Farizgök 0 Posted November 5, 2023 Building Group: Military Name:Tank Cost:75 Construction Duration: 50 turns Maintenance cost: 35 per month Name of the technology that unlocks this building: Basic military Bonuses: Increase military power by 15% Quote Share this post Link to post Share on other sites More sharing options...
Marşel72 0 Posted November 5, 2023 unique hospital level 1 recommended stove bonus: population growth +15 death rate from diseases -1 cost 500 gold goes 1 gold level 2 small hospital bonus: population growth +20 death rate from diseases -5 cost 1000 gold goes 20 gold level 3 big hospital bonus: population growth +45 death rate from diseases -45 cost 7000 gold goes 65 gold Quote Share this post Link to post Share on other sites More sharing options...
saba1488 0 Posted November 5, 2023 21 hours ago, Łukasz Jakowski said: Your ideas can become part of the game, in this topic we will write ideas for new buildings in Age of History 3. The buildings will be grouped into four categories: 1. Administration 2. Military 3. Economy 4. Unique capital buildings - These powerful buildings provide bonuses for the local province or for all provinces of your Civilization or Civilization All of the buildings can be upgraded, here is example: Library -> University -> Academy Each building costs differently and gives different bonuses. This is what your building idea post should look like, example Building Group: Administration Name: Tax Office Cost: 60 Gold Construction Time: 90 Days Maintenance Cost: 0.2 gold per month The name of the technology that unlocks this building (Optional) And write here what bonuses this building provides. Example: Bonuses: Local Tax Efficiency: +10% Manpower per month: +25 The same goes for building upgrades. The most important thing with new building ideas is to not stick to the old game, get creative and offer new bonuses not available in Age of History 2, and maybe new things and mechanics will be added to the game Template for the post: Building Group: Name: Cost: Construction Time: Maintenance Cost: The name of the technology that unlocks this building: Bonuses: Idea: you should add cultures for example one culture should have bonuses and drawbacks also player should be able to modify this culture Quote Share this post Link to post Share on other sites More sharing options...
Manurgos 1 Posted November 5, 2023 Mi idea es crear un edificio que esté ubicado en la capital y que cuando lo pierda ante un enemigo no puedas hacer ciertas acciones como aumentar las relaciones entre otro país, no poder formar alianzas o uniones, no poder llamar a tus aliados, etc. edificio tendría dos variantes (sin niveles), una sería la Oficial y la otra la provisional que serviría en caso de que hayas perdido la oficial. Grupo de construcción: edificios capitales únicos Nombre: Centro de Asuntos Exteriores Costo: 10.000 Tiempo de construcción: 70 días Costo de mantenimiento: 25-50 por mes El nombre de la tecnología que desbloquea este edificio: Foreign Affairs Bonificaciones: - AmericanLiberia 1 Quote Share this post Link to post Share on other sites More sharing options...
RadikalTarih 0 Posted November 5, 2023 Since I do not know the gold system in the game, I cannot write the monthly cost and amount. Building Group:Unique capital buildings Name: Kaaba The amount (entry fee) that Muslim citizens pay to come here depends on the player's choice, but if this preference is too high, the countries with majority Muslim citizens will have a bad opinion of your country. These entrance fees also generate additional income. Bonuses: Number of people you can recruit in the surrounding army (depending on the country's government and the year you play) +5%-20% + or - relationship in Muslim-majority countries depending on fee Taxation increase in the region If there are structures of other religions with the same logic, you can do it. I wrote the Kaaba because I do not know any other examples and I am a Muslim. Quote Share this post Link to post Share on other sites More sharing options...
efemean 0 Posted November 5, 2023 Ideas of me and my frends Building Group:military Name: lvl1 tunnels Cost:50 gold Construction Time:30 days Maintenance Cost: 0.1 gold The name of the technology that unlocks this building: digging Bonuses +5 defence Name: lvl2 underground shelter Cost:60 gold Construction Time:60 days Maintenance Cost: 0.3 The name of the technology that unlocks this building:digging Bonuses +10 defence Name:lvl3 underground tunnels Cost:165 gold Construction Time:120 days Maintenance Cost: 180 The name of the technology that unlocks this building:digging Bonuses: +20 defence +20 army speed Building Group:economy Name:donation office Cost:50 gold Construction Time:30 days Maintenance Cost: 2 gold The name of the technology that unlocks this building:institutions Bonuses+10 popilaton grow Name:child care office Cost:90 gold Construction Time:60 days Maintenance Cost:5 The name of the technology that unlocks this building:foundations Bonuses+50 popilation grow Name:child support office Cost:120 gold Construction Time:90 days Maintenance Cost: 15gold The name of the technology that unlocks this building:foundations Bonuses+120popilation Quote Share this post Link to post Share on other sites More sharing options...
ZILONG6969 2 Posted November 5, 2023 (edited) Building Group: Unique Capital Building Name: National Government Building (Level 1/2/3) Cost: 1000/2000/4000 Gold Construction Time: 6/9/12 Months Maintenance Cost: 100/150/250 Gold The name of the technology that unlocks this building: Centralization Bonuses: If Government Type is Republic - +9%/+18%/+27% National Happiness If Government Type is Democracy - +0.1%/+0.2%/+0.4% National Human Development If Government Type is Theocracy - +25%/+30%/+45% National Religion Spread If Government Type is Autocracy - +10%/+12%/+15% National Stability If Government Type is Technocracy - +15%/+20%/+30% National Technology Research Speed If Government Type is Fascism - +10%/+25%/+40% National Army Training Efficiency If Government Type is Anarchy - None If Government Type is Monarchy - +6%/+12%/+18% National Diplomacy Points Generation If Government Type is Oligarchy - +12%/+14%/+16% National Trade Gold Generation If Government Type is Plutocracy - +10%/+15%/+25% National Taxation Gold Generation If Government Type is Tyranny - +8%/+16%/+24% National Movement Points Generation If Government Type is Totalitarian - -8%/-16%/-24% National Administration Cost If Government Type is Federation - +12%/+16%/+20% National Economic Growth If Government Type is Communism - +8%/+10%/+12% National Supply If Government Type is Junta - -10%/-15%/-20% National Military Upkeep If Government Type is Dictatorship- -5%/-10%/-15% National Building Maintenance Cost A Unique Capital Building that is only buildable in the capital city of your nation. If you move the capital city, or it got annexed by another nation (or you annexed another nation's capital) the building will be automatically destroyed. When the capital is occupied by another nation, the bonuses it provides will no longer be available (including to the country occupying it) but it is not yet destroyed, unless the occupier decides to destroy it. If your government type is Anarchy, you can't build it as your nation doesn't have a capital city. Edited November 5, 2023 by ZILONG6969 Quote Share this post Link to post Share on other sites More sharing options...
Spikygame 0 Posted November 5, 2023 Name: Town Hall Cost: 10000 gold Construction Time: 1 month Maintenance Cost: 1200 gold a month Bonuses: +30% happyness Quote Share this post Link to post Share on other sites More sharing options...
FBK 0 Posted November 5, 2023 group:military Name:nuclear fusion reactor cost:1500 gold construction:150 days maintenance cost:0.10 gold The name of the technology that unlocks this building: use of nuclear energy and write here the bonuses provided by this building: soldiers will be able to travel longer distances with less energy in a certain area Quote Share this post Link to post Share on other sites More sharing options...
GodChamba2 0 Posted November 5, 2023 Building Group: economy name: textile factory cost: 30000 Construction Time: 7 weeks Maintenance Cost: 10 of gold per-week The name of the technology that unlocks this building: steam engine Bonuses: 150 gold per-week -if your contry are at war the factory can have a chance of 25% of close (destroyed or bankrupt) Quote Share this post Link to post Share on other sites More sharing options...
prowxl 0 Posted November 5, 2023 23 hours ago, Łukasz Jakowski said: Building Group: Economy building Name:Mine Cost: 50K Construction Time: 5rounds Maintenance Cost: 1k per round The name of the technology that unlocks this building: economical technology Bonuses: Reduces one-time unemployment by 1%, increases state revenue by 10% i think this is a great ideo,think about it Quote Share this post Link to post Share on other sites More sharing options...
The Stalin 0 Posted November 5, 2023 22 saat önce Nitra şunları söyledi: Yapı grubu: Askeri/Ekonomi adı: yük treni Fiyat: 2000 (her seviyede 5000 artar) Maliyet: Günde 0,5 altın ve 0,2 yakıt Etkisi ve misyonu: Ticaret ve günlük kazanılan altın artacak (yola bağlı olarak) Askerlerin ihtiyaçları daha hızlı karşılanacak (sürekli saldırılarda faydalı) İş kurduğunuz ülke ile ilişkiler gelişecek. İstenilen Teknoloji: Altyapı Uzmanlığı Quote Share this post Link to post Share on other sites More sharing options...
historymaaaaan 0 Posted November 5, 2023 Building Group: Economy Name: Natural gas and oil extraction facility Cost: Idk but it can be expensive Construction Time: 5 months Maintenance cost: Idk Bonuses: If there is such a facility in your country, the economy will develop very quickly. For example, for oil, any Middle Eastern country or Russia have oil regions. Or We can drill for natural gas in any sea Quote Share this post Link to post Share on other sites More sharing options...
Gio 0 Posted November 5, 2023 Sarebbe bello se potessi scegliere la modalità di guerra, come la guerra di trincea o la guerra lampo. ovviamente se sceglierai l'uno o l'altro avrai dei bonus o delle penalità. come se usi la guerra di trincea, ma nella seconda guerra mondiale avrai delle penalità. sarebbe fantastico anche usare aerei, navi, carri armati, perfino bombe atomiche (solo dal '45 in poi ovviamente) e se le usassi in modo offensivo, molto probabilmente molti paesi ti dichiarerebbero guerra, oppure i tuoi alleati non la vedrebbero bene. un'altra idea sarebbe l'economia: gasolio legno ferro tungsteno ecc. ecc. finalmente rendere l'intelligenza artificiale più intelligente. puoi anche fare una cosa su HOI4: la seconda (e prima) guerra mondiale segue gli eventi storici. Spero di averti dato tante idee per il tuo fantastico gioco, lavoraci sopra tutto il tempo che ti serve, non essere frettoloso. buona fortuna amico🙂 Quote Share this post Link to post Share on other sites More sharing options...
amogus._. 0 Posted November 5, 2023 Level 1 Construction group:Administration Name:trains Cost:1,000 Construction time: 90 days Maintenance cost: 10 gold per month The name of the technology that unlocks this building: railways Bonuses:-5% Administration Level 2 Name:Level 2 trains (or whatever name you want) Cost:5,000 Construction Time:100 days Maintenance Cost: 25 gold per month Bonuses:-10% administration Level 3 Name: level 3 trains (or whatever you want) Cost:10,000 Construction Time:120 days Maintenance Cost: 50 gold per month Bonuses:- 20% Administration Level 4 Name:Level 4 trains (or whatever you want) Cost:15,000 Construction Time:150 days Maintenance Cost: 75 gold per month Bonuses:-30% Administration Level 5 Name: Level 5 trains (or whatever you want) Cost:20,000 Construction Time:160 days Maintenance Cost: 100 gold per month Bonuses:-40% Administration Quote Share this post Link to post Share on other sites More sharing options...
Gio 0 Posted November 5, 2023 Sarebbe bello se potessi scegliere la modalità di guerra, come la guerra di trincea o la guerra lampo. ovviamente se sceglierai l'uno o l'altro avrai dei bonus o delle penalità. come se usi la guerra di trincea, ma nella seconda guerra mondiale avrai delle penalità. sarebbe fantastico anche usare aerei, navi, carri armati, perfino bombe atomiche (solo dal '45 in poi ovviamente) e se le usassi in modo offensivo, molto probabilmente molti paesi ti dichiarerebbero guerra, oppure i tuoi alleati non la vedrebbero bene. un'altra idea sarebbe l'economia: gasolio legno ferro tungsteno ecc. ecc. finalmente rendere l'intelligenza artificiale più intelligente. puoi anche fare una cosa su HOI4: la seconda (e prima) guerra mondiale segue gli eventi storici. Spero di averti dato tante idee per il tuo fantastico gioco, lavoraci sopra tutto il tempo che ti serve, non essere frettoloso. buona fortuna amico🙂 Quote Share this post Link to post Share on other sites More sharing options...
sonil_or_you 87 Posted November 5, 2023 Just reminder guys that please make some things for medieval era, like man the AOC3 will be probably taken soemwherei n Victoria era Quote Share this post Link to post Share on other sites More sharing options...
Lukasz jakowska 0 Posted November 5, 2023 Outposts Quote Share this post Link to post Share on other sites More sharing options...
justiamtgm 23 Posted November 5, 2023 19 hours ago, 桑榆不是鱼 said: Building Group: Unique capital buildings Name: GREAT-WALL Cost:2000 Construction Time:5-years Maintenance Cost: 0.5 The name of the technology that unlocks this building: Nation:Han culture,chosen culture only. Bonuses: 200% bonus to the number of defenders, 50% bonus to defensive battles, and adjacent tiles cannot be looted. Before the enemy captured the fortress, they could only retreat to their original positions and could not cross it. Age:Can only be built in a limited area before the Industrial Age. It was not possible to build a new building after the Industrial Age, but the original building remained. The bonus is reduced to 10% while increasing local production income by 10%. Building Group:Millitary Name:Nuclear bomb launch bases Cost:5000 Construction Time:1year Maintenance Cost: 500 The name of the technology that unlocks this building: Nuclear reaction technology Missile technology Bonuses: Attacks can be carried out with nuclear bombs, and the range is centered around the base. It is divided into short-range missiles, medium-range missiles, and intercontinental missiles, and it is necessary to develop different missile technologies to upgrade the base and increase the range. Think, that better don't make new buildings for every local building in history, better customize standart buildings, reskin them and add more bonuses Example: At the start of game, provs with Great Wall will have fortresses/bunkers, skin of Great Wall and some buffes like more happy, patriotic and e.t.c. But your idea is very good, should say! Quote Share this post Link to post Share on other sites More sharing options...
bizacjum 219 Posted November 5, 2023 Building Group: economy Level 1 Name: Artisan Guild Cost: 45 Gold Construction Time: 120 Days Maintenance Cost: 0,2 The name of the technology that unlocks this building: - medieval economy Bonuses: Economy growth +10% Tax revenue +5% Level 2 Name: Manufactory Cost: 140 Gold Construction Time: 150 Days Maintenance Cost: 0,5 The name of the technology that unlocks this building: - early specialization Bonuses: Economic growth +20% Tax revenue +10% Level 3 Name: Factory Cost: 440 Gold Construction Time: 180 Days Maintenance Cost: 0.8 gold per month The name of the technology that unlocks this building: Industrial revolution Bonuses: Population growth +5% Economic growth +30% Tax revenue +15% Level 4 Name: Industrial district Cost: 1000 Gold Construction Time: 400 Days Maintenance Cost: 0.9 gold per month The name of the technology that unlocks this building: Industry concentration Economic growth +40% Tax revenue +20% Population growth +10% Quote Share this post Link to post Share on other sites More sharing options...
xxulizin 0 Posted November 5, 2023 Construction group: economic Name: Central Bank Cost: 150 gold Construction Time: 120 Days Maintenance: 20.0 gold per month technology to be released: state efficiency Bonus: +20% gold gains +40% in tax collection +15% state control Quote Share this post Link to post Share on other sites More sharing options...
TatraGuy 0 Posted November 5, 2023 Building Group: Administration Name: Hospital Cost: 5000 gold Construction Time: 45 days Maintenance Cost: 0.5 gold per month/turn The name of the technology that unlocks this building: Advanced Healthcare Bonuses: -15% disease death rate in the province Quote Share this post Link to post Share on other sites More sharing options...
Afrikaner_frpl 0 Posted November 5, 2023 Building Group: Military/Economy Name: Nuclear Reactor Cost: 5.000-10.000 gold Construction Time: 180 days Maintenance Cost: 5.0 - 7.5 per day The name of the technology that unlocks this building: Atomic research Bonuses: 0.5 gold (in the same time as the maintenance cost) Economy bonus in bordering provinces Research bonus Maybe Atomic weapons development? (1 nuclear reactor = 0,25 nuclear bomb per month) Quote Share this post Link to post Share on other sites More sharing options...
Vexodym 401 Posted November 6, 2023 (edited) Building Group: Economy/Military Name: Railroad ---> Ballasted Railroad (can be upgraded to "High Speed Rail" if you have highly advanced tech and modern locomotives) Cost: Depends on the terrain, but 100 gold for Plains/Prairies, and 300-400 gold if building through steep hills or mountains for example. Upgrading to Ballasted Rails would double costs. Construction Time: 3 days minimum (can increase depending on terrain, like mountains could cost 6 days). This could also depend on how large a province is as well, so building a railroad through Siberia could take forever and can cost a heavy chunk of change. Maintenance Cost: 50 gold minimum (also dependent on terrain, so mountain provinces would require around 70-100 gold, think of rock slides or tunnel collapse). Upgrading to Ballasted Rails also ups the maintenance by 40% The name of the technology that unlocks this building: Early Steam Engines (early locomotives) for basic railroads, and Improved Steam Engines (more conventional/typical steam engines, which is the upgraded form of Early Steam Engines) for Ballasted Rails. Bonuses: The required time to transport troops across provinces is cut by 25%, and increases the economy of a province by 15%. Ballasted Track improves transport time of troops by 55%, and greatly improves the overall economy by 30%. If a rail line connects to a port, all connected provinces by either type of rail line can improve the economy drastically. If a railroad connects to another nation's railway, then trade costs go down when trading with that nation (like materials, ores, textiles, or other things) This could be especially viable for transporting troops across rivers with bridges, allowing for a quick travel method. I would want it to be somehow era specific as well. If a nation doesn't have a railway in the modern day, it wouldn't make sense for them to have primitive steam engines from the 1800s. Since I am a railroad nerd, my real wish is to be able to edit the overall "route" of a railroad by sort of "drawing" on the map in a railroad connections editor of sorts. Not sure how it would work on mobile. Also, you could have the choice to abandon unnecessary routes in a province that aren't viable any more, like real life. Edited November 6, 2023 by Vexodym Quote Share this post Link to post Share on other sites More sharing options...
LCM 4 Posted November 6, 2023 (edited) Umm i made a better version of my building Edited November 9, 2023 by LCM Quote Share this post Link to post Share on other sites More sharing options...