Ideas
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Idea: I suggest adding a gold reserve to the game. In reality, every country has a gold reserve stored for emergencies. Here is how it could work: 1) The gold reserve should be stored in different cities, not just one (although the option of having it in one city should also be possible). 2) It should not be possible to cash out the entire reserve at once; it should take time and be done gradually. However, there should be an option to adjust the speed of cashing out based on importance. 3) After researching the necessary technology, a "slider" for allocating funds to the gold reserve should appear in the tax menu. …
Last reply by thecarvalhogamer, -
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I feel like this should have a much better affect, if you guarantee the independence of a civilization then that means that the relations between you and the civilization that has bad relations between the civilization your supporting will also have bad relations and a possible rivalry but you will also develop friendly relations with the country your supporting, it could also be used as a reason for war if there will a casus belli system.
Last reply by thecarvalhogamer, -
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Olá Jakowski, em minhas tentativas frustradas de ter uma ideia para Age of History 3, considerei um sistema de fome. Seria benéfico se as explorações agrícolas não só gerassem lucros e aumentassem as taxas de crescimento das províncias, mas também desempenhassem um papel no combate à fome. Veja como o sistema poderia funcionar: Se a sua população não tiver comida suficiente, ela diminuirá gradualmente ao longo do tempo até que se passem dois meses (o tempo máximo que um ser humano pode sobreviver sem comida). Eventualmente, eles pereceriam. Este sistema de fome pode ser integrado na mesma interface que você apresentou em seu vídeo recente. …
Last reply by Kiwi, -
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It depends on whether the leaders of democracy change every 4 or 5 years When we change the ideology, a rebel civil war will happen, for example, the German Reich cannot be made communist at once, or a communist country can be made fascist. Some celebrations in the events of the New Year, the Bolshevik Revolution, the Great French Revolution, for example We can change the real names of real consultants in the consultants' settings section Change portraits without exiting the game or build a country easily We can also change the religion and see how many percent of our country are Islamic, Christian and... and when we change the religion, the flags will also chan…
Last reply by XIX Game, -
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I propose to return the concept of the first part. When your capital is captured, you capitulate. Thus, the conquests will become easier. So the capital and its location will become more significant.
Last reply by Thefernofrommars, -
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Could you add, split, an change some provinces in Czechia : Břeclav Pohořelice Hradec České Budějovice Nýřany Ústí nad Orlicí Český Krumlov Železná Ruda Litoměřice Olomouc Beside, cange you also change Pilsen to Plsen, because Pilsen is the english name. In the second picture, there are some of their German names. Germanification : Břeclav = Lundenburg Pohořelice = Pohrlitz Hradec = Königgrätz České Budějovice = Budweis Nýřany = Nuerschan Český Krumlov Ústí nad Orlicí = Wildenschwert Litoměřice = Leitmeritz …
Last reply by OwnM3Z0, -
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One of the essential elements that cannot be overlooked in Age of History 3 is the inclusion of political ideas. Specifically, incorporating left-wing (more socialist) and right-wing (more liberal/centrist) ideologies would enrich the game. These ideologies could directly impact laws and policies within civilizations. For instance: A left-leaning leader might enact policies aligned with socialist principles, such as wealth redistribution, universal healthcare, and free education. Conversely, a more liberal leader could focus on deregulation, tax cuts, and privatization. Moreover, these political stances could significantly influence diplomatic relation…
Last reply by Thefernofrommars, -
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Similar to vic2's decisions, it's a menu with a list of decisions that your nation can take if they meet the criteria of the decision. There will be a decision editor similar to the event editor. Would better then just having events fire when you meet the criteria to fire them (which is the current way to do stuff similar to decisions) Above is a screenshot of Victoria 2's germany decision menu, each decision has a button (the question mark) that if hovered over, will show you the requirements to pass that decision. The checkmark shows what the decision does. Along with this, adding the ability to make common decisions (decisions that can be done by every …
Last reply by Thefernofrommars, -
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Can you make the (ai) focus on forming their formidable nation instead of attacking randomly That would make the map look more defined over time, like imagine playing Poland for like 100 years to form the commonwealth and then zooming out and seeing a magnificent Persian empire or a mighty ottoman caliphate with their historical borders It will give more fun the more you play
Last reply by Kiwi, -
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I was thinking of introducting a system of provinces of Interest, like in eu4 and Victoria III, where each nation can, depending on their rank/number of provinces, choose neighboring provinces or whole regions so that each nation can focus on getting more territory and try to find more allies in certain regions for example : let’s say the ottomans can have a much as 3 regions or 20 provinces of interest in neghboring regions, this would cause for them to focus for example on regions like the balkans and Greece or countries like Serbia ( I think it would be cool of the AI chooses rivals as provinces of interest ), so they will prepare for Conflict with Serbia by worse…
Last reply by Денис Живков, -
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Wiemy już, że sojusze będą bardziej rozbudowane i będą lepiej działać niż te w AoH 2, dlatego moim zdaniem wypowiadanie wojny powinno być możliwe tylko tym państwom z którymi mamy granicę - jeśli chcemy wypowiedzieć wojnę komuś z kim nie mamy granicy to odbywać się to może tylko przez sojusze podczas dołączenia do wojny sojusznika (w AoH 2 nie miało sensu i było denerwujące kiedy grając jako Polska wojnę wypowiada Ci Tanzania). Myślę, również, że to może zapobiec border gore Drugą opcją jest dodanie "punktów wojny" - licznik działa tak samo jak licznik punktów dyplomatycznych i za wypowiedzenie wojny państwu z którym nie graniczymy tracimy "punkty wojny" albo punkty …
Last reply by Rodak Polak, -
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We see many footage of gameplay and I think it enough for make demo version for everyone test the game for purpose 1. Finding bug 2. To understand how game exactly work and easier to give suggestions and idea 3. Check geographic and province
Last reply by Thefernofrommars, -
Edit: Due to Luke reacting to this post, I assume he's a fan of these changes. I am not sure if it'll be added but it would be cool if he did. Some completely skip over this gamemode in AOH2, it's a BLAST to playthrough. And I would love to see it return in a sequel, especially with some other mechanics I've seen suggested like languages/cultures splitting from eachother (which would be amazing for this gamemode) The gamemode will be similar to the original mode from AOH2, when the game begins a set amount of random nations will be plopped around the map, although instead of the nations being random, it would be a nice breath of fresh air to see these nat…
Last reply by Kiwi, -
The Holy Roman Empire is not a separate state, but a political entity that includes the states of Germany and Northern Italy. At the bottom of the screen there is an eagle button that opens the HRE interface. On the left and right are columns with members of religious leagues during their existence. By clicking on the cross icon in a particular column, you can enter or leave the corresponding league. In the upper left part of the main interface is the coat of arms of the country of the current emperor. To the right of it is a window in which the amount of Imperial Authority (IA) and its monthly increase are indicated. At the top right is a list of Imperial refor…
Last reply by Денис Живков, -
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Will there be a trench war?
Last reply by Igor_novicov, -
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Will there be a trench war?
Last reply by Igor_novicov, -
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Olá Łukasz Jakowski, estou pensando em algo como tropas cessando sua lealdade ao trono. Por exemplo, durante a Primeira Guerra Mundial, os soldados alemães muitas vezes desconsideraram as ordens do Kaiser. Acredito que se você se envolver em numerosos ataques nas montanhas e sofrer perdas significativas, os soldados poderão ficar descontentes e decidir rebelar-se na sua província. Alternativamente, uma abordagem mais direta (na minha opinião) seria desencadear um evento afirmando que os soldados já não o servem (ou talvez se recusem completamente a lutar na guerra). Essa mecânica em particular é algo que nunca vi em nenhum jogo, e espero que o tão aguardado Age of History…
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I've always believed that the justification for war is necessary, and since we already have spies, we should allow spies to carry out falsely claimed missions, and in addition to that, recovering cores, etc. should give us the interface to declare war. There's also the issue of ethnicity, I don't want to see one country being one ethnicity, so that all the countries of the Japanese warring nations are of different cultural ethnicities, which would be weird and also increase performance drain.
Last reply by 桑榆不是鱼, -
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I think that it would be nice to have possible bonuses through events that last a while, for example Portugal has completed a mission that aimed at making it’s army bigger so they get +5% discipline for 2 years, or they can colonize a lot in a short time and have a bonus for settler numbers in new colonies of +15% for 25 years, or maybe have events like you changed religion so the time for religion change is shortened by 10% for 5 years , if you guys find it a good idea then let’s make Lukasz see this and let’s see if he decides to implement this
Last reply by Łukasz Jakowski, -
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I have an idea, there’s a nice food mechanic in Imperator Rome and I tried to interpret it for AoH3. Thanks in advance. Firstly, the amount of food in a city will be between 0 and 100, and there will be a monthly food increase depending on the terrain of the city. I talked about how much it can increase monthly below. Now, how much will the food decrease monthly? I think a monthly -0.4 food decrease per 20k population would be quite nice. So, the monthly food expense of a city with a population of 100k will be -2. And of course, what will change between 0-100? 0 is bad, 100 is good. If our food count is 0, the population increase will be -5% per month, production and tax …
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The idea Is this: What if we made a big Store where people can post theirs owns Maps made with the editor and share it. They are completely free but we can add littles prizes for the best one of the month (for example)
Last reply by qxz, -
Last reply by Wiktorek,
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I really believe that ships should be included and not just one type of ship but also different ones, such as, in modern times they would be destroyers, battleships, aircraft carriers, or in the past frigates, galleons, skulls. Also, make the army look dynamic like in victory two, but instead of contryball-type soldiers that would be very good, another thing colonization could be groups that decide to conquer lands for the crown, that is, volunteers, although that would be better for distant lands, the nearby ones we could do it ourselves but with an army of explorers instead of spending on an army and having it dissolve and that didn't seem so good to me, something else …
Last reply by Hago12543, -
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declaring war based only on the relationship is a bit simplistic, something like claiming territory before declaring war, creating a cause for war could have done it better or it could be a mechanic of declaring war that changes into the future
Last reply by YusufAliDE, -
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My idea is the following, we can create provinces on top of the countries we dominate Examples: we dominate Bavaria, only our territory is annexed to Prussia, then we could transform Bavaria into our own province or county to better administer the territory
Last reply by KartBlaster,