Report a Bug
355 topics in this forum
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game/_FAQ/Logs_EnableSaving.txt Open the file: game/gameValues/GV_Logs.json ################### And change to true to enable saving logs to the file: SAVE_LOGS_TO_FILE: true, ################### Set to false to disable saving logs to the file: SAVE_LOGS_TO_FILE: false, ################### ## The logs will be saved in the logs.txt file ## It can be useful if something doesn't load or work properly.
Last reply by Łukasz Jakowski, -
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Describe the Bug in Detail What happened? Describe the issue you encountered as clearly as possible. When did it happen? Mention when the bug occurred, such as during a specific action (e.g., during battle, loading a save, in the Court menu). How often does it happen? Let us know if it’s a one-time issue or if it happens repeatedly. Steps to Reproduce Provide a step-by-step guide on how to reproduce the bug. This helps the development team track down the issue. Example: Start a new game. Select the "Custom Scenario" option. Click on a province and notice that the names do not display correctly. Provide System Information (optional) …
Last reply by Łukasz Jakowski, -
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From a Steam thread: I keep getting "End of the siege" events during wars that allow me to loot and burn a province for money and devastation of the province, but...they're only ever causing devastation in my provinces. I'm playing as the Aztec Empire in my current game, and after starting a war in India, despite only provinces in the enemy nation in India ever being under siege, (They've not touched any of my provinces in the region, let alone any across the Pacific.) the siege event named, and caused devastation inside the province of Morelia, which is over in Mexico! I'm not sure why, but these province looting/devastation events are only targeting the n…
Last reply by kurdebalans, -
Unions bug
by Bargor- 0 replies
- 85 views
Unions on Age of Chaos are bugged. I played as Silesia and made union with Poland, then I changed civ to Teutonic Order and it had Silesia-Poland name, then I changed to Bohemia and it changed name to Silesia-Poland. @Łukasz Jakowski
Last reply by Bargor, -
- 1 follower
- 3 replies
- 242 views
Just got aoh3 on my pc and got to say it's pretty cool compared to aoh2 and would love to potentially senarios. However keeps completely freezing randomly, cannot do anything but still hear clicking sounds and the date flickering, sometimes crashing. playing at speed 5 it reaches around 1500 untill a crash (from 1440). I am pretty sure my pc is fine as it can games like Victoria 3 and is smooth throught gameplay. I tried to look up potential fixes but unfortunately no results, tried logs as well but no logs are ever created after crashes, but even so the crashes are not the problem; it is the freezes. If anyone has a fix that would be great otherwise I will have to r…
Last reply by anria, -
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- 136 views
I am leaving this list simply to inform the community about these bugs, in the hope that someone will fix them someday. A detailed list is available on this public Trello board (no login required for this one 🙂). All bugs have been confirmed in the current version of the game, in the beta branch on Steam (02/08/2025). Click on the bug name to go to its card. Each card contains an image, description, and explanation. I am doing this so as not to overload this post with images. Province maintenance is calculated incorrectly. The cost of maintaining a province takes into account economy three times, and also ignores tax efficiency and manpower level. An in-game …
Last reply by Marerjh, -
- 4 replies
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Im playing a Macbook version of AoH3 and I've noticed a strange thing. It looks like the game somehow doesn't update to beta features despite selecting the correct option (betatests) in the properties - after launching the game, I dont see features such as "chaos mode" or option to send ultimatums to my vassals. The latest beta feature which is visible in the game is the option to release any civilisation as a vassal. I tried restarting Steam, reinstalling the game, updating java, did Steam troubleshooting - no result. EDIT: I just got a proof that game files werent updated at all - i extracted them and checked GV_Diplomacy.json for new values related to u…
Last reply by Łukasz Jakowski, -
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Describe the Bug in Detail I'm editing a scenario, and in some occasions the civ name just vanishes whilst adding provinces. Steps to Reproduce Try to create large civilizations in scenario edit mode, and maybe this bug will show up. Canada and India was the issue for my game. Include Screenshots or Videos #1 India before adding province at the southern tip #2 After adding one province at the southern tip, the name India vanishes. Removing said province makes the name reappear, while adding more provinces does not. #3 Same with India, Canada's name also vanishes. I think this happens with larger countries.…
Last reply by NintendoPhone, -
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- 1 reply
- 153 views
@Łukasz Jakowski
Last reply by Mihael1, -
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- 638 views
Well the bug is from mobile if you click the arrow one, the map will be seen to have errors and the province shaped will always be rectangle
Last reply by aoc2 visitor, -
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- 1 reply
- 288 views
ten błąd denerwuje mnie od tygodni @Łukasz Jakowski
Last reply by Mihael1, -
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- 425 views
So for now in modern world and probably other scenarios randomly most of civilizations got pagan religion. For example Romania (one of the most orthodox countries) is for some reason pagan and other countries and I played this game maybe week ago (didn't even went to editor) and didn't have this problem. I checked in civilizations editor and for example Afghanistan is set default as pagan and European 🫥
Last reply by Paprykowsky, -
- 2 replies
- 689 views
@Łukasz Jakowski There is an error in the game code when calculating the morale bonus. When the game analyzes the resource bonuses and proceeds to calculate the maxmorale bonus, it treats the general's defense bonus as a morale bonus. civ.maxmorale = resource.generalDefense * 100 Wine increases a general's defense bonus by +2, but it also causes a +200% increase in morale. This can be seen for France in the 1440, 1618, and 1821 scenarios as it is the largest wine producer.
Last reply by Marerjh, -
Is there a way to fix this bug, it's probably happened because I keep modding the game while playing but it's a bit annoying to lose it all 😞 this round was fun
Last reply by GeckoSlav, -
- 5 replies
- 850 views
I made events in aoh2 and they are not working Help...please
Last reply by YouravaragebrazilianAoCfan, -
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- 515 views
Ex.Persia With "Constitutional Shah Regime" or "Caliphate", it appers as "Communist", i already changed the tags to different letters and none worked) What can i do to make appear the correct custom government?
Last reply by YouravaragebrazilianAoCfan, -
- 1 reply
- 507 views
When we start the game, the game will not load the charset of the file "Bundle_cn_sp.properties" in the mods folder. This results in the additional charset in the translation file being ineffective (and thus causing missing words). If I want the game to display alomst all the words, I need to overwrite the translation file to the local. Can this issue be fixed ?/ Can this situation be improved ? new Bundle_cn_sp.properties, use the mods folder to load : new Bundle_cn_sp.properties, use the local path ( game/languages) to load (covered local files ) :
Last reply by mariobot128, -
- 1 follower
- 0 replies
- 490 views
I have some problems with additing new flags in the in-game flag editor. The game doesn't want to add new masks from the mod folder, but it works when I put new mask in the game's gfx folder. The game only take new divisions.json file!
Last reply by IlyaRU, -
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- 5 replies
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After I examined the files the problem seemed to be quite complex. let me start with saying that after deleting one of the following files that are highlighted in red, the map editor seems to start open again! deleting one of them caused the map editor to open, BUT it appeared broken. But If i kept ALL the files and deleted none of them. The map editor refuses to open. I am not smart enough to look for the problem. But I dont think deleting the files would fix it either. This is how it would appear to me when I delete one of the files:- Obviously missing alot of provinces. But then what is the solution for this bug?
Last reply by jannick, -
When you create an army through the menu, the game uses the base unit cost to determine the cost of creating an army, but after clicking the “Create Army” button, the real (reduced) cost is deducted from the treasury. Check this issue on the Trello board to get all the relevant info
Last reply by Marerjh, -
- 0 replies
- 326 views
Everytime I load in this message pops up idk why it does before it I was adding formable for France but I deleted it and the message now pops up everytime I load in how can I make that this message will stop from appearing?
Last reply by Nowarhia, -
- 0 replies
- 250 views
For units in the technology tree, the attack strength is displayed instead of the defense strength. If, for example, the real attack/defense strength is 10/4, then in the technology tree it will be displayed as 10/10 Check this issue on the Trello board to get all the relevant info.
Last reply by Marerjh, -
- 0 replies
- 206 views
The outcome “bonus_loans_limit” increases the number of possible loans by a percentage, not by an absolute number. For example, bonus_loans_limit=1 will “increase” the number of possible loans by 1% (not +1) Check this issue on the Trello board to get all the relevant info.
Last reply by Marerjh, -
- 1 follower
- 0 replies
- 436 views
Im playing 1440 scenario as Uesugi and Im trying to load up my game but its only showing neutral territories as countries?? Im playing on PC Map Mode but when I load up my other games with the PC Map it works? Im on iPad Air 4 btw
Last reply by nxtune12, -
- 1 reply
- 361 views
If you specify random IDs for resources in the Resources.json and then assign these resources to provinces, the editor will assign the wrong resources to the provinces. Example of Resources.json: Resource1, ID 0 Resource2, ID 214 Resource3, ID 2 In the map editor, these resources will be placed in a list, and their IDs will depend on their position in the list. (Indexing starts at 0, obviously) 0. Resource1, ID 0 1. Resource2, ID 1 2. Resource3, ID 2 When I assign Resource2 to a province, the game will record that this province contains resource ID 1, not resource ID 214. This results in: The game misunderstands what resource is availa…
Last reply by Marerjh,