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Age of History 3
Łukasz Jakowski

AoH2 vs Age of History 3 - Map size comparison

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9 minutes ago, Shiite said:

Will this much larger map and more in depth systems cause a large drop in performance? 

not if you cut the image up into smaller pieces and render the area you are seeing some games do this if the map is to large 

Edited by aunitydevteam

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12 minutes ago, Łukasz Jakowski said:

And what it looks like in the game files 😛

Province drawing is optimized by the game engine.

 

pieces.thumb.png.473e2e7f6008f4e29dfad3278c91289b.png

I figured it will look like that 

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4 hours ago, Łukasz Jakowski said:

And what it looks like in the game files 😛

Province drawing is optimized by the game engine.

 

pieces.thumb.png.473e2e7f6008f4e29dfad3278c91289b.png

So will people creating new maps have to divide their maps into 28 sections?

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So excited for the new game, me and my brother have been awaiting for this for a lot, and i just saw the trailer or whatever it was, literally had everything that me and my brother thought was missing from the AoC2/AoH2 game

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4 hours ago, Shiite said:

So will people creating new maps have to divide their maps into 28 sections?

No, you will need to specify how many images are horizontal (X) and how many are vertical (Y). As many as you want.
In this case:
Background_X: 8,
Background_Y: 4,

but it can be also:

Background_X: 2,
Background_Y: 1,

As it was in AoH2.

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Lukasz, will there be naval forces in the games? It was not very clear from the video whether the Navy would be present or absent

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44 минуты назад, sionimz сказал:

Лукаш, а в играх будут военно-морские силы? Из видео было не очень понятно, будет ли ВМФ подключить или отсутствовать  

He wrote in some topic that there would be no fleet or ships

Edited by OutsideRus
Неправильный перевод авто переводчика

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I'm curious what the scenario editor mode is going to be like, especially when a brush the size of a province won't meet its goal of decreasing the time it takes to, p For example, painting all of America, so I suppose there will be brushes of various sizes, like five cells or ten for each movement made.

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