Jump to content
Age of History 3
EmpirePlanner145

Army/recuitment

Recommended Posts

There should be other ways to build up a army.

The Draft

You would get units from provinces each turn but it would be in proportion with the provinces population.

Figure if the province population is 25000, each turn you would get 50-100 units each turn.

The downside, the provinces you selected for the draft will suffer unhappiness and revolt if it's been drafting Army for long.

Mercenary

Option for the ability to buy army Units or sell their services to other nations.

It would be higher military upkeep but will not effect the population of the province. Cost would be cheaper then building your own army but there is a limit to how long you can have them serve you for and they need time to get to your nation depending how far the they are. They can retreat/disband from war if you do not pay them.

For example, Greece wanted 2.5k units from England, those units would need to travel the distance between them.

The other catch is that there is only a certain amount of mercenary in the world. The amount will increase if nation began to sell their army to be used for mercenary. 

Each nation can only give limit of 5000 units to the mercenary.

Mercenary purchase can't be used against the nation you purchase them from.

They can not travel in allie or friendly land

Recuitment

What is currently in the game

Total War Conscription

Only offered to a nation if they lost 3/4 of their core provinces. It allows to recruit half the maximum of the recuitmentable population of a province. The province suffers instability, and revolt would increase. The province will not be able to produce money. 

They are only half as effective as standard army so they would need to outnumber the enemy by 1:2.4

The cost to upkeep is lower than standard but the cost of movement is higher. 

They can only summon these kind of armies from 2-4 provinces each other turn.

This would be a last ditch effort since you would also suffer from decreased income.

After war is over they will be disbanded and the cost of good would need to increase to cover the lost of citizens

Foreign Military Assistance

you ask for Miltary help from surrounding neighbors,

It would not be limited and it would not draw them to war against the enemy. 

It would be a trade deal in a sense, like France can offer 5k units for X amount of gold or a province.

Depend where they are and how far you are, will determine how long it'll be until they reach you

New Building

Training Camp

Takes Army Units beside mercenary and train them to gain a battle ratio of 1:1.4.

It would take 5 turns for the max of 3.5k units to achieve this buff. This cost 5000 gold

Training them again which adds 5 more turns so its 10 turns to achieve the battle ratio of 1:1.8 and cost 10000 gold.

But these trained armies gain lower movement cost but higher upkeep.

The building itself would cost 15000 gold to build and also cost Miltary Upkeep.

Balance

Small nations may have higher skilled army at the start of the game/ have the building itself. 

Larger Nations may have a mix of them but mostly standard units. 

Each type of armies will be colored differently.

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
      • 651 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
      • 1,751 replies
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 169 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
      • 183 replies
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
      • 206 replies
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games