Jump to content
Age of Civilizations
Toupa

Tutorial cómo instalar mods

Recommended Posts

Hola a todos, aquí os dejo un vídeo sobre como poder instalar mods en AOC2. 

https://youtu.be/9gzrHG_5L1A

Si te interesa el contenido de AOC2 en español no dudes en subscribirte

 

Para crear una copia de seguridad simplemente copia y pega la carpeta del juego!

 

Links donde descargar mods:

 

  Age of Civilizations 2 forum:

http://www.ageofcivilizationsgame.com/

  Mod DB:

https://www.moddb.com/games/age-of-civilizations-ii/mods

 

 

Ruta para encontrar la carpeta del juego en steam

Disco local(C:)~Archivos de programa (x86)~Steam~steamapps~common~Age of civilizations 2

Edited by Toupa

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Aryan
      I have seen plenty of people asking how to do this. The process isn't very neat and is easy to mess up so it is advisable to save before doing it.I will assume that you can use console commands. There are plenty of tutorials for that. Here it goes.
      Let's take Germany and France as our example. You're Germany and want to switch to France. Use console command addplayer to control France. As France offer Germany any province, say Calais. As Germany accept the offer and then release yourself as any nation in Calais(make sure that you have ticked the play as released vassal button and that you are only giving that one province. I have occasionally messed this up). Then as Calais offer a union to France(not the other way around if you wanna have the French tag, weird I know). Accept the union and voila you are in single player again. If you wish to change your flag back to normal the n just switch your ideology and then switch it back.(if you are a poor nation you can use the formable nations editor to do it in a relatively cheap way, though it is a bit more tedious. Go to Editor>Map editor>Whichever map you use>Formable nations. You can probably figure out the rest. If you can't just ask.)
      If this was too confusing then you can ask me what you don't understand. I can probably make a video tutorial if you want.(Due to timezones and the fact that I don't check everyday, you might have to wait a while for the reply).
      You can use this method to avoid border gore, make your vassals join your alliance to allow your allies and other vassals to pass through them, change their ideology(though there is a simpler way to do that),  make them form a certain nation when your allies just refuse to form a nation for whatever reason, add a little flavour to your game or simply to switch to a nation which you find interesting in any of your game (and probably a lot more).
    • By Tuyuko
      I created a scenario on a grand scale! It's called "Everyone in the world". As the name suggests, the scenario adds every single civilization in the game in one map and puts them in 5000 B.C. 

       
      In this scenario, everyone starts as a one province tribal nation and must build an empire to stand the test of time, all while fighting other civs for dominance.
      I've decided to make this mod in addon+, because it adds more civilizations and it fixes a bug that is in the base game where the game freezes if you go to a certain point in the future.
      Personally, I recommend you spectate this scenario as it can be really entertaining seeing certain nations rise and fall. However, I'm not stopping you from playing the scenario yourself.

      Heres a few things you should know before downloading:
      1 - Certain nations are excluded from this scenario like the USA, Canada, and Brazil because I thought it would be interesting to include the states as tribes instead. I didn't do this with every nation though, so you can still play as country's like France, Australia, and South Africa.
      2 - Addon+ includes the Canadian provinces as playable civs, but for some reason they don't have names in the base mod. Because of this, I've taken it upon myself to fix these names. The name patch will come with the mod. I've also decided to fix some of the Brazilian state names because of a bug that occurs with some states, like Paraná for example. You see Addon+ uses a unique font that I think replaces the old one, however this font doesn't have characters for words like "á" so if you play the game and look at a nation like Paraná that has an "á" in it's name the game can't render it because it doesn't appear as a character in the font so instead of "Paraná" it will say "Paran". I decided to fix this bug by replacing the "á" with an "a" so that way it can look more proper in game.
      3 - There is a bug that can happen in this scenario with AI games, I call this bug the "Anarchist rebels" bug. Basically, sometimes if a rebellion happens instead of the rebels forming into a new country instead the rebels will just disappear and the land they occupied will become neutral land. Something even stranger about this bug is if you look at the land that the rebels use to occupy then you'll see a star on a province, as if its a capital of a nation even though theres no country in that land. Theres no way I know of fixing this bug so you'll just have to deal with it during AI only games.
      4 - This mod doesn't download to your game files automatically. You have to mainly put the mod files in the game files. They're will be some tutorial note pads in the mod files that will tell you where to put them.
      5 - World Leaders not included, sorry.
      So that was everything you had to know. I hope you enjoy this mod!
      Heres a download link: https://drive.google.com/open?id=1a08INgsdAFO-szwGTQqk-Ijrw5RNFJ55
      Make sure to have the latest version of Addon+ installed before setting this up!
      Also, as for the 1960s cold war scenario, sorry that progress has been so stagnant. I've been taking a bit of a break from AoC2 as I've started to get a little bored of the game. I've also been working on other personal projects other than AoC2. I still wanna finish the mod and I promise to release it sometime this year. 
       
    • By memososisi
      ADDIN+ V7
      DOWNLOAD LINKS:
      Download Link for Addin+ V7 (PC): https://lnkload.com/2kXp5 (Google Drive)
      Download Link for Addin+ V7 (Android): https://lnkload.com/2kTKJ (Google Drive)
      REVIEW:
       
      HOW TO DOWNLOAD?
      You need to get permission to download this mod. So how to get permission? You should send me a photo of a bowl of water or food you put in your street for homeless animals to get permission. If you have a pet, you can send me a photo of it without put a bowl of water or food. You can send your photo on everywhere:
       1)
      https://discordapp.com/invite/VRQFrbD
      2)
      https://www.facebook.com/groups/677024482659186/
      3)
      Instagram @memososisi or @memososisigaming or @ageofcivilizations2
      HOW TO UPLOAD?
      ANDROID:
      The link for Android is of the A.P.K. so you should just download it then click it, finally it will be uploaded.
      PC: 
      Harddisk C ---> Program Files (x86) ---> Steam ----> steamapps ---->  common -----> Age of Civilizations II
      Then you should copy and paste these documents to the document called 'game': civilizations_editor, civilizations
      Finally you should copy and paste these documents to the document called 'Age of Civilizations II': map
      Close the documents & Open the AoC2
      THE OTHER VERSIONS OF ADDIN+:
      Download Link for Addin+ V1: http://link.tl/2iGqt
      Download Link for Addin+ V2: http://link.tl/2iZi4
      Download Link for Addin+ V3: https://drive.google.com/file/d/1-xITOMOtSqhcRUACFtecQtnHvpVxui8_/view?usp=drivesdk
      Download Link for Addin+ V4 (Android): https://lnk.news/2j9fp
      Download Link for Addin+ V4 (PC): https://lnk.news/2j9fD
      Download Link for Addin+ V4 Fixed (Android): https://lnkload.com/2j9Hy
      Download Link for Addin+ V4 Fixed (PC): https://lnk.news/2j9fDHow to get permission for Addin+? Nasıl Addin+ için erişim alınır?
      Download Link for Addin+ V4.5 (Android): https://lnkload.com/2jaxA
      Download Link for Addin+ V5 (PC): https://lnkload.com/2jgwB
      Download Link for Addin+ V5 (Android): https://lnkload.com/2jguN
      Download Link for Addin+ V6 (PC): https://lnkload.com/2jHVl
      Download Link for Addin+ V6 (Android): https://lnkload.com/2jEnk
       
      Addin+ V1 video is above this text.
      Addin+ V2 video is above this text.
      Addin+ V3 video is above this text
      Addin+ V4 video is above this text
      Addin+ v4 Fixed video is above this text
      Addin+ V4.5 video is above this text
      Addin+ V5 video is above this text
      Addin+ V6 video is above this text
      MY OTHER VIDEOS:
      How to Upload New Scenarios for Age of Civilizations II Android: https://youtu.be/Z5PztpzWY6o
      How to Upload Civilizations_Editor Documents for Age of Civilizations II Android:
      https://youtu.be/uYazfNDlxlo
      How to Upload New Maps for Age of Civilizations II Android:
      https://youtu.be/XA4KR43r2z0
      How to Download Documents on Link.tl *Updated*: 
      https://youtu.be/vmcwLgicNeQ
      A.P.K Extractor Download Link:
      http://link.tl/1ZDn6 (Google Play Store)
      MT Manager Download Link:
      http://link.tl/1ZDnn (apkmonk.com)
      ZArchiver Download Link:
      http://link.tl/1ZDne (Google Play Store)
    • By Shiite
      Do you look at the weird scenarios and regular history for AoC2? Do you look at all the brain dead mobile peasants with disgust?  Do you want an Alternate history scenario that's real, that's actually good and detailed? Well this is for YOU!
      SPQR2 features an event tree for Turkey, events relating to cuban dictator fulgencio batista, and the abandonment of Japan, moon nazis, and a nuke system. The brand new scenario The Civil War Improved includes all states in the conflict, events related to every major battle East and West in early 61', as well as the beginnings of events on the Second French Intervention in Mexico.
      Planned features:
      -nuke events going all the way to 2019
      -reskin the HRE into the Blackshirt league
      -flavor for most countries
      SPQR2 Alpha 0.04: Seeing the Elephant (The Civil War Scenario) 
      Recommended nations:
      Turkey- the only nation with an event tree, and the most fleshed out nation at this point 
      (some suggestions for Turkey. BUILD A PORT ON TURN ONE. Do NOT occupy any soviet land, send your armies south or disband them)
      Italy- They're the main characters in the book, so it's appropriate 
      Murica'- They have nukes. Nuff' said
      UNRECOMMMENDED NATIONS
      Luxembourg- If you want the ULTIMATE AoC2 challenge, play them........
       
      SPQR2_Alpha_0.04.zip
      Music:
      https://drive.google.com/open?id=1zVaFOld6JHlWKCJUjXzH3Ixgf5WWcVfb
      (music is too big to be attached to main mod, if your pc doesn't have enough space for it, you do not have to download it, but it is HIGHLY recommended) 
      Discord
      https://discord.gg/WsB6p6g
    • By Marius
      Guys we need a lot of thinks for these to work but we could do it.
      Starting with tech
      The actual tech tree is small and unusfull so we just need to do it bigger or more hard to get tech points, or if your a good modder just do a new tech tree maybe like civilizations tech trees
      Next buildings
      The farms and workshop are nice but limited so we should change them for new building and give it more levels 5 farms and 3 workshop aren't a lot so 20 farms and 40 Workshop(or even more) (or fabrics the name doesnt change anything) but we should balance it by changing modifiers from 5% to 1% or 2%, should be 3 levels of ports first fishing port second mercant port and thierd dock, the buildings levels you could build should be determined by your tech level.
      Next units should be implemented 
      Infantery
      Cavalery after will become tanks
      Ships( you should build it in port level 3)
      Each with different modifiers
       
      Resourses like iron wood food fish iron and more
       
      Implement a comercial and macroeconomics sistem here nations buys and sells resourses that needs and buys 
      And last
      Religions and cultures 
       
       
  • Popular Now

×
×
  • Create New...