Jump to content
Age of History 3

Better text formatting on map (multiple versions of text formatting)

Recommended Posts

3 hours ago, Łukasz Jakowski said:

I don't think it is better

Łukasz Jakowski
This was a major issue in AOH2, please improve it and take a look at HOI4 for reference, for example in the modern world scenario countries like Libya, Algeria, Egypt and many other surrounding countries have terrible name placement, they all look sideways and lopsided and ugly if you compare that to the same text placement in a game like HOI4, with a mod like the modern day mod. It would be a major relief if you managed to make the name placements as straight as possible (and don't curve all over the place, there is also a lot of unnecessary space between letters compared to HOI4, which should not exist, and also leads to inefficient use of space) and as flat as possible, janky name placements make the game feel less immersive to play.
In fact, many countries in AOH2, due to having lack of provinces, don't even show names! Whereas in HOI4, small countries still have names shown even if they have only a few provinces. I think the issue is that the name placement is dependent on the placement of provinces and the number and size of the provinces, so large countries with big provinces will have lopsided placement. Another reason why I think is because the fonts for countries in the game do not have auto-scaling, which is why bigger countries have worse names because they cannot scale to be larger as you can see the difference between Libya's text and Egypt's in the HOI4 screenshot compared to AOH2, where AOH2 has the same text size whereas HOI4's is noticeably smaller for Egypt, this is so that both can better take up more/less space accordingly. If you did something more like HOI4 where the names are straight as much as possible and are primarily placed in the center of the country rather than random, as well as the text being able to be scaled to better account for the size, it would be much better!

Edit: another major issue I think is that the nation name text is afraid to cross over the country's borders/provinces, which means that countries with confined placements like that of Poland/Ottoman in the initial screenshot have text that is very confined whereas if the text was allowed to cross over its own borders and other countries a bit it could properly utilize all of the space efficiently.

Edited by yeetboi

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language




      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it


      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text


      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}



      For now the game is translated to: Only English language!


    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 169 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!


    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 


      So the AoH 3 will have new battle system.

      Representation of the battlefield in the game.

      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


      Each unit can be unlocked by researching technology and then upgraded.


      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane


      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games