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Doubts, Questions and Idea's About the Wonders In AOH3

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1-What will you do for wonders that were destroyed earlier on? will they be era locked? maybe you could rebuild them if u reach enough technology

2-The Wonders Are Very Diverse And Interesting But Are Missing The Great Mosque Of Medina And MANY Wonders IN Jerusalem like the dome of the rock, Also add the house of wisdom in baghdad as a wonder and make it have a huge research bonus

3- Will We Be Able To Customize And Add Wonders?

4-The Construction Time Of Wonders Is Unrealistic, For Example: The Pyramids Can Be Built in the same amount of time as the white house, and the same cost, meanwhile the pyramids took 15-30 years to build and the white house took 8 years, and the pyramids in the modern day cost 1.6 billion, so i suggest adding SOME Historically accurate prices and building times, so add the ability to destroy wonders as both a feature and a possible event outcome, non religious wonders cannot be rebuilt unlike religious wonders

5-i Suggest Adding the feature where religious site wonders like mecca are actually a huge legacy bonus, monetary income and speed up conversion by like 40% but cost a lot to maintain

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1 hour ago, Iceman said:

I guess there will be a "UnlockYear=" or something like that in the wonders.json, even in aoh2 the wonders have a "SinceYear" and "UntilYear".

I hope so, because I don't want to see the Statue of Liberty in 1440 /:

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1 hour ago, ThatTest said:

I hope so, because I don't want to see the Statue of Liberty in 1440 /:

Statue of Liberty will still be weird if a Native American tribe builds it

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On 4/18/2024 at 7:25 PM, Łukasz Jakowski said:

 

It is not possible to set the technology to unlock a wonder

You should have the wonders unlocked by tech and set a historical build time. That way scripts that open after the historical time get the wonder by default. The wonders should be able to be tied to religion (or of course set to no religion), which means that Catholic countries won't be able to use the Grand Mosque, otherwise the game will look weird. I'd like to be able to set it up so that different religions have different effects, like Jerusalem, which has corresponding bonuses for Christianity, Judaism, and Islam, whereas for other religions that have nothing to do with it this is just a common place of interest, and thus only gets a bonus to heritage points and a bonus to local taxes.
If possible, a city should be allowed to have more than one wonder; Paris, France, has Versailles, Notre Dame, the Paris Tower, and many other wonders, and it is not reasonable to allow only one to be built. This proposal is based on a reply to your other post, as you said it was impossible to build multiple wonders in one province.
It would be nice if we could set the level of the spectacle, we could even make low level spectacles have negative effects and make it event related. For example, the Yellow River dike in China, if the dike has a rank of 0, then the counterpart receives penalties such as lower yields, lower development rates, and lower incomes. Raising the level removes these effects and gives an agricultural bonus, an income bonus and a development bonus at higher levels, since good water engineering is good for agriculture. We can set up a flood event, if there is a flood and the Yellow River dike level is greater than or equal to 1, then the dike will be lowered by one level, and if there is no Yellow River dike, then the coast will be horribly damaged and the area will gain one hundred points of desolation and reduce the stability of the country. You don't need to add these specific wonders to the game, but I hope you can make more interfaces in order for us to implement these features.

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