Help with Mods
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Steam Workshop (5,957 visits to this link)
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Map Editor
by Nay_13- 4 answers
- 715 views
Hi do you know why provinces don't have borders ?
Last reply by safinfarhan, -
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- 5 answers
- 754 views
@Łukasz Jakowski Why are there such lines on some provincial connections?
Last reply by Łukasz Jakowski, -
- 1 answer
- 288 views
Like the "change deplomatic relations" event outcome in aoh2
Last reply by Wooodex, -
- 4 replies
- 3.1k views
How to add a mission tree for a civilization in the scenario. game/_FAQ/MissionTree_Tutorial.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### Missions for the scenario for the specified Civilization: mods/YOUR_MOD_NAME/map/THE_MAP/scenarios/THE_SCENARIO/missi…
Last reply by Łukasz Jakowski, -
- 2 answers
- 694 views
Is it possible to change HRE reforms? why can’t AI accept reforms? It did not accept a single reform even after 100 years
Last reply by YouravaragebrazilianAoCfan, -
- 0 answers
- 225 views
Currently have 2 for leaders and advisors, 3 for generals 1- Medieval 2- Industrial 3- Modern i wanted to add more timeline, exemple future will have cyborg
Last reply by guest6777, -
- 1 answer
- 567 views
How to edit diplomacy vassal directly from the files? Because mobile can't use the editor. The scenario is always disappear when I use editor. For example Civilization "A" is not a vassal of civilization "B". I want to edit them become "A" is a vassal of "B"
Last reply by Cyclops, -
- 1 reply
- 1.1k views
I have made a list of ideologies that exist in the base AoH3 game Properly useful for making custom ideologies/ ideologies flags (even though you can look through the Government.json file) For "Monarchy2", it's just default Monarchy ideologies with a little bit different AI settings and I don't know why this is in the game COMPARISION
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 1k views
######## If your mod in the Workshop is not being published and is taking too long, don't worry, I will teach you how to solve this. First, make sure that your mod's logo.png is BELOW 1MB, if it is above that, try to adjust its size, the correct resolution is 1024x1024. ######## If this doesn't work and there is a file called "id.txt" and you haven't published your mod yet, delete it and publish immediately, the file is only needed to update your mod in the Workshop! ######## If that doesn't work either, look in the "mod.txt" file, and if there is a description or a "changeNote" that is too long, try renaming it to just "Test", this was the s…
Last reply by YouravaragebrazilianAoCfan, -
- 0 answers
- 356 views
it is in the gamefiles (Age of History 3\gfx\editorFlags\overlays) but it doesnt show up in the game while creating a civ. if this is a bug please fix it Check it out on steam! https://steamcommunity.com/app/2772750/discussions/5/4632611275488144948/
Last reply by YouravaragebrazilianAoCfan, -
Bo generalnie dodałem budynek którego utrzymanie kosztuje jednego dukata ale gra nie potrafi obliczyć że prowincja może dać minusowy dochodu. Czy można zmienić to jakoś w plikach czy coś
Last reply by bizacjum, -
- 0 answers
- 236 views
Is it possible to create a recurring event to simulate elections? (ie if a civilization is a democracy, every four years kill leader will = true)
Last reply by Tdrr, -
- 3 answers
- 760 views
The game map is shifted a few pixels to the side @Łukasz Jakowski
Last reply by Łukasz Jakowski, -
- 2 answers
- 652 views
I made new sea borders and changed them to -2 which is sea borders level. And this land is shown for some reason even though I made it entirely into a sea. The land im talking about is the one in the middle of the sea .
Last reply by IIduce, -
- 9 replies
- 1.4k views
Age of History 3 - How to add Government game/_FAQ/Governments.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### File containing all Governments in the game: game/Governments.json For your mod the path will be: mods/YOUR_MOD_NAME/game/Governments.json Exampl…
Last reply by Cyclops, -
- 9 replies
- 6.2k views
Age of History 3 - How to add an Event game/_FAQ/Event_HowToAdd.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/game/events/common/ mods/YOUR_MOD_NAME/game/events/global/ mods/YOUR_MOD_NAME/game/events/siege/ #####…
Last reply by xSmithz, -
- 0 answers
- 501 views
I want to add more images for the generals and advisors, so that they are not always the same and are also more modern portraits.
Last reply by xSmithz, -
- 0 replies
- 779 views
Is mobile going to be able to get mods? @Łukasz Jakowski
Last reply by Turtley, -
- 2 answers
- 516 views
how to fix background in custom province?
Last reply by Łukasz Jakowski, -
- 3 answers
- 498 views
Hi Lukas, Age of history 3 created for mobile, I think it is necessary to enable access to create mods on android
Last reply by angamo123, -
- 1 answer
- 427 views
I want to create a mission tree for Germany in World War I and another for Russia, but I don't know if it's possible to create a separate one for each civilization
Last reply by Łukasz Jakowski, -
- 2 answers
- 273 views
What does this file mean?
Last reply by imrane13dz, -
- 1 answer
- 519 views
Hello, I have looked through the QnA file a few times and don't seem to be able to find any event improving relations between two nations. For some context I'm trying to make a diplomatic battle between France and Germany to gain influence with Italy. If France gives Italy land concessions (Aouzou, Djibouti, Tunisia) they could secure an alliance with Italy. But I want the ai to have a more favorable event depending on relations between France and Italy, if relations are poor France wont even consider further concessions after Aouzou... Which is why I need the outcome code for improving relations, thanks in advance.
Last reply by Wooodex, -
- 0 answers
- 334 views
Hello, I am currently working on USGW for AoH3 but I have a small issue. When nations go to war they go past each others troops and occupy land behind them, not something fitting for the ww2 theme. I was wondering if this passing through enemy territory can be changed in the code, so nations can only occupy land they border, not on the other side of the map?
Last reply by Wooodex, -
- 2 answers
- 491 views
I am facing an issue with changing a nations economy and income, in the game editor I cannot find anywhere where I can lower the economy of only one specific nation. This is pretty stressful as I am making USGW for AoH3 but Germany for some reason is the biggest world power in 1935. Tried to lower it through an event but didnt work either, I might just be dumb; id=gerintro title=gerintro.t desc=gerintro.d popUp=true image=gerintro.png show_in_missions=false mission_image=3 only_once=true trigger_and next_and is_civ=ger_z exists_any=atr exact_day=1=1=1935 trigger_and_end option_btn name=gerintro.k ai=1000 gold_…
Last reply by Wooodex,