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Thefernofrommars

Frontlines and Army QOA features

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A suggestion I'm starting to see more and more is the "add front lines from hoi4" suggestion. I am of the opinion that the suggestion on it's own is pretty bad, and I'll explain why, and give my version of the suggestion. The following is a TLDR on why I don't think it'd make sense.

  1. It doesn't make sense for 90% of AOH3's time-span.
  2. Front lines simply wouldn't be viable for most of a campaign anyway.
  3. If a front-line mechanic is used for the entire game, it may jeopardize the AI's difficulty. For example look at AOH2, the AI spreads itself incredibly thin early game making it incredibly easy.

Now let me put my own spin on the suggestion that would fix these flaws:
Front lines are a mechanic in the late game (1912+, and is unlocked with a technology.) and can be set by both AI, and players. Front lines will automatically cycle, and move divisions to the front line. Front lines will not automatically push like in HOI4. The front line AI will prioritize cities, and will stack more units there.
Prior to 1912, a garrison mechanic will be enabled. Basically just automatically moves units to garrison cities, as that would be more viable early game.

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but the 10% is literally one of the most played period of aoh2 and is an essential part of the game, it sounds to me like point 1 is 

''it's supposed to be another eu4!1!'' which it's not, AOH3 is advertised as a grand strategy for all periods of history, with many tech tree's, units, and other features displaying this feature in the alpha videos

 

why wouldn't they be used for 90% of campaigns, you do realize nobody is playing straight for 1000 years right? that's very few people at least for alpha

 

the third point is very weak, it wouldn't work because... IT WASN'T DONE CORRECTLY BEFORE?! its not logical, a frontline can be made simple and easy and the modern period cannot work without it, which the 20th century and upwards are like the MAJORITY OF the mods in the community as seen in aoh2, so it CANNOT be dismissed 

 

 

 

Last part is a good idea based on how it's made, but players will take advantage of AI concentrating on cities and encircle AI easily if it's a feature, but i think otherwise its kinda good but unrealistic 

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11 hours ago, OwnM3Z0 said:

but the 10% is literally one of the most played period of aoh2 and is an essential part of the game, it sounds to me like point 1 is 

''it's supposed to be another eu4!1!'' which it's not, AOH3 is advertised as a grand strategy for all periods of history, with many tech tree's, units, and other features displaying this feature in the alpha videos

 

why wouldn't they be used for 90% of campaigns, you do realize nobody is playing straight for 1000 years right? that's very few people at least for alpha

 

the third point is very weak, it wouldn't work because... IT WASN'T DONE CORRECTLY BEFORE?! its not logical, a frontline can be made simple and easy and the modern period cannot work without it, which the 20th century and upwards are like the MAJORITY OF the mods in the community as seen in aoh2, so it CANNOT be dismissed 

 

 

 

Last part is a good idea based on how it's made, but players will take advantage of AI concentrating on cities and encircle AI easily if it's a feature, but i think otherwise its kinda good but unrealistic 

You ignored my points entirely, lol.
If you've actually played the second game for more then an hour you'd understand my first point, pops are low and economies aren't as established prior to the mid 1800s. Safe to say that it'll be the same in AOH3, frontlines don't make sense early game at all, what's the point of using a front line early game when your front only consists of small one stacks. Take Vic2 as an example of this, if you do a front line in game (which vic2 doesn't have a front line system, but their players have a brain and can actually move their troops to make one, wow!) if you front line early game, you'd immediately get crushed by someone with a doomstack. If you doomstack late game, you'd get encircled.

Speaking of encirclements, what even is the point of a front line anyway? encirclements probably aren't going to even be in the game due to a lack of an attrition mechanic. The reason armies use front lines is to make sure that encirclements don't occur.

My third point isn't weak, again take a look at victoria 2, the AI will doomstack into the late game, making it incredibly easy to win against them. you also completely ignored what I said, I said that it'd be too easy. you immediately made a conclusion that front-line = easy, instead of actually reading what I said. I said that the AI would spread itself incredibly thin early game, making their line easy to crack. because guess what? having a front line when you have 2 - 3 stacks isn't exactly smart, let alone viable.

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