pedroRSmapper 4 Posted November 15, 2023 Building Group: Military Name: Guerrila Traps -> Underground Tunnels Cost: 150 Gold Construction Time: 200 Days Maintenance Cost: 1 gold per month Tech Needed: Walls Bonuses: Defence Bonus: +20% Enemy troop size: -10 per month Extra: Need to be build in certain terrain types, such as: Rainforest, swamp, ETC... AmericanLiberia 1 Quote Share this post Link to post Share on other sites More sharing options...
Tulanboy 3 Posted November 17, 2023 Hi! I don't know if this function is already in AOC2, I guess it would be cool, if the player can use, recruit or borrow soldiers, from it's vassal state regions. That's all, thanks! ThomasM, Reza Shah and AmericanLiberia 3 Quote Share this post Link to post Share on other sites More sharing options...
qayratakli 1 Posted November 17, 2023 Building Group: Military Name: Bunker Cost: 25 gold Construction Time: 120 days Maintenance Cost: 5 gold per Month The name of the technology that unlocks this building: Advenced Defenses Bonuses: %15 Defence Bonus wbladew5 1 Quote Share this post Link to post Share on other sites More sharing options...
china peple 88 Posted November 17, 2023 Level 1 Building Category: Military Name: Municipal concentration camp Cost: 100 gold Construction time: 30 days Maintenance cost: 0.5/month Unlock the building's technical name: Municipal Military Center Army Speed +15% Growth +5% Happiness +2% Level 2 Building Category: Military Name: Provincial concentration camp Cost: 300 gold Construction time: 90 days Maintenance cost: 1.0/month Unlocks the building's technical name: Provincial Military Center Army Speed +30% Economic Growth +10% Happiness +4% Level 3 Building Category: Military Name: National Concentration Camp Cost: 900 gold Construction time: 120 days Maintenance cost: 1.5 gold per month Unlocks the building's technical name: National Military Center Army Speed +45% Economic Growth +20% Happiness +6% Note: A concentration camp is a demolitionable facility, but as long as the camp is still located on a plot, a certain percentage of the population and economy will be deducted each month, and taxes will be collected based on these population and economy, and happiness will continue to decrease on the plot with the concentration camp, but even if it is minimized, there will be no rebellion. When a concentration camp is dismantled, its effect is also removed Quote Share this post Link to post Share on other sites More sharing options...
china peple 88 Posted November 17, 2023 建筑组:军事 名称: Disappearing Him 花费:777金币 施工时间:20天 维护费用:每月 1 金币 解锁建筑物的技术名称:电影院 奖励: 20 地方税收效率: +5% 每月人力: +1000 幸福感:10% wbladew5 1 Quote Share this post Link to post Share on other sites More sharing options...
Ibrahim 33 2 Posted November 17, 2023 Why don't we provide ideas for new army units? ThomasM 1 Quote Share this post Link to post Share on other sites More sharing options...
06bg0912 0 Posted November 17, 2023 Building Group: Military Name: Barracks Cost: 40 Construction Time: 60 Maintenance Cost: 0,3 Technology: - Bonuses: +%5 unity per gold Quote Share this post Link to post Share on other sites More sharing options...
AmericanLiberia 74 Posted November 18, 2023 I had four already, all are pretty expensive so that could be changed: Building Group: Army Name: Balista Tower Cost: 5000 gold Construction Time: two months Maintenance Cost: 15 gold unit. The name of the technology that unlocks this building: Protection of Our Land. Bonuses: make a province capable of attack his surrounding friendly provinces making a bit of damage to help the army. .................................. His evolution: Building Group: Army Name: Cannon Tower Cost: 15000 Construction Time: five months. Maintenance Cost: 45 gold unit. The name of the technology that unlocks this building: Cannon Fodder Bonuses: is the evolution of the previous, is the same but makes more damage. ................................. And the final evolution: Building Group: Army Name: Military Airfield Cost: 30000 Construction Time: nine months Maintenance Cost: 90 gold unit. The name of the technology that unlocks this building: Kissing the Sky/A Man's Dream (I think that two). Bonuses: the same that the two previouses, but makes more damage and also can transport troops that are in the same province to any part of the country that's connected by land whit the province in wich is build. ........................... And other I think is cool: Building Group: Economy. Name: Artisan Factory Cost: 3000 gold. Construction Time: Three month. Maintenance Cost: 15 gold. The name of the technology that unlocks this building: Make Humanity Work. Bonuses: give 5 extra gold for every unit of a resource that is in the province in wich is build. (This means that the provinces have resources that could be worth for other systems, I just think that could be cool.) Could be used for create simple equipement for the army and the people/the country in a certain time. ............................... His evolution: Building Group: Economy Name: Industrial Factory Cost: 12000 gold. Construction Time: Five months. Maintenance Cost: 40 gold. The name of the technology that unlocks this building: Smoke in the Water/Protellarians. Bonuses: give 10 gold for every unit of resource in the province wich is build. The same that the previous but faster. I was thinking that maybe some resources could work only with this factory like petrolium and so, but I don't like the idea so much, I say it anyway maybe you like it. Have a great day, bye! Quote Share this post Link to post Share on other sites More sharing options...
AmericanLiberia 74 Posted November 18, 2023 Building Group: Unique Capital Building. Name: Ministry of Propaganda Cost: 700 gold. Construction Time: One month. Maintenance Cost: 0.2 unit of gold. The name of the technology that unlocks this building: War is peace. Bonuses: For every 10000 dead soldiers in a war the country obtains +15 in happiness for all the provinces of the country with a build core from his country. .................... Building Group: Economy Name: Printing Cost: 300 gold. Construction Time: 29 days. Maintenance Cost: 0.7 units of gold. The name of the technology that unlocks this building: With Great Power Comes Great Responsibility/The sword of Damocles Bonuses: give the country +30 gold per turn whenever it is building, but with more time it stay printing the more and fastest the happines will decrease (because of inflation, is that the idea). Quote Share this post Link to post Share on other sites More sharing options...
texamer 0 Posted November 18, 2023 (edited) Building Group:Military Name:Soldier Training Center Cost:40 000 Construction Time:3 months Maintenance Cost:1.5 per month The name of the technology that unlocks this building:Assault Troops Bonuses: A division that is trained in this center receives 10% to attack and 15% to defense. You can summon more divisions in a given province. Edited November 18, 2023 by texamer Quote Share this post Link to post Share on other sites More sharing options...
ThomasM 0 Posted November 19, 2023 Building Group: Economy LEVEL 1 Name: Clinics Cost: 5000 gold Construction Time: 12 days Maintenance Cost: 10 gold/ month The name of the technology that unlocks this building: No Bonuses: +Reduce 5% of death percentage when a disease happens in which province this building is located in +2% growth rate (because this building will reduce death percentage of a newborn) LEVEL 2 Building Group: Name: Hospital Cost: 10000 gold Construction Time: 1 month Maintenance Cost: 100 gold/month The name of the technology that unlocks this building: National Medical Level 1 Bonuses: +Reduce 10% of death percentage when a disease happens in which province this building is located in +5% growth rate +1% Province's people happiness LEVEL 3 Building Group: Name: General Hospital Cost: 30000 gold Construction Time: 2,5 month Maintenance Cost: 500 gold/month The name of the technology that unlocks this building: National Medical Level 2 + Simple Medical Equipment. Bonuses: + Reduce 35% of death percentage when a disease happens in which province this building is located in +20% growth rate +The Number of death per turn will decrease Quote Share this post Link to post Share on other sites More sharing options...
ThomasM 0 Posted November 19, 2023 Ok, Firstly, i want to say: my building ideas and explaination of how do they work may be not easy to understand. The situation in this idea is: weather has large affect to the game, it can also bring lots of annoyng to countries. To avoid it, we have these buildings. --------------------------------------------------- Building Group: Economy Name: Weather Forecast Tent Cost: 15000 gold Construction Time: 1.5 months Maintenance Cost: 80 gold/month The name of the technology that unlocks this building: Weather Forecast Bonuses: - Work range of this building: about 10km (you can change its work range which fit for the game) - Allow to know the weather of work range's territory in next 10 days (by a new map mode called "weather"). - Warning you when a serious weather phenomena happens in its work range before 10 days. After this will be the level 2: Building Group: Economy Name: Weather Forecast Centre Cost: 30000 gold Construction Time: 2 months Maintenance Cost: 120 gold/ month The name of the technology that unlocks this building: Weather Forecast 2 Bonuses: - Work range of this building: about 30 km (you can change its work range which fit for the game) - Allow to know the weather of work range's territory in next 20 days (by a new map mode called "weather"). - Warning you when a serious weather phenomena happens in its work range before 20 days. OK, now we have these building to avoid serious weather phenoma: 1) Building Group: Economy Name: Anti-Storm house Cost: 300 gold Construction Time: 8 days Maintenance Cost: No The name of the technology that unlocks this building: Avoiding serious weather phenoma. Bonuses: -Provide people places to live in when there is storm nearby this building. -Decrease death and casualties of people. +5% Happiness *Note: This building will auto be destroyed after the the serious weather phenoma ends or go away. 2) Building Group: Economy Name: Dike Cost: Depend to how long of the dike you build, maybe 100 gold/meters long (you can change it) Construction Time: Depend to how long of the dike you build, maybe 3 days/meters long (you can change it) Maintenance Cost: 3 gold/ meters long The name of the technology that unlocks this building: Avoiding serious weather phenoma. Bonus: -Avoid flood (A lot of rain can lead to flood) +2% Happiness *Note, when you click the option to build dike, you can draw your own dike! After that, you can correct it and build. That's all. Thank you Quote Share this post Link to post Share on other sites More sharing options...
birvarlik 0 Posted November 19, 2023 Building Group: Military Name: Cannonball Cost: 35 Gold Construction Time: 1.5 Months Maintenance Cost: 10 gold a month The name of the technology that unlocks this building: Long Tom Bonuses: If we are at war and the enemy has stationed an army on the border of the city where this structure is located a week weeks -15% army loss If there is a building such as a castle or garrison in that city, a week -8% army loss Quote Share this post Link to post Share on other sites More sharing options...
birvarlik 0 Posted November 19, 2023 Hello. I've been thinking about this for a while and think it's a feature that could be added. 60%, 80% or all of the cities around the sea area (it's up to you) If it is taken, that sea zone is like our city, only we can keep an army there (except for war). Of course, we cannot raise an army from there. but for example Building Group: economy Name:oil refinery Cost:30 gold Construction Time:2 months Maintenance Cost: 5 gold per month The name of the technology that unlocks this building: black gold Bonuses: This is variable, depending on the amount of oil in that sea region, but it can benefit our economy by an average of 10% to 35%. The unemployment level of the people who will work in this building may decrease depending on the level of the building and the population of the country. BUT, this building has a 5% chance of exploding Apart from such features, if that sea area is a strait, it can directly contribute to the economy according to the use and income of real-life straits and Building Group: economy Name:strait checkpoint Cost:25 gold Construction Time:1.5 month Maintenance Cost: 3 gold per month The name of the technology that unlocks this building:sea control for homeland Bonuses: 5 gold for every army exceeding 13 gold per month I have many more ideas but that's it for now thanks Quote Share this post Link to post Share on other sites More sharing options...
Andrés_99 0 Posted November 20, 2023 Building Group: Millitary Name: Aircraft Factory Cost: 100 gold Construction Time: 80 Days Maintenance: 0.3 gold per month Unlocks at 0.65 technology Bonuses: Produces for 30 gold, in 75 days one Bomber lvl 1 Produces for 45 gold, in 100 days one Fighter lvl 1 Name: Aircraft Factory Lvl 2 Cost: 160 gold Construction Time: 120 Days Maintenance: 0.4 Gold per month Unlocks at 0.75 technology Bonuses: Produces for 25 Gold one Bomber in 45 Days lvl 1 Produces for 55 gold one Bomber in 80 Days lvl 2 Produces for 35 Gold one Figther in 55 Days lvl 1 Produces for 70 Gold one Fighter in 115 Days lvl 2 Quote Share this post Link to post Share on other sites More sharing options...
vaqif 0 Posted November 21, 2023 Building Group: Economy Name: Oil Fabric LV 1 Cost: 12500 gold Construction Time: 50 day or 10 tour Maintenance Cost: 1.2 gold per month The name of the technology that unlocks this building (Optional) technology 0.5 And write here what bonuses this building provides. Example: Bonuses: Money 1200/tour Building Group: Economy Name: Oil Fabric LV 2 Cost: 25000 gold Construction Time: 50 day or 10 tour Maintenance Cost: 5 gold per month The name of the technology that unlocks this building (Optional) technology 0.6 And write here what bonuses this building provides. Example: Bonuses: Money 3500/tour Building Group: Economy Name: Oil Fabric LV 3 Cost: 102500gold Construction Time: 50 day or 10 tour Maintenance Cost: 12 gold per month The name of the technology that unlocks this building (Optional) technology 0.8 And write here what bonuses this building provides. Example: Bonuses: Money 10000/tour But only this country Venezuela Saudi Arabia Iran İraq Canada Küveyt UAE Russia Libya USA Nigeria Kazakhstan China Katar Brazil Algeria Ecvador Norway Angola Azerbaijan Meksika Oman Sudan İndia Quote Share this post Link to post Share on other sites More sharing options...
German Ball 0 Posted November 21, 2023 NUKES!!!! Quote Share this post Link to post Share on other sites More sharing options...
Podpalvacha 3 Posted November 24, 2023 add multiplayer china peple 1 Quote Share this post Link to post Share on other sites More sharing options...
ThomasM 0 Posted November 25, 2023 (edited) New idea from me! It has some connective to my idea about Weather avoiding buildings. LEVEL 1 Building Group: Unique capital buildings Name: Builders' supply tent Cost: 6000 gold Construction Time: 10 days Maintenance Cost: 7 gold/ month The name of the technology that unlocks this building: Builders' resting places Bonuses: -Provide builders places to rest. +10% build speed (only in this building's province) Note: This building can be destroy if it face weather serious phenoma. LEVEL 2 Building Group: Unique capital buildings Name: Builders' supply camp Cost: 10000 gold Construction Time: 25 days Maintenance Cost: 15 gold/ month The name of the technology that unlocks this building: Builders' resting places 2 Bonuses: -Provide builders places to rest. +20% build speed (only in this building's province). -3% Other Building's cost (only in this building's province) Note: This building can be destroy if it face weather serious phenoma (If this building's province hasn't got any building to avoid weather serious phenoma) LEVEL 3 Building Group: Unique capital buildings Name: Builders' supply station Cost: 20000 gold Construction Time: 70 days Maintenance Cost: 20 gold/ month The name of the technology that unlocks this building: Builders' resting places 3 Bonuses: -Provide builders places to rest. +35% build speed (only in this building's province). --10% Other Building's cost (only in this building's province) Edited November 25, 2023 by ThomasM Quote Share this post Link to post Share on other sites More sharing options...
ThomasM 0 Posted November 25, 2023 Hi, I also have some technology's idea about buildings' speed and cost. Builder Level 1 +7% Build speed in whole country -2% Buildings' cost in whole country Builder Level 2 +10% Build speed in whole country -5% Buildings' cost in whole country Builder level 3 +20% Build speed in whole country (special: +25% for capital province) -7% Buildings' cost in whole country (special: -10% Buildings' cost in whole country) The cost of these technology, you can assign it. Quote Share this post Link to post Share on other sites More sharing options...
werltyu 0 Posted November 25, 2023 Спасибо Quote Share this post Link to post Share on other sites More sharing options...
Opinador 0 Posted November 25, 2023 Grupo de Construcción: Administración Nombre: Parlamento Coste: lo tienen todas las capitales Objetivo: Regula las elecciones, y vota por leyes para el país. Actualizaciones: Parlamento Regional} Parlamento Nacional. Parlamento Regional: Evita revueltas en un 40% en esta provincia, Vota por leyes de esta provincia, Regula las elecciones regionales, y nombre gobernadores. Parlamento Nacional: Evita Revueltas Nacionales en un 80%, Vota por leyes, Regula las elecciones nacionales, y nombra el presidente. Quote Share this post Link to post Share on other sites More sharing options...
Opinador 0 Posted November 25, 2023 Grupo de Construcción: Administración Nombre: Parlamento Coste: lo tienen todas las capitales Objetivo: Regula las elecciones, y vota por leyes para el país. Actualizaciones: Parlamento Regional} Parlamento Nacional. Parlamento Regional: Evita revueltas en un 40% en esta provincia, Vota por leyes de esta provincia, Regula las elecciones regionales, y nombre gobernadores. Parlamento Nacional: Evita Revueltas Nacionales en un 80%, Vota por leyes, Regula las elecciones nacionales, y nombra el presidente. Quote Share this post Link to post Share on other sites More sharing options...
Harun Aladağ 2 Posted November 26, 2023 Bina ismi:Dükkan Tür:ekonomi Bakım maliyeti:0,1 altın Maliyet:5000 Bonuslar: +500 Para Quote Share this post Link to post Share on other sites More sharing options...
Wayne23lololh 1,645 Posted December 1, 2023 (edited) Building Group: Economy Name: skyscrapers Cost: 3500 golds Construction Time: 8 months Maintenance Cost: 15 by month The name of the technology that unlocks this building: housing and officies Bonuses: +5 happiness, +10% province economy. Can be build only in provinces with more than 100 000 inhabitants. Edited December 1, 2023 by Wayne23lololh Quote Share this post Link to post Share on other sites More sharing options...