently, and the first part of the update, it will be about the British Islands, having three important countries, England, Normandy and Norway. Unfortunately we still cannot show images about the events, so that you can give a little idea of what they will be like, since all the events are in Spanish, which is our native language, and when we translate them into English we will publish them a couple Of images, even so, I will describe the events without much detail. They may change in the future. We plan to add all types of events, but maybe some cannot be, and others have to be changed so that they can work. Generic Events First, it is planned to add generic events, events that can give life to the world in which we are playing and perhaps make some change in our civilization, but always something not so significant. Monarchical decisions This would be a mechanic made entirely with events, the player could make decisions for the benefit of the kingdom or for himself. Also give orders to the Council, among them "Butler", "Chancellor", "Marshal", "Master of spies", "Chaplain". Formable Civilizations As previously said, the idea is that all civilizations have events, including formable civilizations, and now, the system of forming civilizations will be different, the "classical" window will no longer be used but will be done through mechanics. of monarchical decisions. Technology and nation events During the game, our civi will have events where we will choose which technological or national approaches we will take, it is not a complex mechanic, but it can be a lot of fun. Those would be the events that are currently for some of the civilizations of the British islands, but we want to add more mechanics and events as for example. -Crusades, we have the idea of being able to participate and call crusades -Antipope, if you have negative relationships you could finance an antipope and put him by force -focuses, it would be a mechanic for role-playing where our monarch would take role-playing routes, perhaps with consequences. -Achievements, after completing certain requirements, achievements would jump, which alone would be aesthetic or to raise the ego. -Secret events, depending on what we have previously decided, we could unlock secret routes that help us or harm us. - Marriages, I do not know how I would do this, if you have ideas, please say them, but I would like to enter marriages and thus create alliances or unions. Those would be some of the ideas, maybe we put all of them, or maybe very few, it all depends on the limitations of the game when creating events. I hope you like what we have in mind, and if you have something to say, you can comment on it, greetings and goodbye.
  4. Hello everyone!! First of all, we apologize for not being so active in posting things, but we are still working on correcting bugs in the mod and other details !! But that is not what we wanted to tell you. We are working hard on a great and ambitious update, which, the objective will be to put events to all playable civs of the 1054 scenario, including formable civilizations !! There will be historical events, part of a "Campaign", and generic events, not to mention some new mechanics created with events that I know you will love! Please, I ask you to bear with us because doing this is not easy for us, but we try very hard to deliver a good mod! that's all I can tell you for now, in the future I'll try to post images.
  5. Yes!! Completely, we are not very active publishing things, but every day we work on the mod, now we are adding events to the 1054 scenario !!! It will take time, because it is not easy for us to do this, but I will try to accelerate so that you can enjoy a part of this ambitious project!
  6. I am happy to announce that the android version of the mod is now available, I hope you enjoy it! https://www.moddb.com/mods/aoc-ii-the-kings-of-dynasties/downloads/aoc-ii-kings-of-dynasties-android-version
  7. We are doing the android version, but we are having difficulties with it, since it gives us certain errors, so I ask for your patience. If any of you know how to install mods on Android AoC II and want to help, I would appreciate it.
  8. Thanks for the support! i hope you enjoy the Mod!
  9. AOC II: The Kings of Dynasties: It is a mod that is based on the Middle Ages. Play as a county, kingdom, or empire and survive through time, expand your domains throughout the troubled Christian Europe, subdue Muslim Africa, fight against the different Indian kingdoms, and defend yourself against the mighty advancing Asian kingdoms and empires to the west. Play in several of the scenarios created by Ple2 and form powerful civilizations either diplomatically or by force. The mod contains: -Dynasties for each of the playable civilizations found on the stages -559 Different dynasties -1120 new playable civilizations -185 new formable civilizations -New scenarios based on the era of feudalism -New forms of governments for the different religions / Cultures of the time You can find the mod in: https://www.moddb.com/mods/aoc-ii-the-kings-of-dynasties
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