Jump to content
Age of History 3
Senkhat

Administrative-territorial division of countries

Recommended Posts

I propose to add a map view of the Administrative-Territorial Division so that players and states can create their own administrative subjects, autonomies, and in case of dissatisfaction, the subjects can secede from the country. Also, such administrative-territorial units must be created by players using the editor, or selected from the list of all civilizations.

Share this post


Link to post
Share on other sites

18 hours ago, Senkhat said:

I propose to add a map view of the Administrative-Territorial Division so that players and states can create their own administrative subjects, autonomies, and in case of dissatisfaction, the subjects can secede from the country. Also, such administrative-territorial units must be created by players using the editor, or selected from the list of all civilizations.

Yes, this has happened, but this is already at the present stage. Yes, the state can make puppets. Like a state, but all the actions by which the actions are subordinated, but still a puppet - an independent power.
Subjects are united along religious and territorial lines. Almost the same thing with vassals. Everyone has their own religion, independent of their overlord, and can enter into alliances against their overlord so that you can move to the throne or simply gain independence. Other vassals of the ruler can also join such factions.
I would spend it

Share this post


Link to post
Share on other sites

2 hours ago, Денис Живков said:

Yes, this has happened, but this is already at the present stage. Yes, the state can make puppets. Like a state, but all the actions by which the actions are subordinated, but still a puppet - an independent power.
Subjects are united along religious and territorial lines. Almost the same thing with vassals. Everyone has their own religion, independent of their overlord, and can enter into alliances against their overlord so that you can move to the throne or simply gain independence. Other vassals of the ruler can also join such factions.
I would spend it

he meant smth like the eyalet system where for example the Umayyads would have egypt as an administrative region where they appoint someone to rule it for them as a governor, im FOR this idea i just think that governors should be able to declare independence with their regions  

Share this post


Link to post
Share on other sites

Yes, I really did not mean puppets as much as subjects. For example, in Russia today there are different types of regions - from ordinary oblasts to republics, which practically became independent states during the crisis of the 90s. That’s why I think that the player should be able to create entities in his country at his own discretion - from autonomous “republics” to ordinary states, regions or oblasts. But at the same time, buffs and debuffs may be present for a different number and size of subjects. It would not be appropriate to divide Germany into one giant entity and one tiny one, or create a northern and southern region in Canada - for this there should be debuffs in the field of management, economy or deployment of troops

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 181 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games