Help with Mods
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Steam Workshop (7,447 visits to this link)
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- 0 answers
- 300 views
Currently have 2 for leaders and advisors, 3 for generals 1- Medieval 2- Industrial 3- Modern i wanted to add more timeline, exemple future will have cyborg
Last reply by guest6777, -
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- 1 answer
- 732 views
How to edit diplomacy vassal directly from the files? Because mobile can't use the editor. The scenario is always disappear when I use editor. For example Civilization "A" is not a vassal of civilization "B". I want to edit them become "A" is a vassal of "B"
Last reply by Cyclops, -
- 1 reply
- 1.8k views
I have made a list of ideologies that exist in the base AoH3 game Properly useful for making custom ideologies/ ideologies flags (even though you can look through the Government.json file) For "Monarchy2", it's just default Monarchy ideologies with a little bit different AI settings and I don't know why this is in the game COMPARISION
Last reply by YouravaragebrazilianAoCfan, -
- 2 replies
- 1.2k views
######## If your mod in the Workshop is not being published and is taking too long, don't worry, I will teach you how to solve this. First, make sure that your mod's logo.png is BELOW 1MB, if it is above that, try to adjust its size, the correct resolution is 1024x1024. ######## If this doesn't work and there is a file called "id.txt" and you haven't published your mod yet, delete it and publish immediately, the file is only needed to update your mod in the Workshop! ######## If that doesn't work either, look in the "mod.txt" file, and if there is a description or a "changeNote" that is too long, try renaming it to just "Test", this was the s…
Last reply by YouravaragebrazilianAoCfan, -
- 0 answers
- 501 views
it is in the gamefiles (Age of History 3\gfx\editorFlags\overlays) but it doesnt show up in the game while creating a civ. if this is a bug please fix it Check it out on steam! https://steamcommunity.com/app/2772750/discussions/5/4632611275488144948/
Last reply by YouravaragebrazilianAoCfan, -
Bo generalnie dodałem budynek którego utrzymanie kosztuje jednego dukata ale gra nie potrafi obliczyć że prowincja może dać minusowy dochodu. Czy można zmienić to jakoś w plikach czy coś
Last reply by bizacjum, -
- 0 answers
- 312 views
Is it possible to create a recurring event to simulate elections? (ie if a civilization is a democracy, every four years kill leader will = true)
Last reply by Tdrr, -
- 3 answers
- 880 views
The game map is shifted a few pixels to the side @Łukasz Jakowski
Last reply by Łukasz Jakowski, -
- 2 answers
- 816 views
I made new sea borders and changed them to -2 which is sea borders level. And this land is shown for some reason even though I made it entirely into a sea. The land im talking about is the one in the middle of the sea .
Last reply by IIduce, -
- 9 replies
- 7.8k views
Age of History 3 - How to add an Event game/_FAQ/Event_HowToAdd.txt ####################################### ## Read: mods_steam_workshop.txt ! ## ## To create a new mod for submission to the Steam Workshop, first create a new folder for your mod within the 'mods' directory. ## Then, copy or recreate all the modified files into that folder! ## ## For example, if a file was originally located in game/ExampleFile.json, ## it should be placed in mods/YourModName/game/ExampleFile.json in your mod's folder. ## ##### For your mod the path will be: mods/YOUR_MOD_NAME/game/events/common/ mods/YOUR_MOD_NAME/game/events/global/ mods/YOUR_MOD_NAME/game/events/siege/ #####…
Last reply by xSmithz, -
- 0 answers
- 600 views
I want to add more images for the generals and advisors, so that they are not always the same and are also more modern portraits.
Last reply by xSmithz, -
- 2 answers
- 741 views
how to fix background in custom province?
Last reply by Łukasz Jakowski, -
- 3 answers
- 599 views
Hi Lukas, Age of history 3 created for mobile, I think it is necessary to enable access to create mods on android
Last reply by angamo123, -
- 1 answer
- 609 views
I want to create a mission tree for Germany in World War I and another for Russia, but I don't know if it's possible to create a separate one for each civilization
Last reply by Łukasz Jakowski, -
- 2 answers
- 375 views
What does this file mean?
Last reply by imrane13dz, -
- 1 answer
- 644 views
Hello, I have looked through the QnA file a few times and don't seem to be able to find any event improving relations between two nations. For some context I'm trying to make a diplomatic battle between France and Germany to gain influence with Italy. If France gives Italy land concessions (Aouzou, Djibouti, Tunisia) they could secure an alliance with Italy. But I want the ai to have a more favorable event depending on relations between France and Italy, if relations are poor France wont even consider further concessions after Aouzou... Which is why I need the outcome code for improving relations, thanks in advance.
Last reply by Wooodex, -
- 0 answers
- 483 views
Hello, I am currently working on USGW for AoH3 but I have a small issue. When nations go to war they go past each others troops and occupy land behind them, not something fitting for the ww2 theme. I was wondering if this passing through enemy territory can be changed in the code, so nations can only occupy land they border, not on the other side of the map?
Last reply by Wooodex, -
- 2 answers
- 709 views
I am facing an issue with changing a nations economy and income, in the game editor I cannot find anywhere where I can lower the economy of only one specific nation. This is pretty stressful as I am making USGW for AoH3 but Germany for some reason is the biggest world power in 1935. Tried to lower it through an event but didnt work either, I might just be dumb; id=gerintro title=gerintro.t desc=gerintro.d popUp=true image=gerintro.png show_in_missions=false mission_image=3 only_once=true trigger_and next_and is_civ=ger_z exists_any=atr exact_day=1=1=1935 trigger_and_end option_btn name=gerintro.k ai=1000 gold_…
Last reply by Wooodex, -
- 0 answers
- 259 views
All of the scenarios disappear unless I have at least one mod enabled
Last reply by Tdrr, -
- 2 answers
- 616 views
I want to make a mod that increase the price of certain resource overtime(for example every X years starting from year Y), i think its possible through events but i dont know how to include the code, what language i need and how would i combine it with events variables. Maybe someone can give me an example?
Last reply by Shacore, -
- 0 answers
- 473 views
trigger_and next_and is_civ=tnoborger exists_any=tnoborger exists_any_not=tnoger exists_any_not=tnospeger exists_any_not=tnogoeger exists_any_not=tnoheyger exists_any_not=tnoneuger trigger_and_end I am using the above triggers for a custom scenario. For some reason the event is not triggering even when the conditions are met but if I remove the is_civ line then its working.
Last reply by Aryan, -
Which file do I need to unzip? When I tried to unzip the .jar it only gave me half the files
by Tdrr- 4 answers
- 591 views
And when I unzipped the .zip, the files it gave me would not effect the game, no matter how I modified them.
Last reply by Tdrr, -
- 0 answers
- 270 views
I created a new scenario in the "Create a scenario" editor. However the scenario did not appear in my game files afterwards. I tried creating a folder with the Scenario Tag, but this caused ALL the scenarios to disappear. Maybe I need to download the data files similar to the other scenario files (see below), if so where might I find this information? Typical game folder^ The one I created^
Last reply by Tdrr, -
- 2 answers
- 510 views
Cyrilic Alphabet for province/cities not working at all, its very buggy... Can you make them like bundle or something its not working now and i wish i can translate them to my own language... Second picture is with Province/Cities named in Cyrilic
Last reply by Łukasz Jakowski, -
For example, is the mortality rate of disease a decrease in local mortality or a national mortality rate?
Last reply by Kimseal,