Jump to content
Age of History 3
Alexey Navalny

I try to create a army improvements topic, but in fact I suppose to add an deteriorations for army attack and defence

Recommended Posts

Hello there  
I suggest improvements in a battle system. 
In this improvements will included many things. 

Climat Factor

First of all. The Simple Climat system. We all know that in the game already is a terrain types. But why they don't reflect on battles? I mean, for example there is a battle in Africa. Army stands in sandy dry terrain. Summer has come and very strong temperature is giving massive debufs on attack, that will a extend battle time and maybe save the defender side. Same thing and for Winter in taiga forest, swamps, and tundra. They will add a massive debuffs on battle. This will encourage a tactic importance. (Do not make a massive winter offensive in tundra this can badly affects on your army). 


Every province will have supply that depends on terrain, capital distance, roads that are builded from capital to the province and other buildings. 
all Units type will contain a supply use property. for Example 1000 infantry units will use 0.5 supply from province, but 1000 tank units will use 10. if Province have 10 supply capacity, units that is in province will get a attriction debuff, which should cut down the attack and defence posibilities of army. This creates a new balance in battles, which can add more realism and defence posibilities ti the game

Armor: Hard and Soft Attack 

In game we alredy have a armored units. But Armor is not emplemented. Armor is only buff on defence that don't create a real problem for attacker side. I suppose to add a armor value and Hard Attack. 
What is Hard attack? Hard attack is attack value, which implements an apportunity to beat the unit armor
I can demonstrate it in example: There is a battle 1000 Tank Units versus 5000 Infantry. Only for this example Infantry have (10 Soft Attack 2 Hard one, 40 Defence and 2 armor) Tank have (30 soft Attack 15 Hard one, 10 defence and 20 Armor) Infantry simply can't destroy the Tank, because Tank Armor is too strong and infantry hard attack is too low. meanwhile Tank army can beat the Infantry because Infantry don't have strong armor, tank have a massive soft attack, which can beat a infantry defence.

That's all for now. Thanks for watching.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language




      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it


      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text


      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}



      For now the game is translated to: Only English language!


      • 651 replies
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 169 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!


    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 


      So the AoH 3 will have new battle system.

      Representation of the battlefield in the game.

      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


      Each unit can be unlocked by researching technology and then upgraded.


      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane


      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games