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Age of History 3
bizacjum

combat system and army

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In fact, mods can be shared on github under the aoch3 tag. everyone contributes easily.

can download them on the client (both computers and mobile devices) by connecting via github.

Otherwise, modded --- is a laborious task, but it is actually free to download.
And this is not a pay to win game, otherwise no money will come into the producer's pocket, which will negatively affect the development of the game.
Even if you mod the game with the  --- editor, it is impossible to use the original signature. hence it gets stuck on updates.

In addition, mods can be manually placed in the 0/sdcard/android/data/{package name}/mods/ folder.
In this way, there is no need to deal with the ---.

Edited by MeteHun

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Additionally, artificial intelligence and bonus type variables need to be developed and increased in Age of History 3.

This is a modded Age History 2 image.
I am switching to the city-state form of government. But what does the 35% defense bonus have to do with the place I invade?
You can create a different variable as a city defense bonus.

Screenshot_2023-12-03-13-09-59-431_age.of.civilizations2.jakowski.lukasz.jpg

Screenshot_2023-12-03-13-09-54-723_age.of.civilizations2.jakowski.lukasz.jpg

Screenshot_2023-12-03-13-09-39-955_age.of.civilizations2.jakowski.lukasz.jpg

Screenshot_2023-12-03-13-09-25-279_age.of.civilizations2.jakowski.lukasz.jpg

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In the meantime, let me write a suggestion.

There is no problem with the map at the moment, but a more detailed ranking can be made.
For example
top down.
from bottom to top.
marginal bottom up.
marginal top to bottom.

In addition, it is a very nice system that the cost of buildings decreases according to the speed of development. Also some buildings may require a certain development level requirement (at least levels), or some wonders.

 

 

It would be better if I could see the levels of buildings.
or a different simple png.
1 white
2 gray
3 golden yellows.

Screenshot_2023-12-03-13-50-14-891_age.of.civilizations2.jakowski.lukasz.jpg

Screenshot_2023-12-03-13-41-35-293_age.of.civilizations2.jakowski.lukasz.jpg

Edited by MeteHun

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There is inflation in the country and there is no reaction from the public (this  not in aoh 3).
Maybe we can be authoritarian 😈, every state can be full of army, but at least the happiness rate will decrease.
On the other hand, these economic investments can be a fund allocation like in Victoria 3 (of course, simpler).

The more developed infrastructure a province has, the more economic investment we should be able to make in proportion to the population or a percentage of it.

We also make excessive economic investments in some provinces. either the migration dynamic or the discontent in other states.

Screenshot_2023-12-03-15-07-35-474_age.of.civilizations2.jakowski.lukasz.jpg

Screenshot_2023-12-03-15-05-21-686_age.of.civilizations2.jakowski.lukasz.jpg

Screenshot_2023-12-03-15-04-36-185_age.of.civilizations2.jakowski.lukasz.jpg

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On 01.12.2023 at 01:55, Łukasz Jakowski said:

Нет

Is it because of technical difficulties (file handling)? If yes, libgdx supports the local/external handling modes, With them, it is possible to store the game files in a separate folder on the device, Instead of this, due to the "internal" mode, the files must be in the "asset" folder (just like in the AoH2)

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On 11/24/2023 at 12:20 AM, Łukasz Jakowski said:

Land units will have different types, it is already added. Will also be possible to add own units by editing the json file.

The navy won't be in the game.

Will it be possible to set a bonus for terrain, e.g., knights extremely strong on the plains but weak in the mountains ?

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