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Age of History Games

How to change Ai

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Making the AI better (so it lands enough units to win a naval landing, doesn't stand in the same province, makes alliances with more than 2 members) would require a significant overhaul of the AI's code, the actions being performed in the rather monstrous (475kB when decompiled with CFR) AI_Style.java, and some collections in AI.java. For individual personalities, there are several AI_Style_[ideology].java files, [ideology] being CityState, Communism, Democracy, Fascism, Horde, Rebels and Tribal, with additional actions for each ideology.

Edited by Valixor

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