Jump to content
Age of History Games

Recommended Posts

The nationalist movement that emerged with the French Revolution and the Industrial Revolutions spread to various parts of Europe and beyond in different years through communication, telecommunication, and books. It would be great to incorporate this into the game.


For example, the desire for unification among German and Italian city-states after these events, or the increasing desire of nations within the Ottoman Empire and other empires to establish separate states, should be depicted. 


However, we would need certain parameters for this. For instance, there should be espionage activities to fuel or hinder nationalist sentiments. Moreover, if this idea originated from France, it should first spread to Europe and a certain segment of society. We cannot expect a desire to establish a state from a community that has not transitioned to settled life in Africa.


These nationalist movements will most likely be carried by an intellectual who has been exposed to information and is eager to learn, and they will disseminate it to their own people. Eventually, it will gradually spread.


I hope this translation captures the essence of your idea.

I can create three types of rebellion:


1. The first type of rebellion is triggered by nationalist movements that emerged after the French Revolution and the Industrial Revolution. It can lead to uprisings for the unification of states with the same ethnic origin, separatist movements within a state or empire, or minority groups demanding various cultural rights. There is a high likelihood of establishing a new state, possibly during or after the French Revolution or the Industrial Revolution. Instead of an autocratic regime, a state regime suitable for that era, such as embracing the ideologies of neighboring countries or creating a state affected by another ongoing rebellion, can be established.


2. The second type of rebellion should be against the government or administration. It represents society seeking new rights or challenging difficult conditions. It aims to force the government to meet its demands, but the state can use force to suppress it. This potential revolution can potentially lead to the preservation of the territorial integrity of the rebel state. However, if the demands of the rebels are met, prestige may decline, or the need to rebuild relations with another country may arise. 


If protests escalate, they can turn into civil wars or revolutions and lead to outcomes similar to the October Revolution. In such revolutions, the establishment of socialist regimes is likely, or in some cases, the revolution can turn into a global event with external interventions, leading to the division of the country, as seen in the case of North and South Korea.


3. The third type of rebellion occurs in occupied territories. For example, after Germany occupied Yugoslav territories, various groups began to resist the occupation. Although their goal was to establish an independent state, their thoughts and ideologies differed. Therefore, even though they were fighting against the occupiers, agreements could be made with them. After the war, options such as negotiating for various rights, continuing the struggle, or strengthening the ideology after repelling the occupiers may arise. Rebels should implement guerrilla tactics such as inviting the local population to protest, attacking garrisons and police stations, and setting up ambushes. The closest rebel acting as a state-like entity should be able to make decisions.


I hope this provides a more comprehensive and developed explanation of the rebellion mechanics in the game.

Edited by muhoaga

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Popular Now

  • Our picks

    • Age of History 3 - Buildings ideas
      Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3.


      The buildings will be grouped into four categories:

      1. Administration

      2. Military

      3. Economy

      4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization


      All of the buildings can be upgraded, here is example:

      Library -> University -> Academy

      Each building costs differently and gives different bonuses.



      This is what your building idea post should look like, example


      Building Group: Administration

      Name: Tax Office

      Cost: 60 Gold

      Construction Time: 90 Days

      Maintenance Cost: 0.2 gold per month

      The name of the technology that unlocks this building (Optional)

      And write here what bonuses this building provides. Example:


      Local Tax Efficiency: +10%

      Manpower per month: +25


      The same goes for building upgrades.


      The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game


      Template for the post:


      Building Group:



      Construction Time:

      Maintenance Cost: 

      The name of the technology that unlocks this building:






      • 198 replies
    • Fate of Kingdoms | British Isles map
      Fate of Kingdoms — the local mod about history of British Isles.

      · A great new map of Britain and Ireland, consisting of more than 3k provinces based on historical borders;
      · More than 20 main historical, elaborated scenarios, including time frames from the VI to the XVII centuries;
      · A huge number of new civilizations
      · Rebalance of ages;
      · Redesigned forms of government;
      · Atmospheric soundtrack;
      · Small changes in the interface;
      Et cetera...
      • 20 replies
    • 𝐓𝐡𝐞 𝐖𝐚𝐫 𝐨𝐟 𝐑𝐞𝐯𝐨𝐥𝐮𝐭𝐢𝐨𝐧𝐬​ | Working on The Translations
      First, greetings to all of you, The story of our mod will take place between 1756-1760-1776-1789-1803 and after. If we need to explain briefly; It will be equipped with Events and other new mechanics that will include the 7 Years' War, the Beginning of the Industrial Revolution, America's Struggle for Independence, the outbreak of the French Revolution, and finally the Napoleonic Wars and subsequent historical issues.
      • 205 replies
    • (1Mn Views) Conquerors v1.5.1 "Conquerors of the New Age" / DOWNLOAD NOW!
      Age of Civilizations II - Conqueror's II Mod
    • Map Editor 2.0
      Improved version of the map editor, which differs from the usual one in that this version does not need to constantly restart the editor and manually rename the province files. This innovation will significantly reduce the time spent on creating a map and save your nerves.
  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games