Jump to content
Age of History Games
ixxspektro

I CAN'T START THE GAME

Recommended Posts

Hey, so i bought the game just today and i tried to start it but it just won't work, i don't know what's wrong but i click play and nothing happens, i've tried installing it again but nothing i hope i can get some help and finally play the game?

Share this post


Link to post
Share on other sites

Oh damn, it could be a computer problem, that this one, don't have some things that you need to play the game, like the sources... Do you play any other game on that computer?, it happens to you on any other game?

 

Share this post


Link to post
Share on other sites
18 minutes ago, Frio said:

Oh damn, it could be a computer problem, that this one, don't have some things that you need to play the game, like the sources... Do you play any other game on that computer?, it happens to you on any other game?

 

i don't usually play other games but yeah i used to, hearts of iron 4, smite, league of legends, etc. never had a problem with any of them except for this one. it just won't start.

Share this post


Link to post
Share on other sites
On 11/26/2019 at 6:06 PM, ixxspektro said:

i don't usually play other games but yeah i used to, hearts of iron 4, smite, league of legends, etc. never had a problem with any of them except for this one. it just won't start.

Wait, have you tried starting the game with all other windows closed? That was a problem for me when I tried playing this game on another computer, but I was able to solve it by closing all other windows.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By Golo
      I'am currently working on this Lord of the Rings themed Mod for Age of Civilisations II.
      It Will feature:
       
      1. A large Map with several Thousand provinces. 
      2. An abundance of different scenarios
      3. Many Formable Civilisations such as Arnor and Númenor
      4. Events for the most important Nations
      5. A Fellowship of the Ring Eventchain
      6. Leaders for all Major Realms
      7. A large assortment of Cities and Fortresses
      8. Every Member of the Fellowship with his own Realm
      9. Custom Terrain types with special ones for important places
      10. Custom Government Types such as "Elven Kingdom" or "High Kingdom of Dunedain"
      11. The Soundtrack of LotR and The Hobbit 
      12. A nice Custom Icon 
       
      I'am determined to release this Mod within this year, progress has been very steady and fast. I also won't abandon this project, unlike most mod creators on this website I will actaully deliver. If you are Interested or have any Questions please feel free to ask.
       
      For the Rest of November I plan on aading the eastern and southern coastline. I will also work on Far Harad and add a few hundred provinces to this little populated region. If I have more time which I asume I will add provinces to the east and complete Rhun. I will also remake Ithilien and the remnants of Numenor because they look pretty ugly right now.
       
       
       



    • By Armin_4599
      HOI4 DLCs HD Music Pack For Age of History And Mods (300MB!)
      HOI4 DLC'lerin HD Müzik Paketi Age of History ve Modlari İçin  (300MB!)
       
      36 Musics From :
      dlc034_no_step_back
      dlc011_german_march_order_music_pack
      dlc017_original_soundtrack (some)
      dlc022_waking_the_tiger
      dlc023_man_the_guns
      dlc028_la_resistance
      dlc031_battle_for_the_bosporus
       
      Download Link

    • By Businessoverrights
      I'm making a scenario with a few custom events, is there a way to get a Leader to change? Do you have to do it via an event or is there another way to do so? Or are you stuck with the Leader you get at the start of the game? Please advise.
    • By Veoxide
      What is wrong with this code? With it, the game crashes.
       
      { Government: [ { Name: "Neutrality", Extra_Tag: "", GOV_GROUP_ID: 0, AACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 0.98, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 0.98, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 3, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 9, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 255, G: 255, B: 255 }, { Name: "Republic", Extra_Tag: "r", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 0.98, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 0.98, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 3, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 9, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 0, G: 90, B: 166 }, { Name: "Absolute_Monarchy", Extra_Tag: "m", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEFAULT", R: 255, G: 194, B: 36 }, { Name: "Constitutional_Monarchy", Extra_Tag: "k", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEMOCRACY", R: 218, G: 165, B: 32 }, { Name: "Communism", Extra_Tag: "c", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.16, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.05, INCOME_TAXATION: 0.98, INCOME_PRODUCTION: 1.0, MILITARY_UPKEEP: 0.97, ADMINISTRATION_COST: 1.08, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 18, COST_OF_PLUNDER: 6, DEFENSE_BONUS: 3, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "COMMUNISM", R: 204, G: 0, B: 0 }, { Name: "Authoritarianism", Extra_Tag: "e", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.01, MILITARY_UPKEEP: 1.0, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 4, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "DEFAULT", R: 105, G: 105, B: 105 }, { Name: "Fascism", Extra_Tag: "f", GOV_GROUP_ID: 2, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.05, MILITARY_UPKEEP: 0.98, ADMINISTRATION_COST: 1.0, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 18, COST_OF_PLUNDER: 6, DEFENSE_BONUS: 5, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "FASCISM", R: 51, G: 108, B: 168 }, { Name: "Nationalism", Extra_Tag: "n", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.28, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.0, INCOME_TAXATION: 1.01, INCOME_PRODUCTION: 1.05, MILITARY_UPKEEP: 0.98, ADMINISTRATION_COST: 1.0, ADMINISTRATION_COST_DISTANCE: 1.0, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 4, COST_OF_MOVE_TO_THE_SAME_PROV: 1, COST_OF_MOVE_OWN_PROV: 0, COST_OF_RECRUIT: 7, COST_OF_DISBAND: 16, COST_OF_PLUNDER: -1, DEFENSE_BONUS: 1, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "FASCISM", R: 139, G: 69, B: 19 }, { Name: "Anarchism", Extra_Tag: "a", GOV_GROUP_ID: 1, ACCEPTABLE_TAXATION: 0.25, MIN_GOODS: 0.15, MIN_INVESTMENTS: 0.1, RESEARCH_COST: 1.07, INCOME_TAXATION: 1.08, INCOME_PRODUCTION: 1.02, MILITARY_UPKEEP: 0.99, ADMINISTRATION_COST: 1.02, ADMINISTRATION_COST_DISTANCE: 1.03, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 8, COST_OF_MOVE_TO_THE_SAME_PROV: 6, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 8, DEFENSE_BONUS: 2, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "COMMUNISM", R: 200, G: 0, B: 0 }, { Name: "CityState", Extra_Tag: "s", GOV_GROUP_ID: 0, ACCEPTABLE_TAXATION: 0.26, MIN_GOODS: 0.1, MIN_INVESTMENTS: 0.12, RESEARCH_COST: 1.02, INCOME_TAXATION: 1.02, INCOME_PRODUCTION: 1.02, MILITARY_UPKEEP: 0.94, ADMINISTRATION_COST: 1.2, ADMINISTRATION_COST_DISTANCE: 7.25, ADMINISTRATION_COST_CAPITAL: 0.025, COST_OF_MOVE: 10, COST_OF_MOVE_TO_THE_SAME_PROV: 4, COST_OF_MOVE_OWN_PROV: 4, COST_OF_RECRUIT: 18, COST_OF_DISBAND: 14, COST_OF_PLUNDER: 4, DEFENSE_BONUS: 12, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "CITYSTATE", R: 117, G: 28, B: 136 }, { Name: "Horde", Extra_Tag: "h", GOV_GROUP_ID: 2, ACCEPTABLE_TAXATION: 0.22, MIN_GOODS: 0.14, MIN_INVESTMENTS: 0.08, RESEARCH_COST: 1.35, INCOME_TAXATION: 1.08, INCOME_PRODUCTION: 0.96, MILITARY_UPKEEP: 1.04, ADMINISTRATION_COST: 1.05, ADMINISTRATION_COST_DISTANCE: 1.08, ADMINISTRATION_COST_CAPITAL: 0.4, COST_OF_MOVE: 6, COST_OF_MOVE_TO_THE_SAME_PROV: 1, COST_OF_MOVE_OWN_PROV: 1, COST_OF_RECRUIT: 20, COST_OF_DISBAND: 26, COST_OF_PLUNDER: 4, DEFENSE_BONUS: 0, CAN_BECOME_CIVILIZED: 1, CIVILIZE_TECH_LEVEL: 0.50f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "HORDE", R: 28, G: 99, B: 75 }, { Name: "Tribal", Extra_Tag: "t", GOV_GROUP_ID: 3, ACCEPTABLE_TAXATION: 0.30, MIN_GOODS: 0.1, MIN_INVESTMENTS: 0.06, RESEARCH_COST: 0.4, INCOME_TAXATION: 1.1, INCOME_PRODUCTION: 1.00, MILITARY_UPKEEP: 1.6, ADMINISTRATION_COST: 1.175, ADMINISTRATION_COST_DISTANCE: 9.15, ADMINISTRATION_COST_CAPITAL: 0.01, COST_OF_MOVE: 15, COST_OF_MOVE_TO_THE_SAME_PROV: 8, COST_OF_MOVE_OWN_PROV: 2, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 16, COST_OF_PLUNDER: 12, DEFENSE_BONUS: 10, CAN_BECOME_CIVILIZED: 1, CIVILIZE_TECH_LEVEL: 0.35f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: false, AI_TYPE: "UNCIVILIZED", R: 51, G: 153, B: 102 }, { Name: "Rebels", Extra_Tag: "u", GOV_GROUP_ID: 4, ACCEPTABLE_TAXATION: 0.24, MIN_GOODS: 0.08, MIN_INVESTMENTS: 0.14, RESEARCH_COST: 8.0, INCOME_TAXATION: 1.15, INCOME_PRODUCTION: 0.95, MILITARY_UPKEEP: 0.15, ADMINISTRATION_COST: 1.04, ADMINISTRATION_COST_DISTANCE: 1.00, ADMINISTRATION_COST_CAPITAL: 0.1, COST_OF_MOVE: 6, COST_OF_MOVE_TO_THE_SAME_PROV: 2, COST_OF_MOVE_OWN_PROV: 0, COST_OF_RECRUIT: 16, COST_OF_DISBAND: 20, COST_OF_PLUNDER: 20, DEFENSE_BONUS: 2, CAN_BECOME_CIVILIZED: -1, CIVILIZE_TECH_LEVEL: 2.0f, AVAILABLE_SINCE_AGE_ID: 0, REVOLUTIONARY: true, AI_TYPE: "REBELS", R: 92, G: 92, B: 92 }, ], Age_of_Civilizations: Governments }  
    • By Italian PeC
      🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰
      One of the periods highly Ignored by AoH2 modders is the Napoleonic Era. There is currently no mod with This 12-15 year old period as the focus, and after the success of Age of Imperialism (which was focused on 1815-1870), it's time to change this and to start to look at the time right behind it.
      🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰
      The mod is still just in it's concept state, so keep yourself updated on the situation of the development by visiting this page often, as I will post updates and new images of the development as the time passes.
      🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰🇫🇷🇦🇹🇬🇧🇨🇭🇱🇺🇸🇪🇪🇦🇩🇰
      For now nothing is sure, the poll on our server is still not ended, so if you wanna make sure this mod gets made join https://discord.gg/HBNYkSna and vote on #polls_for_mods
       
       
      Here is one of this mod's new features: Special Cities 


  • Our picks

  • Tell a friend

    Love Age of History Games? Tell a friend!

  • Posts

×
×
  • Create New...