Jump to content
Age of History 3
Nigga

Some suggestions for AoH3

Recommended Posts

A big list of suggestions for the game, feel free to add some in the replies.

1. Peace treaties-(already pretty good), should be able to demilitarize provinces, reduce the army size of the enemy and pay/request war reparations. Another interesting idea is that of a goverment in exile.

 

2. Military- already amaizing but you could have more units for each era (ex: light/medium/heavy medieval linemen, knights, spearmen etc.)

                 - add artilery and an actual air force based at airfields (planes should not be destroyed by non ranged units)

                 -ships(optional) could be used especialy to distrupt trade routes

                 -add supply camps or military bases 

3.Cultures- Add many athnic groups and have them actively seek independence or unification (the cultures should be modifiable in the map editor, for ex. add more germans in some provinces, or russians or any other ethnicity, unlike AoH2 where all ethnicities are based on bordering provinces,  also you should be able to create new culture and assign a nation that they could create.)

Assimilation should also play a big part. A nation could have a tier system for different cultures ( Primary-the main culture, Secondary-accepted cultures that wont really assimilate over time, Tolerated-will be assimilated over time, Discriminated-will be heavily assimilated but also very rebelious, Underhumans-the worst of them all, the player will be given the option to deport or commit genocide, but at a very heavy cost in reputation.)

Another interesting idea would be to have the option to rename cities. If you rename the city for the main culture it will speed up the assimilation process, but also create unrest.

5. Cities- Having dynamic city names would be a monolithic undertaking, you would need to have hundreds of variations for each province for every culture combined with ideology and era. Making such a thing for capital cities would be nice but still incredibly hard (ex. Warsaw would need to have a polish name-warsawa, a german name-Warschau,a russian name-Varshava and the english name-Warsaw, and posibly many others just for this province.)

6. Religions- You should add all main religions but with all their different characteristics. For ex. Zoroastrianism can only be taken up by heritage so it would be impossible to convert others. Different buff and debuffs could also be implemented.

7. Economy- The economy is nice but you should also have different branches, agriculture, industry and services.

Agriculture will produce food which will be consumed and exported/imported. For ex. a single human will consume 1 unit of food per week, if the national production is lower than the consumpion then there will be a famine. If there is afood surplus you could export the food to countries which need it in exchange for gold. As tehnology advances you should unlock things like automated farming or irigation which will increase the output.
 

Industry will produce 2 things, weapons and consumer goods. For weapons, the industry will produce armament points, for ex. if you raise an army of 10k swordmen, their swords will cost 1 point each, so the entire army will cost gold+10k armament points. A tank may cost 100k points, a jet 1mil. and so on. In the tech tree there should be multiple sections, it starts with manufactories, then factories, then modern factories and then automated factories. Each section could have other discoveries in the tech tree like streamlined production or machines.

 

Services will be the moneymakers. The service sector will not produce anything except gold.

8. Resouces. Each province should have more than one resource available. In mountainous provinces you should have gold, iron, tungsten and other metals,provinces should also have an agricultural productivity index.

9.Map modes-Political (borders, provinces, names)

-Diplomatic (relations)

-Factions (allinaces)

-Resources

-Agricultural productivity

-Population(individual provinces)

-Economy(individual provinces)

-Diseases

-Unrest

-Cultural map

-Religious map

-Gdp per capita(Economy divided by population)

-National population

-National economy

-National military strenght

-Nukes

 

                     

Share this post


Link to post
Share on other sites

5 hours ago, Nigga said:

A big list of suggestions for the game, feel free to add some in the replies.

1. Peace treaties-(already pretty good), should be able to demilitarize provinces, reduce the army size of the enemy and pay/request war reparations. Another interesting idea is that of a goverment in exile.

 

2. Military- already amaizing but you could have more units for each era (ex: light/medium/heavy medieval linemen, knights, spearmen etc.)

                 - add artilery and an actual air force based at airfields (planes should not be destroyed by non ranged units)

                 -ships(optional) could be used especialy to distrupt trade routes

                 -add supply camps or military bases 

3.Cultures- Add many athnic groups and have them actively seek independence or unification (the cultures should be modifiable in the map editor, for ex. add more germans in some provinces, or russians or any other ethnicity, unlike AoH2 where all ethnicities are based on bordering provinces,  also you should be able to create new culture and assign a nation that they could create.)

Assimilation should also play a big part. A nation could have a tier system for different cultures ( Primary-the main culture, Secondary-accepted cultures that wont really assimilate over time, Tolerated-will be assimilated over time, Discriminated-will be heavily assimilated but also very rebelious, Underhumans-the worst of them all, the player will be given the option to deport or commit genocide, but at a very heavy cost in reputation.)

Another interesting idea would be to have the option to rename cities. If you rename the city for the main culture it will speed up the assimilation process, but also create unrest.

5. Cities- Having dynamic city names would be a monolithic undertaking, you would need to have hundreds of variations for each province for every culture combined with ideology and era. Making such a thing for capital cities would be nice but still incredibly hard (ex. Warsaw would need to have a polish name-warsawa, a german name-Warschau,a russian name-Varshava and the english name-Warsaw, and posibly many others just for this province.)

6. Religions- You should add all main religions but with all their different characteristics. For ex. Zoroastrianism can only be taken up by heritage so it would be impossible to convert others. Different buff and debuffs could also be implemented.

7. Economy- The economy is nice but you should also have different branches, agriculture, industry and services.

Agriculture will produce food which will be consumed and exported/imported. For ex. a single human will consume 1 unit of food per week, if the national production is lower than the consumpion then there will be a famine. If there is afood surplus you could export the food to countries which need it in exchange for gold. As tehnology advances you should unlock things like automated farming or irigation which will increase the output.
 

Industry will produce 2 things, weapons and consumer goods. For weapons, the industry will produce armament points, for ex. if you raise an army of 10k swordmen, their swords will cost 1 point each, so the entire army will cost gold+10k armament points. A tank may cost 100k points, a jet 1mil. and so on. In the tech tree there should be multiple sections, it starts with manufactories, then factories, then modern factories and then automated factories. Each section could have other discoveries in the tech tree like streamlined production or machines.

 

Services will be the moneymakers. The service sector will not produce anything except gold.

8. Resouces. Each province should have more than one resource available. In mountainous provinces you should have gold, iron, tungsten and other metals,provinces should also have an agricultural productivity index.

9.Map modes-Political (borders, provinces, names)

-Diplomatic (relations)

-Factions (allinaces)

-Resources

-Agricultural productivity

-Population(individual provinces)

-Economy(individual provinces)

-Diseases

-Unrest

-Cultural map

-Religious map

-Gdp per capita(Economy divided by population)

-National population

-National economy

-National military strenght

-Nukes

 

                     

have you looked at any of the development footage, or check any of the confirmed things. (90% of this stuff is already confirmed, except for the larp stuff)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Popular Now


  • Our picks

    • AoH3 – Help with translation of the Game
      Hi, I need your help translating the Age of History 3 to your native language.
      Your translation into your native language would be very helpful! ❤️

      In the attachment is a file with new texts in the game to be translated.
       

      How to make translation:

      In the file there is list of texts in the game

      The Left side is the key, do not change it!

      The right side of each line after = is the translation to your language

       

       

      Example:

      ChooseAnAdvisorToHire = Choose an Advisor to Hire

      ChooseAnAdvisorToHire is the key, don't change it

       

      Correctly made translation:

      ChooseAnAdvisorToHire = Your translated text
      ClickToHireAnAdvisor = Your translated text
      ClickToFireAnAdvisor = Your translated text

      etc.

      ShiftClickToInvestXTimes = Shift + Click to invest {0} times

      In the place of {0} will be placed number or text

      PerformTheActionXTimes = Perform the action {0,choice,0#{0} times|1#{0} time|1<{0,number,integer} times}

       

       

      For now the game is translated to: Only English language!

       

      translation.txt
    • Bloody Europe II | New update
      Bloody Europe II - it's a mod with a huge map of Europe.

      In these mod is:
      -Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces)

      -Large count of scenarios from ancient times to alternative future

      -New fonts and music

      -Plenty of new civilizations, form civs and union

      -You will see changes in the game code that will change the game significantly
    • Events - Common events for every civilization in the game
      Hi,
      in this topic, I am interested in your ideas for events that can happen for every Civilization in the game.
      I'm also interested in Missions for every Civilization.

      Here is some example, have more than 10k army, have more than 5000 gold, build 10 buildings, recruit an Advisor, increase tax efficiency 20 times, be largest  producer of some resource in the world, unlock 5 Civilization legacies etc.
      • 175 replies
    • First preview of the Alpha version of Age of History 3
      First preview of the Alpha version of Age of History 3, YouTube.
      Release date: When it's ready 😛 Subscribe for more!



       





       
    • Land units - Ideas AoH3
      AoH3 will have different types of land units.

      In this topic we will write ideas for new land units. 

       

      So the AoH 3 will have new battle system.


      Representation of the battlefield in the game.


      Land units will be grouped into 3 types. Each unit will have a different recruitment cost, attack, defense, movement speed and upkeep.

      Groups determine the placement of units on the battlefield.


       

      Each unit can be unlocked by researching technology and then upgraded.

       

      Here is the current list of units with upgrades:

      First line:

      Warrior -> Light Footmen -> Heavy Infantry -> Infantry -> Line Infantry -> Modern Infantry

      Hoplites -> Spearmen -> Pikeman -> Elite Pikeman -> Musketeer -> Riflemen -> Mechanized Infantry -> Modern Mechanized Infantry

      First line side:

      Horseman -> Elite Horseman -> Cavalry -> Tank -> Modern Tank

      Second line:

      Archer -> Bowmen -> Crossbowman -> Elite Crossbowman

      Canon -> Field Cannon -> Artillery -> Modern Artillery

      Early Airplane -> Airplane -> Modern Airplane

       

      This is a very early version, so maybe something should be changed?

      Or maybe an idea for a new type of unit with upgrades? I'm waiting for your suggestions.

       
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Age of History Games