Jump to content
Age of History 3
Iago

ideas related to borders and territories in general

Recommended Posts

Primeiramente, boa leitura para o criador do jogo ou para quem está apenas lendo as ideias, venho como representante do Brasil, Para começar, vou dividir minhas opiniões/ideias em tópicos Para começar, vou dividir minhas opiniões/ideias em tópicos e irei classificá-los em 1, 2 ou 3 e assim por diante, Boa leitura 

 

             Primeiro tema: das fronteiras...

1° Primeiramente estou ciente da dificuldade de fazer esse tipo de adição no jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim, mas eu gostaria muito se houvesse a possibilidade das províncias serem melhores organizado, por exemplo. Primeiramente estou ciente da dificuldade de fazer esse tipo de acréscimo no jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim, mas gostaria muito que houvesse a possibilidade das províncias ficarem melhor organizadas, por exemplo. Eu, jogando o Brasil no jogo, invadi o Primeiramente, estou ciente da dificuldade de fazer esse tipo de acréscimo no jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim, mas eu gostaria muito que houvesse foi a possibilidade de as províncias estarem mais bem organizadas, por exemplo. Eu, jogando pão no jogo, invadi Primeiramente, estou ciente da dificuldade de fazer esse tipo de acréscimo no jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim, mas eu gostaria muito que houvesse a possibilidade de as províncias estarem melhor organizadas, por exemplo. Eu, jogando a Polônia no jogo, invadi a Rússia e após o fim da guerra anexei toda Primeiramente, estou ciente da dificuldade de fazer esse tipo de adição ao jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim , mas eu gostaria muito que houvesse a possibilidade de as províncias estarem mais bem organizadas, por exemplo. Eu, jogando a Polônia no jogo, invadi a Rússia e após o fim da guerra anexei as províncias inteiras, deixando a fronteira feia, porém, seria em primeiro lugar, estou ciente da dificuldade de fazer esse tipo de adição ao jogo com tantos províncias e possíveis fronteiras aleatórias que fazem a fronteira parecer ruim, mas eu gostaria muito que houvesse a possibilidade de as províncias ficarem mais bem organizadas, por exemplo. Eu, jogando a Polônia no jogo, invadi a Rússia e após o fim da guerra anexei as províncias inteiras, deixando a fronteira feia, porém, seria legal. Em primeiro lugar, estou ciente da dificuldade de fazer esse tipo de adição ao jogo com tanto muitas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar mal, mas eu gostaria muito que houvesse a possibilidade das províncias ficarem melhor organizadas, por exemplo. Eu, jogando a Polônia no jogo, invadi a Rússia e após o fim da guerra anexei as províncias inteiras, deixando a fronteira feia, porém, seria em primeiro lugar, estou ciente da dificuldade de fazer esse tipo de adição ao jogo com tanto muitas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar mal, mas eu gostaria muito que houvesse a possibilidade das províncias ficarem melhor organizadas, por exemplo. Eu, jogando com a Polônia no jogo, invadi a Rússia e após o fim da guerra anexei as províncias inteiras, deixando a fronteira feia, porém, seria em primeiro lugar, Estou ciente da dificuldade de fazer esse tipo de acréscimo no jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim, mas gostaria muito que houvesse a possibilidade das províncias ficarem melhor organizadas, por exemplo . Eu, jogando a Polônia no jogo, invadi a Rússia e após o fim da guerra anexei as províncias inteiras, deixando a fronteira feia, porém, seria muito interessante se em vez disso as províncias se "moldassem" para melhorar a situação. a dificuldade de fazer esse tipo de acréscimo no jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim, mas eu gostaria muito se houvesse a possibilidade das províncias ficarem melhor organizadas, por exemplo. Eu, jogando a Polônia no jogo, invadi a Rússia e após o fim da guerra anexei as províncias inteiras, deixando a fronteira feia, porém, seria muito interessante se em vez disso as províncias se "moldassem" para melhorar a beleza (e em primeiro lugar, eu estou ciente da dificuldade de fazer esse tipo de acréscimo no jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim, mas gostaria muito que houvesse a possibilidade das províncias ficarem melhor organizadas, por exemplo. Eu, jogando a Polônia no jogo, invadi a Rússia e após o fim da guerra anexei as províncias inteiras, deixando a fronteira feia, porém, seria muito interessante se ao invés as províncias se "moldassem" para melhorar a beleza (e também deixar mais Primeiramente estou ciente da dificuldade de fazer esse tipo de acréscimo no jogo com tantas províncias e possíveis fronteiras aleatórias que fazem a fronteira ficar ruim, mas gostaria muito que houvesse a possibilidade das províncias ficarem melhor organizadas, por exemplo. Eu, jogando a Polônia no jogo, invadi a Rússia e após o fim da guerra anexei as províncias inteiras, deixando a fronteira feia, porém, seria muito interessante se ao invés as províncias se "moldassem" para melhorar a beleza (e também deixar mais realista), então tudo ficaria mais bonito. 

2° This text will be shorter, so I want to advise the creation of entire states/provinces/departments, for example, instead of the state of Rio de Janeiro being divided into two, it would be an entire state, and this would be divided into the provinces within it. It would also be interesting if we could do the This text will be shorter, so I want to advise the creation of entire states/provinces/departments, for example, instead of the state of Rio de Janeiro being divided into two, it would be an entire state, and this would be divided into the provinces within it. It would also be interesting if we could do the opposite during the game, for example, in the game the population of This text will be shorter, so I want to advise the creation of entire states/provinces/departments, for example, instead of the state of Rio de Janeiro being divided into two, it would be an entire state, and this would be divided into the provinces within it. It would also be interesting if we could do the opposite during the game, for example, in the game the population of the state of This text will be shorter, so I want to advise the creation of entire states/provinces/departments, for example, instead of the state of Rio de Janeiro being divided into two, it would be an entire state, and this would be divided into the provinces within it. It would also be interesting if we could do the opposite during the game, for example, in the game the population of the state of This text will be shorter, so I want to advise the creation of entire states/provinces/departments, for example, instead of the state of Rio de Janeiro being divided into two, it would be an entire state, and this would be divided into the provinces within it. It would also be interesting if we could do the opposite during the game, for example, in the game the population of the state of California This text will be shorter, so I want to advise the creation of entire states/provinces/departments, for example, instead of the state of Rio de Janeiro being divided into two, it would be an entire state, and this would be divided into the provinces within it. It would also be interesting if we could do the opposite during the game, for example, in the game the population of the state of California has a population This text will be shorter, so I want to advise the creation of entire states/provinces/departments, for example, instead of the state of Rio de Janeiro being divided into two, it would be an entire state, and this would be divided into the provinces within it. It would also be interesting if we could do the opposite during the game, for example, in the game the population of the state of California has a population boom, This text will be shorter, so I want to advise the creation of entire states/provinces/departments, for example, instead of the state of Rio de Janeiro being divided into two, it would be an entire state, and this would be divided into the provinces within it. It would also be interesting if we could do the opposite during the game, for example, in the game the population of the state of California has a population boom, so I divide the state in two This text will be shorter, so I want to advise the creation of entire states/provinces/departments, for example, instead of the state of Rio de Janeiro being divided into two, it would be an entire state, and this would be divided into the provinces within it. It would also be interesting if we could do the opposite during the game, for example, in the game the population of the state of California has a population boom, so I divide the state into two for better administration. 

 

Seconndo Topic: vassalage and colonialism 

 

1° The current system of colonialism in AOH II is something a little different from reality, it works well, but I have a suggestion, something could be done like if a province was acquired in a part of land disconnected from the capital, another continent for example, it would be interesting a c distance The current system of colonialism in AOH II is something a little different from reality, it works well, but I have a suggestion, something could be done like if a province was acquired in a part of land disconnected from the capital, another continent for example, it would be interesting a zone of remoteness that, if the province passed through, would become a colony, or else only provinces on another continent would become colonies. which would also The current system of colonialism in AOH II is something a little different from reality, it works well, but I have a suggestion, something could be done like if a province was acquired in a part of land disconnected from the capital, another continent for example, it would be interesting a zone of distance from which if the province passed it would become a colony, or else only provinces on another continent would become colonies, which would be equally interesting and even The current system of colonialism in AOH II is something a little different from reality, it works well, but I have a suggestion, something could be done like if a province was acquired in a part of land disconnected from the capital, another conti nent for example, it would be interesting a zone of distance that if the province passed through would become a colony, or else only provinces on another continent would become colonies, which would be equally interesting and even easier.

2° in this regard, it will actually be shorter, related to vassalage, instead of just being a relationship of "colonialism" as in AOH II things could be advanced to something like, for example, the player could build buildings in the other country, and until you assimilate your culture as in this regard, it will actually be shorter, related to vassalage, instead of just being a relationship of "colonialism" as in AOH II things could be advanced to something like, for example, the player could build buildings in the other country, and until you assimilate your culture like in AOH II.

 

Apart from these things, the addition of other reasons for peace or war, or alliances or refusal of alliances, the religion of the countries, making the game a little cooler and richer. 

 

thank's for your time.  

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 187 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games