Jump to content
Age of History 3

Cayo

Formable Civilizations

Recommended Posts

Why does the machine NEVER form a new civilization?

With the exception of Brasil, Germany (Empire; Weimar; Nazi) and Ethiopia, I have never seen another nation become a new one.

In my game with the Russian Empire, Norway has all the provinces to form the Kalmar Union and it just doesn't change. What I can't understand. If the German Empire ALWAYS turns Weimar in the 2nd round of the game, why doesn't Norway automatically turn Kalmar as soon as it gets the necessary provinces? I can not understand it!

Share this post


Link to post
Share on other sites

It is just the rarity of the ai that makes it hard for ai to form a formable civ. One day I was playing Addon+ and the soviet union formed the golden horde. So it is just a matter of luck and chance whether or not you get to see an ai forming a formable civ

hope this helps

Share this post


Link to post
Share on other sites

20 hours ago, Simon Wilford said:

It is just the rarity of the ai that makes it hard for ai to form a formable civ. One day I was playing Addon+ and the soviet union formed the golden horde. So it is just a matter of luck and chance whether or not you get to see an ai forming a formable civ

hope this helps

But that doesn't make sense. If some nations already in the 2nd round of the game become another nation (German Empire -> Weimar), why does this not apply to others?

That's what I don't understand!

Share this post


Link to post
Share on other sites

2 hours ago, Cayo said:

But that doesn't make sense. If some nations already in the 2nd round of the game become another nation (German Empire -> Weimar), why does this not apply to others?

That's what I don't understand!

the ai soviet union also formed the golden horde in the first turn..

Share this post


Link to post
Share on other sites

46 minutes ago, Simon Wilford said:

the ai soviet union also formed the golden horde in the first turn..

That's exactly what I'm talking about! Why do some nations in the first round of the game change into another nation and others in the course of the game never change?

Share this post


Link to post
Share on other sites

 

Just now, Cayo said:

That's exactly what I'm talking about! Why do some nations in the first round of the game change into another nation and others in the course of the game never change?

Now that's a question that only Lukasz could probably answer...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now

  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
      • 605 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 162 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
  • Tell a friend

    Love Age of History 3? Tell a friend!

  • Posts

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games