“And so it was the the Dawn of an Era, where as some nations may find there place in the sun, others would simply fall into darkness”
Scenarios and Mods involving the famous 1830~ start date are pretty common, but even so, I wanted to try my hand at it. Being sincere, I’m posting this W.I.P since I’ve already lost all my progress once, and recently half of it too, so for it to not be another dead project, I wanted to at least show it, and search for some help on the forum.
Anyway, getting back on track, one of the objectives of this so called mod was to “cover” the number of uncolonized/neutral provinces that appeared on most Victorian Age scenarios, and so with this, one could prevent the “Implausable colonizers”, (such as having early Qing colonies on the coast of Africa, or vice-versa, provinces that should be colonized being barren of any owner until really late on the game, such as provinces on the middle of North America), but most importantly, to give the possibility to the player to play as obscure but historical states or people’s which weren’t represented already on the game, this counts specially for regions such as Southern Africa, the Patagonian region, the Caucasus, Indonesia, Central Asia, etc.
So with this in mind, the player has more options on how to play the game, changing a little bit the structure for colonization, etc.
THE WORLD MAP SO FAR:
*Keep in mind, a lot of things are subject to change*
-New flags for various nations -270+ New Nations (and counting!) -Alternative flags and name for different ideologies of a nation (Example: "Tigray" being "Lordship of Tigray" as a monarchy or the "Tigray People's Democratic Republic" with the socialist ideology). More and revamped formable nations. Planned Features:
More nations (since there's still incomplete parts of the world such as India or Central Africa). A new type of ideology: "traditional state", specially designed for states which aren't tribal, but still have a chiefdom type of organization. Changes on the name of some things: "Vassal state" to "Satellite State", etc. Change the name of "Diseases", to represent "Situations", depending on the year. (Ex: "minor nationalist uprising" starting on 1844 or "medium labour strike", etc). More Scenarios [ *Just ideas, probably not all of them* ]: "The revolutions of 1848", "The Crimean War(1853)", "1857", "1860", "Winds of Unification: 1865", " La Belle Époque (1871)", "1879", "The Great Scramble(1884)", "Sino-Japanese war: 1894", "1900", "Administrative divisions of 1900", "Moroccan Crisis: 1905". [There could be scenerios up to 1939, but with this ideas is probably more than enough for now]. New UI. More provinces and , wishfully, a new map background. Events (not for all scenarios though). Thanks for reading all of this.
PD: If anyone wants to help with this project, contact me through this account.
Okay, a bit of context on this post. I had some spare time today to add a few events to the Victorian Era scenario. And I added one event for the Taiping Rebellion to fire off, as you can see in this picture below. I added an option where you can play as the Taiping Kingdom, and I made it possible by having the Qing "form" the Taiping Kingdom and re-adding the Qing as an AI player. After testing it by playing as the Qing, while for the most part worked, the pictures for the Qing Emperor and Hong become swapped, imagine the profiles for both the Qing Emperor and the Taiping Ruler but reversed. I am not sure if I can call this a win and now possible to swap as factions in the game or not or find a way to fix the picture problem. If you have suggestions, leave a comment below! (Posted two more pics of this for more context)
Imagine, if you will, a time before Lukasz added the Victorian Era scenario to the game. I was an avid fan of the game even in this time, and because I wanted a Victorian Era scenario, I created my own. I dubbed the scenario the Victorian Age, and it was wildly innacurate. However, even so, when the official Victorian Era scenario came out, I was disappointed to find it was rather lackluster. It disappointed me for a number of reasons, so I decided to upgrade my Victorian Age scenario. It's been months in the working, but I feel now that it is ready to be released to the public.
==What does it change?==
My Victorian Era scenario adds a wide variety of changes in the map - new states are added to West Africa, India, North America, and some parts of Europe, as you will see by the screenshots provided. Furthermore, it adds a wide variety of historical events that can build a dynamic alternate history.
A full map of the world:
==What problems might I encounter?==
Unfortunately, some of the events are rather buggy. They may fire at the wrong time or with the wrong triggers. However, it should not greatly impact the overall playing experience. Also, it does not fix the issue of leaders being present in the wrong time period. Thus, Abraham Lincoln is still president of the U.S. in 1836.
Before you download, be warned! The "civilizations_editor" and "leaders" folders will contain a white file simply named "Age of Civilizations." REMOVE THIS FILE FROM THE FOLDER BEFORE DOWNLOADING. If you do not, it will replace all the data you have built up through playing the game with all of my data. You have been warned.
Download link: https://drive.google.com/open?id=16mXgp5HBIgUbQGA4yAuXt5OrB5QF1r0N
I hope you enjoy my custom 1836 Victorian Age scenario.
The July Revolution in 1830 led to the overthrow of Charles X by the citizens of France. Louis Philippe I became 'the King of the French' in the July Monarchy on the 7th of August in 1830.
Louis Philippe thought that this was a similar situation like when Napoleon was the ruler of France and now it would be his chance to go down in history as a brilliant strategist and as the one who brought the citizens of the European kingdoms to power.
The situation of France was great. They had occupied northern Algeria and also had some colonies in America. Now, it was time to regain rightful French land and to overthrow the European monarchies.
Victorian Age (1836), Extreme, France
I've changed some historical information to make it more relevant to the story.
Bringing turn count to 1 to avoid the permanent 0 relations glitch. Plus new way to switch countries.Fix: 0 relations glitch. Plus new way to switch countries.
Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
Age of Elder Scrolls - is a mod that takes you to the universe of Elder Scrolls, to the planet Nirn. There will be:
- A big map of Nirn;
- Large count of elaborated scenarios;
- New ideologies;
- New diseases;
- Music from TES games;
- Remaded ages;
- Various wonders;
This mod will be developed for a long time, during the development something new will be added.
We are in VK - https://vk.com/ageofelderscrolls