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setapdede

Developing Revolts

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In Age of History II rebels were quite an aftertought so what if the system was improved?

So I decided to come up with an idea for a revolt system.

Stage 0: Problematic factor

At this stage the game basically decides what is the reason people want to revolt. There could be stuff like people of a certain nationality being opressed by the government, terrible life conditions, low happiness or low war support (whilst there is a war, obviously).

Stage 1: Protests and Riots

At this stage the civilization's leader is informed about the issue through protests in certain cities depending on where said problems occur. If the problems aren't being adressed, then the revolt moves to stage 2.

Stage 2: Proper revolt

Rebels appear at this stage. If it's a nationality being opressed then all of its core territories will declare independence from the opressing civilization to form a new nation for that nationality. This could also trigger other people of other nationalities to rise up. If it's a regular revolt, then some parts will join the same country but under a different government or ideology.

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9 minutes ago, setapdede said:

In Age of History II rebels were quite an aftertought so what if the system was improved?

So I decided to come up with an idea for a revolt system.

Stage 0: Problematic factor

At this stage the game basically decides what is the reason people want to revolt. There could be stuff like people of a certain nationality being opressed by the government, terrible life conditions, low happiness or low war support (whilst there is a war, obviously).

Stage 1: Protests and Riots

At this stage the civilization's leader is informed about the issue through protests in certain cities depending on where said problems occur. If the problems aren't being adressed, then the revolt moves to stage 2.

Stage 2: Proper revolt

Rebels appear at this stage. If it's a nationality being opressed then all of its core territories will declare independence from the opressing civilization to form a new nation for that nationality. This could also trigger other people of other nationalities to rise up. If it's a regular revolt, then some parts will join the same country but under a different government or ideology.

Plus, the land taken by the rebels wont be occupied, so the rebels can reclute more army and there's a real chance of they winning.

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25 minutes ago, setapdede said:

In Age of History II rebels were quite an aftertought so what if the system was improved?

So I decided to come up with an idea for a revolt system.

Stage 0: Problematic factor

At this stage the game basically decides what is the reason people want to revolt. There could be stuff like people of a certain nationality being opressed by the government, terrible life conditions, low happiness or low war support (whilst there is a war, obviously).

Stage 1: Protests and Riots

At this stage the civilization's leader is informed about the issue through protests in certain cities depending on where said problems occur. If the problems aren't being adressed, then the revolt moves to stage 2.

Stage 2: Proper revolt

Rebels appear at this stage. If it's a nationality being opressed then all of its core territories will declare independence from the opressing civilization to form a new nation for that nationality. This could also trigger other people of other nationalities to rise up. If it's a regular revolt, then some parts will join the same country but under a different government or ideology.

this idea just explosion literally great

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