Ideas
2,765 topics in this forum
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As the title says @Łukasz Jakowski
Last reply by xox, -
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So we may have atleast 2 mechnics for descion making in game Maybe on that is more visual like the small Icons like in hoi4 in which every focus has a Emblem and eu4 Mission they have Icons too yk soemthing visual & custoizable maybe a research tree of focuses that goes diagonal instead of vertical if u wanna be unique just a similer system to the focuses like system of hoi4 & Mission like system in eu4 @Łukasz Jakowski Also please check ur messegess & hope u saw my other posts please reply to them if whether u tjink they are good or not good yk implment & why or why not yk?
Last reply by xox, -
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- 1 reply
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Hi everyone! I would like to suggest an improvement for the regional campaign mode in Age of History 3. While we can already control countries within a specific region, I think it could be deepened by adding more detailed, region-specific events for each kingdom or state. For example, in the Iberian campaign, kingdoms like León, Castile, or Aragon could have their own decision trees, unique events, and narratives related to local alliances, internal betrayals, or even dynastic crises. Additionally, these events could be influenced by the real historical context of each kingdom, incorporating elements like tensions between Christian and Muslim states, or the in…
Last reply by xox, -
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- 3 replies
- 398 views
I'm not sure if it's possible, but to explain, the natural disasters would be random, like floods or earthquakes, and what they would do is, when they happen in a province, the population would be reduced depending on the disaster, and at the same time, infrastructure would be damaged or destroyed. It might be a bit annoying, but I wanted to add this. I'm not sure if someone else has already posted a similar idea. "I translated this into English using ChatGPT
Last reply by HaSa, -
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- 5 replies
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Right now I got an idea that I think would be pretty great for scenario making and general role-playing, I call it..... VASSAL TYPES! Basically, each vassal type can be chosen when releasing a vassal, each having their pros and cons. 1. Colony Pros: Will most likely never rebel without being funded. (Unless the puppet master is heavily losing a war.), Will automatically join your alliance & Can be annexed with no fuss (Unless they are on a very high liberty desire.) Cons: Rivals can fund a rebellion for the colony even if it doesn't have any unique cores. Special Trait: Colony will have the master's flag in the top right. 2. Dependan…
Last reply by Das Moss Man, -
Could the plan invasion mechanic be an event outcome?
Last reply by Mr. Rufus, -
- 1 follower
- 2 replies
- 470 views
The use of nuclear weapons is an event that profoundly affects international relations. In such a situation, all states may suspend their relations due to security concerns. This can lead to increased animosity between countries and the formation of new coalitions. Furthermore, the threat posed by nuclear weapons prioritizes conflict dynamics over diplomacy, leading to instability around the world. Nuclear weapons are not toys; they carry serious consequences. This idea can add depth and a strategic dimension to your game.
Last reply by KaiserGermany, -
- 2 replies
- 632 views
It has been over 6 months from when we last saw the Colonization mechanic in action, and I was wondering whether there was changes in respect to making it more difficult.
Last reply by Joaoj, -
- 1 reply
- 297 views
The flag and united Austria-Hungary in you're most recent video is inaccurate, Austria Hungary never had that flag, that flag is it's naval flag and is often mixed up with the real flag. The real Austria Hungary flag would be the Habsburg flag. And Hungary would be semi-independent. Hope you see this!
Last reply by Casual, -
Like with custom portraits & advanatges too so u can add anyone basically and call him anything with a New specfic role please this would add alot of possible things such as heads of ministires and other stuff @Łukasz Jakowski Also add war flags or seprate flags for the units displayed on map
Last reply by xox, -
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- 764 views
There are specific trade zones The more influence we have in these regions, the more money (tax) we get (these are specific states) Example: Venice trade route English Channel trade route Aegean trade route
Last reply by YusufAliDE, -
It would be cool if it was like that, I think it would look much better
Last reply by Hisdoner, -
Like ability to create more ppl apart from advsiors that u can set their names, role & advangtages that they can give @Łukasz Jakowski
Last reply by Wayne23lololh, -
Add them Lukas @Łukasz Jakowski
Last reply by xox, -
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- 230 views
Self explantory
Last reply by xox, -
- 0 replies
- 284 views
Please add dynasties. The game gonna be cooler
Last reply by Kitler_Cool79, -
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- 1.2k views
Aoh2 have trade feature but it didn't not actually "trade" I was expecting aoh3 gonna have trade feature with different nation but it didn't have it I have a idea for trade system you can trade different empire or kingdom though sea and land but fun fact you need salesman who can trade with different empire and you can make your own trade route and those ships can be looted ( and if those pirates annoying you then send your navy and kill them or excutive or maybe make them slave ) or sink you can make your own trade route by like making a doodle lines ( like silk road )and also to reduce the trade cost like shipbuilding It can help your empire economic but …
Last reply by general nepolean, -
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- 2 replies
- 714 views
Hello everyone, Despite me having high school, I'll be the most active to the community. So lets go back to the point. I suggest a brief idea to add for formable nation, it's Formable Subject. It means that some formable nations requires subjects to be formed. How it should work Formable subjects will be formed only accoding to the lord. It means that it can't be formed independently (e.g. I want to form French Empire, but it need to form Rhine Confederation, Duchy of Warsaw, etc...). This will work like this; Formable subject will be create exatly as it should be. However, it need to add a second tab for countries that should possess it. How Civi…
Last reply by Wayne23lololh, -
- 5 replies
- 646 views
One thing I really hate about aoh2 that it's battle system suck really it's really annoying 😑 Here is some idea for new battle system Enter the Battle- When you send your troops into enemy land a pop up going to show ( or something else I don't know) you can enter the Battlefield which you can lead your army into different directions like right, left ,back , straight a etc and your army can get tired and you have to set camps in night ( and if your enemy have small amount of troops they can also raid at night ) you can send your king in battle but if your king die in battle your game is over if your losing the battle your army going to run away and you ca…
Last reply by general nepolean, -
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- 0 replies
- 1k views
Hey Lukasz, I don't know if you're going to see this, but I'd love to see a map editor for mobile (like the PC version). This is because many people have a computer that's not as fitting for the game, like me. We'd really like a mobile version of the map editor (the one used to edit provinces), as it would be really interesting to make provinces in the mobile version.
Last reply by DegureP, -
Hi Lukas i was thinking about a idea that a event can happen randomly unite with nearby civilizations, hence being the opposite of explode This also made me think that maybe a random event can be that a specfic nation may seek to also form a formable civilziation whether due to the above happening or due to the nation going and trying to take whatever land as nessercy wirh any means possiblee inorder to become any of its formable civilziations @Łukasz Jakowski
Last reply by YouravaragebrazilianAoCfan, -
- 5 replies
- 671 views
If we add more conditions for the formation of countries, this will allow us to display an alternative history and some possible precedents in the real one much wider and more accurately. 1) Condition - vassalage to another country. If Congo is a German vassal, then Congo can become German Congo/Reichskommissariat Central Africa. Or if Byzantium is a vassal of Russia, then Byzantium can form Tsargrad. Or Jerusalem/Israel in vassalage to France could become Outremer. 2) Condition - religion. With different religions, India can be both Bharat and Hindustan... 3) Сondition - ideology. This is so that the formations of the USA, the Third Reich, the USSR, the …
Last reply by YouravaragebrazilianAoCfan, -
- 8 replies
- 2.4k views
Is there any sort of espionage mechanic in the game?
Last reply by Ragronr, -
- 1 follower
- 0 replies
- 785 views
@Łukasz Jakowski ideia form aoh3 is multiplayer It's fun to play with your friend and multiplayer for aoh3 would be interesting
Last reply by Sacro Império Brasileiro, -
- 2 replies
- 399 views
Overview: Military units could be affected by the terrain and also weather. Weather would change throughout the day cycle, with four seasons each year, having increased chances of specific weathers appearing: Winter: Weather Types: Snow, Blizzards, Fog, Rain. Military impact: Movement Penalties: Terrain covered with snow, blizzards, fog, rain significantly reduces the movement speeds of the units especially regular infantry and organised cavalry. Attrition and Fatigue: Terrain covered with snow, blizzards or rain increase attrition of the units significantly. Combat Ineffectiveness: Units partaking combat in terrains …
Last reply by Yahya,