Jump to content
Age of History 3
Wersjon

Forum - Text editing options

Recommended Posts

vTlh3Oj.png
Red option - allow you to bold text.
Effect: "When it's ready"

Orange option - allow you to curve text(italian). this color is annoying ! orange!
Effect: "When it's ready"

Yellow option - allow you to add underline on text.
Effect: "When it's ready"

Light-green option - allow you to striketrough text.
Effect: "When it's ready"

Green option - allow you to add URL.
Effect: "Age of Civilizations Forum"

 


8GtMjsQ.png
Put website URL to "URL FIELD", and put name of it in "Link text FIELD" //Lukasz pliz gib me Lord rank; I'm rich prince from Persia, send me you adress email and your password so I can send $$$

 


Green-cyan option - allow you to add quote.
Effect:

 

Quote

Łukasz Jakowski: When it's ready®™


Cyan option - allow you to add code with colored syntax.
Effect:
 

#include <iostream>

using namespace std;
  
bool isgamereleased;
void giveusmapeditor();

int main()
{
 	 if(date>"22.11.2018")isgamereleased=true;
	else isgamereleased=false;
	while(isgamereleased=false)
    {
		cout<<"WHEN IT'S READY";
      	main();
    }
  	while(isgamereleased=true)
    {
		cout<<"Happy conquering everyone!";
      	//Few days later...
      	cout<<"kurwa Bugs";
      	giveusmapeditor();
    }
  	return 0;
}
void giveusmapeditor()
{
	cout<<"WHEN IT'S READY";
}


Light-blue option - allow you to add emoticons.
Effect: 🗺️ < earth is flat!

Blue option - allow you to add Bulleted list.
Effect:

  • When
  • it's
  • ready...


Violet option - allow you to add Numbered list.
Effect:

  1. When
  2. it's
  3. ready...


Pink option - allow you to margin text(to left). //Don't use it, it's gay ;v
Effect:

When it's ready!


Magneta option - allow you to margin text(to center). //Don't use it, it's gay too ;v
Effect:

When it's ready!


Dark yellow option - allow you to margin text(to right). ///Only right way
Effect:

When it's ready!


Dark Purple option - allow you to change color of text.
Effect: When it's ready


Dark cyan option - allow you to change color of text.
Effect: When it's ready


Brown option - allow you to see preview of your topic/post.
Effect:
fNJxemu.png
Few options that can't be done with those buttons:
1. Photos:
To upload a photo from website, simply copy direct link (in most cases it have .png at the end)
and paste it into forum:

dsfNGRe.png
if you will double click picture (in edit mode) you can change some values of it (URL, name, size)
DD7uK4a.png
2. Spoilers(they might be bugged sometimes):
to place a spoiler simply write:
xitesaq.png
anything that will be in them will be hidden, unles you click on spoiler.
Effect:

 


Łukasz can't count to Map Editor //refrence to half life 3 ;

 

Edited by Wersjon

Share this post


Link to post
Share on other sites

But can you do this?
I don't think so
so to have a ability to write posts in dark
you need  an DLC worth 399.99$ from Paradox shop
yes this is actualy text 😛
  Another white text. 
Another one
Edited by Wersjon

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 181 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games