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1) Detailed borrowing, sending ambassadors, bilateral negotiations and agreements


2) Detailed attack plans should be made when attacking important cities (for example, when attacking Istanbul, we should examine every side of Istanbul and see which side is less defended and attack from there).


3) When the public is happy or angry, the news should be sent to the government as an "event".


4) If authority cannot be achieved, early elections should be held instead of rebellion and the government should be changed through elections.


5) When we played games in ancient times, the king or ruler should be allowed to appoint "princes" or "şehzade" as in the Ottoman Empire to certain cities and a semi-autonomous structure should be created.


6) When the prestige of the state increases, things such as increasing capitulation rights, the public not reacting much to the state's call for military service, and other states taking care to get along with you should also be added.


7) There should be an assembly or parliament system and some decisions should be designated as "events" here


8) Elections regarding the RELIGIOUS administration of holy sites (Jerusalem, Mecca, Medina, etc.) should be organized as "events" in international congresses.


9) Important people coming out of educational institutions (scientists, historians, military commanders, etc.) should be able to be used in certain areas (for example, let X person be a commander and graduate from your state's military school. Then these should be added to the commanders tab and you should be able to assign them to the army).

10) If you have important channels (such as Suez, Çanakkale and Istanbul), we should be able to have the right to close, open or charge tolls in cases of emergency.




Edited by mysta

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What do you think about adding forming states that can only be formed if you play as a vassal? For example, when playing for the Cape Colony, if you control the lands of modern South Africa and Namibia, you can transform into the South African Union.

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